Character Stats For Jana'har



Player Name: Leandra
Character Name: Jana'har Age: 18 Gender: Female Ht. 5'6" Wt. 180
Race: Jauh'dha Eyes: Swampy Green
Hair: Shades of Brown, Green and Mustard
Skin: Mid-Grey with darker mottling
Align: Selfish-Neutral Diety: Dar'Wulven
Class: Ranger
Level: 4 Exp: 10605 need: 15k Fate Points: 0

Str.... 17 +3
Dex.. 20 +5
Con.. 17 +3
Int.... 12 +1
Wis.. 15 +2
Cha.. 17 +3 [15 +2]
Com. 17 +3 [15 +2]

Attacks: Base Attk = 0
Melee: 7 = 4 + 3 Str
Range: 9 = 4 + 5 Dex
HP: 41/26 Subdual:
AC: 18 = 10 + 3 AR +0 SH +5 Dex +0NA

Fort: 6 = +4 Base +2 Con
Ref: 7 = +3 Base +4 Dex
Will: 3 = +1 Base +2 Wis

Init: 5 = 5 Dex

Languages: Common, Jauh'dha, Hand Signs +1












Skills:
Appraise:
Balance:
Bluff:
Climb:*
Concentration:*
Craft(Leather):*
Craft(___):*
Decipher Script:
Diplomacy:
Disable Device:
Disguise:
Escape Artist:
Forgery:
Gather Info:
Handle Animal:*
Heal:*
Hide:*
Innuendo:
Intimidate:
Jump:*
Know.Arcana:
Know.Ar&Eng:
K.Dungeoneering:
Know. Geog:
Know.Local:

1 = 1 Int + 0 Ranks
5 = 5 Dex + 0 Ranks
3 = 3 Cha + 0 Ranks
5 = 3 Str + 2 Ranks
3 = 3 Con + 0 Ranks
3 = 1 Int + 2 Ranks
1 = 1 Int + 0 Ranks
1 = 1 Int + 0 Ranks
3 = 3 Cha + 0 Ranks
1 = 1 Int + 0 Ranks
3 = 3 Cha + 0 Ranks
5 = 5 Dex + 0 Ranks
1 = 1 Int + 0 Ranks
3 = 3 Cha + 0 Ranks
5 = 3 Cha + 2 Ranks
4 = 2 Wis + 2 Ranks
12 = 5 Dex + 7 Ranks [+2 F]
2 = 2 Wis + 0 Ranks
3 = 3 Cha + 0 Ranks
3 = 3 Str + 0 Ranks
1 = 1 Int + 0 Ranks
1 = 1 Int + 0 Ranks
1 = 1 Int + 0 Ranks
1 = 1 Int + 0 Ranks
1 = 1 Int + 0 Ranks

Know.Nature:*
Know.Nobility:
Know.Planes:
Know.Religion:
Listen:
Move Silently:*
Open Lock:
Perform(Croon):*
Perform(Story):*
Prof(___):*
Prof(___):*
Ride:*
Scry:
Search:*
Sense Motive:
Sleight of Hand:
Spellcraft:
Spot:*
Survival:*
Swim:*
Tumble:
Use M* Device:
Use Rope:*



5 = 1 Int + 4 Ranks [+2 F]
1 = 1 Int + 0 Ranks
1 = 1 Int + 0 Ranks
1 = 1 Int + 0 Ranks
8 = 2 Wis + 6 Ranks [+2 F]
12 = 5 Dex + 7 Ranks [+2 F]
5 = 5 Dex + 0 Ranks
5 = 3 Cha + 2 Ranks
4 = 3 Cha + 1 Ranks
2 = 2 Wis + 0 Ranks
2 = 2 Wis + 0 Ranks
5 = 5 Dex + 0 Ranks
1 = 1 Int + 0 Ranks
3 = 1 Int + 2 Ranks
2 = 2 Wis + 0 Ranks
5 = 5 Dex + 0 Ranks
1 = 1 Int + 0 Ranks
7 = 2 Wis + 5 Ranks [+2 F]
8 = 2 Wis + 6 Ranks [+2 F]
3 = 3 Str + 0 Ranks
5 = 5 Dex + 0 Ranks
3 = 3 Cha + 0 Ranks
5 = 5 Dex + 0 Ranks































Armor: MW Studded Leather Armor: AR +3, Max Dex +5, Armor Check 0

Weapon: +1 Sabertooth Skullstaff: Two-Handed Melee Weapon, Exotic 1d8 dmg +1 + 4Str, x4 crit on 20, +2 disarm/trip attempts, 10 lbs, peircing and bludgeoning
Total Attk Bonus: 7 = 3 BA + 3 Str + 1 Magic

Weapon: Jauh’dha Tahnk’nasha 1d6/ crit on 20 x4 dmg, light weapon, slashing n peircing, 3lbs. Total Attk Bonus: 4 = 3 BA + 3 Str -2 Dual

Weapon: Kukri (12”) 1d4 18-20 crit x2 dmg, light weapon, slashing, 2lbs. Total Attk Bonus: 6 = 3 BA + 3 Str

Weapon: MW Composite Shortbow 1d6 crit on 20 x3 dmg, Range incr. 70’ piercing, 2lbs. Total Attk Bonus: 8 = 3 BA + 4 Dex + 1 MW [Dmg w/ magic arrows 1d6 + 3 + 1]

Feats:
Dodge: +1 AC vs. One opponent.

Special Abilities:
Animal Companion
Endurance:
Two-Weapon Fighting
Favored Terrain: Temperate Forests - +2 to hide, listen, move silently, spot, survival, and knowledge (relating to your climate) checks while in your chosen terrain
Track: Use the Survival skill to track.
Wild Empathy:
Favored Enemy(1): TBA
*+2 Str, +2 Dex, +2 Con, -2 Cha/Com
* Base Speed 30'
* Low Light Vision
* +2 racial saving throw bonus against enchantment and fear spells and spell-like abilities
* +2 racial saving throw bonus vs poison
* +2 racial bonus to listen, hide and move silently
* Chameleon (sp) Free action, +10 to hide checks for 1 min./level. A Jaud'dha may use the spell chameleon 3 times per day as cast by a sorcerer of their character level.
* Racial Weapon Familiarity: Jaud'dha fighting knives (Tahnk’nasha)
* Intimidate and Knowledge (Nature) as class skill's
* Confinement Insanity: A Jauh'dha cannot stand confinement. When locked against his will, he must make a will save at DC 10+5 per month of confinement, or get a minor derangement. After 6 months of captivity, he must make a will save once per month, DC 15+5 per additional month of confinement or get a major derangement. After escaping captivity and 2d4 months of care and treatment, he may make one roll per derangement, DC 20. Failure results in permanent insanity.
* Favoured Class: Ranger



- Notes -