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Half Rilmani

When you first look on a half rilmani you may think it's only a young human with shiny skin and glowing eyes. But if you look closer you will find some notable differences. The half rilmani are always tall and thin with metallic skin color and crystalline eyes. Their faces are long with small humps on their foreheads. The face is noble and calm reflecting the interior peace of the rilmani.

Most of the half rilmani are calm and peaceful, but some of them; especially half cuprilach and ferrumach may have an explosive character and those are often fighters. Half Rilmani have a sort of natural grace and dignity. They have beautiful fluid voices and metallic shiny skin, which makes them very impressive.

Very few half rilmani ever go to Sigil. Those who stay there often become magic shopkeepers or Guvners. Half rilmani tend to be lonesome and reclusive but some of them prefer the company of other folks; these become planewalkers or bards, traveling over the planes searching for knowledge and adventures.

Ability adjustment: Half Rilmani have a +1 bonus to Intelligence and Wisdom and a -1 penalty to Strength and Constitution.

Special abilities: +2 bonus to saving throws vs. electricity and +1 vs. acid, gas and poison. Twice per day they can use following spell-like powers: continual light or darkness and know alignment. They also have a 10% magic resistance.

Special hindrances: Half Rilmani have a peaceful and noble vision of things, which not allow them to, choose any chaotic alignment.

Class options: Half Rilmani can be fighters, wizards, priests, bards and thieves. They can also been multiclassed as follow: fighter/wizard, fighter/priest, fighter/thief, wizard/thief and bard/wizard. Specialty wizard can choose between all magic schools except necromancy and wild magic. Specialty priest choose a god of wisdom, magic or another neutral concept.


Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
 5/18
 6/18
 6/18
 11/18
 11/18
 12/18

Ability adjustments

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
-1
-
-1
+1
+1
-


Age
 
 
Starting age
 
Maximum age range
 
Base
Variable
Base
Variable
16
+1d6
125
+2d20

Aging effects

Middle age*
Old age**
Venerable age***
62
83
125

* -1 Str/Con , +1 Int/Wis
** -2 Str/Dex, +1 Con, +1 Wis
***  -1 Str/Dex/Con, +1 Int/Wis


Average Height and Weight

Height
 
Weight
 
Base
Modifier
Base
Modifier
65/63
+2d6
120/90
+6d8

Note: The height and weight of the character is defined be adding to the base (male/female) the rolled dice written on the modifier row. The weights are in pounds, the heights in inches.


Level limits

Fighter
Ranger
Paladin
Wizard
Cleric
Druid
Thief
Bard
12
-
-
15
12
-
9
12

Racial ability adjustments for thieves

PP
OL
F/RT
MS
HS
DN
CW
LR
-
-
+15%
+10%
-5%
+10%
+5%
+10%


Physical traits

abiorach: medium tall (69/97 in) and thin (135/105 lb), silvery shining skin, opalescent eyes

 argenach: tall (+73/+71 in) and slim (+150/+120 lb), silver skin, silver eyes

 aurumach: extremely tall (77/75 in) and strong (+180/+150 lb), golden skin, bright eyes, little aura of light

 cuprilach: short (68/66 in) and slim (150/120 lb), coppery shining skin, ruby eyes

 ferrumach: tall (+71/+69 in) and muscled (+145/+115 lb), sooty gray skin

 plumach: short (68/66 in) and thick (+150/+120 lb), dull gray skin, little glowing eyes

NOTE: A PC cannot have all of the traits above.


Alignment

Common alignment 
Rare alignment 
Very rare alignment
Forbidden alignment
N,NG,LN
NE
LG,LE
CG,CN,CE

Common alignment – These alignment are the standard one for PC and NPC

Rare alignment – These alignment are rare, which mean than the PC with it are rare to.

Very rare alignment – PC with those alignment are unique ore close to. This means that a PC has a personality that doesn't match with the one of his kind. He won't by accepted in the social structure of his race.

Forbidden alignment – A PC with this alignment is viable, but for a very short time. No other of his kind will ever accept to have something in common with him.


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