The Orc


Starting ability score range:
AbilityMinMax
Strength819
Dexterity416
Constitution919
Intelligence314
Wisdom315
Charisma316


Adjustment to starting ability score:

Orcs get +1 to their Strength and Constitution, but they lose 1 Charisma point, 1 Intelligence point and 1 Wisdom point.


Height :130 + 2d10 cm
Weight :75 + 1d10 kg
Age : Starting : 14 + 1d4
Maximum : 50 + 2d10


Allowed classes and level restriction:

Warrior:
Fighter 13
Priest:
Shaman* 9
Rogue:
Thief 12
*You can find this class in the complete book of humanoid or in the complete Barbarian guide (use priest if unavailable)

No classes mixing allowed


Hit dice:

The orcs get 1 more HP dice level than normally given to a class (d6 becomes d8, d8 becomes d10 and d10 becomes d12).


Alignment:

Lawful evil
True Neutral
Neutral evil
Chaotic neutral
Chaotic evil
Most Orcs are Chaotic neutral.


Natural Armor Class:

Orcs have a natural AC of 8.


Background:

Orcs are greenish self-centered creatures, they think about themselves before anyone else, this explains why most of them are chaotic neutral. General people do not like orcs, many are hunted by courageous adventurers. Even if they are not very intelligent, orcs are pretty powerful in combats and have a great physical strength and a good constitution.

Orcs makes great soldiers since they never question orders they receive and cannot find what could be wrong with it, but they are not great leaders.


Special attacks:

Orcs are good with barehanded fighting, they deal 1d4 damages with each hand (2 attacks per round without penalty) plus their strength bonus.


Language:

Orcs use mostly their own language and goblin, they also get 1 less language than they should with their intelligence (minimum of 1)


Special advantages:


Special Disadvantages:


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