Chaos
Children: Rogue SlaadiThe
mystery of a
chaos child's birth is rooted in its host. When red or blue
slaadi infect a trained Anarch with a wisdom of 17 or higher
(a rare occurance, given the githzeri's Wisdom penalty), the
new birth appears to be a green slaad at first. As it
matures, it exhibits odd, non-chaotic tendancies (for a
slaad), and seems scrawny. When is first exhibits its first
real givaway, its color-changing power, the other slaadi
kill it, eat it, or banish it. Those who are banished grow
up to be chaos children.
A
chaos child is a mix of three things: an anarch's hereditary
chaos-shaping talent, a very powerful will, and a slaad.
Because of its chaotic roots, its alignment may only be
removed one step from Chaotic Neutral at most (which is to
say, Chaotic Neutral, Chaotic Good, Chaotic Evil, or True
Neutral). It is difficult to identify a chaos child by
appearance, as this becomes more and more mutable as the
slaadi learns to manipulate its form. It also becomes
skilled at shaping the chaos of Limbo, and, at very high
levels, learns to shape "law matter" in a limited way. Law
matter is, of course, the normal stuff the rest of the
planes are made of. It has been proposed that Crolaak was
once a chaos child, who underwent the lawful equivalent of a
green slaad's wilderness isolation, and returned as an
ultra-lawful matter-shaper.
Unlike
Crolaak, the majority of chaos children are highly chaotic.
Even those who achieve a neutral alignment still must fight
to keep their minds from wandering. They lack mental focus,
leaving them with less rational ability and mental
fortitude. On the flip side, they excell in their physical
aspects, inherriting the strength and fortitude of their
slaadi origins. This, and the fact that most have a nearly a
normal slaad's ability to harm those who offend it, this
makes chaos children relatively unpopular in civilised areas
of the planes.
ABILITIES
BY LEVEL
1ST
LEVEL
- Claws do 1d4/1d4 damage. Mouth
does 1d8 damage
- Change to any color or vague
patterns (polka dots, stripes, and other simple-patterns,
but not chameleon skin. Thief bonus to Hide in Shadows
related to being able to darken skin)
- Immune to Limbo's chaos matter as
if it were native (no need for stable ground)
- 4+1d6% at any given time (roll
once for each spell or effect). The chaos child may
increase or decrease the resistance by 1% per two
levels.
- Movement rate of 6. This rate
increases by one point for every two levels.
- Chaos children have a 25% chance
to possess a psionic wild talent.
4TH
LEVEL
- Chaos shaping for objects
only: may shape a piece of chaos matter into an object
which fits within the parameters of the create
object psionic power.
- Claws may grow at will, doing
1d6/1d6 damage.
- 15% chance to gain a random
(additional) psionic wild talent.
7TH
LEVEL
- May grow a blue slaad's bone
swords at will, substituting claws and doing 1d8/1d8
damage. Mouth may grow to do 1d10 damage.
- May use change self at will, for
the purpose of clothing only.
- Immune to Limbo's chaos matter as
if it were native.
- 25% chance to gain a random
(additional) psionic wild talent.
10TH
LEVEL
- Shape Limbo's chaos matter as a
trained anarch with a -3 to wisdom.
- Bone swords may grow at will,
doing 1d10/1d10 damage.
- 15% chance to gain a random
(additional) psionic wild talent.
13TH
LEVEL
- Can shape normal matter in a
limited way.
- Once per two level gained
subsequently, one of the following abilities may be
learned: gust of wind, stone shape,
pyrotechnics, or lower water. All spells
are cast as the chaos child's level, up to once per day,
and require 1 round to cast, and, for gust of wind
and pyrotechnics, last only as long as the chaos
child concentrates.
- Bone swords may grow at
will, doing 1d10/1d10 damage.
- Mouth may grow to do 1d12
damage
- 50% chance to gain a random
(additional) psionic wild talent.
Copyright 2000 by Greg
Jensen
|
Vital
Statistics
ABILITY
REQUIREMENTS
(before ability adjustments are added or subtracted):
|
STRENGTH
|
DEXTERITY
|
CONSTITUTION
|
INTELLIGENCE
|
WISDOM
|
CHARISMA
|
CHAOS
CHILD
|
8/18
|
5/18
|
5/18
|
3/18
|
3/18
|
3/17
|
ABILITY
ADJUSTMENTS
|
STRENGTH
|
DEXTERITY
|
CONSTITUTION
|
INTELLIGENCE
|
WISDOM
|
CHARISMA
|
CHAOS
CHILD
|
+2
|
+1
|
+1
|
-1
|
-1
|
-2
|
AVERAGE
HEIGHT
AND
WEIGHT
|
HEIGHT
|
WEIGHT
|
|
BASE
|
MODIFIER
|
BASE
|
MODIFIER
|
CHAOS
CHILD
|
80
|
5d6
|
500
|
5d20
|
AGE
|
STARTING
AGE
|
MAXIMUM
AGE
|
|
BASE
|
MODIFIER
|
BASE
|
MODIFIER
|
CHAOS
CHILD
|
10
|
2d10
|
100
|
1d100*
|
*
NB: If a Chaos Child dies of old age, it collapses into a
heap of chaos matter.
AGING
EFFECTS
|
MIDDLE
AGE*
|
OLD
AGE**
|
VENERABLE***
|
CHAOS
CHILD
|
50
|
67
|
100
|
(
*
-1 Str/Con; +1 Int/Wis, **
-2 Str/Dex, -1 Con; +1 Wis, ***
-1 Str/Dex/Con; +1 Int/Wis)
LEVEL
LIMITS
|
FIGHTER
|
RANGER
|
PALADIN
|
WIZARD
|
CLERIC
|
DRUID
|
THIEF
|
BARD
|
PSIONICIST
|
CHAOS
CHILD
|
14
|
n/a
|
n/a
|
n/a
|
n/a
|
n/a
|
13
|
n/a
|
n/a
|
RACIAL
ADJUSTMENTS
FOR
THIEVES
|
PP
|
OL
|
FRT
|
MS
|
HS
|
DN
|
CW
|
RL
|
CHAOS
CHILD
|
-5%
|
-5%
|
-5%
|
+5%
|
+10%
|
+5%
|
-5%
|
-
|
|