Paedar Stonemason Stats.



Player Name: Leandra
Character Name: Paedar Stonemason Age: 17 Gender: Male Ht. 5'9" Wt. 210
Race: Human Eyes: Brown
Hair: Auburn
Skin: Fair
Align: NE Diety: NA
Class: Elementalist/Elemental Savant/Elemental Adept
Level: 2 Exp: 1366 need: 3k

Str.... 15 +2
Dex.. 16 +3
Con.. 17 +3
Int.... 18 +4
Wis... 9 -1
Cha.. 13 +1
Com. 10 +0

Attacks: Base Attk = 1
Melee: 3 = 1 + 2 Str
Range: 4 = 1 + 3 Dex
HP: 13/13 Subdual:
AC: 13[17] = 10 + 0 AR +0 SH +3 Dex +0NA [+4 Spell]

Fort: 3 = +0 Base +3 Con
Ref: 3 = +0 Base +3 Dex
Will: 2 = +3 Base -1 Wis

Init: 3 = 3 Dex

Languages: Common, Grish, Terran, Draconic, +2












Skills: (+1 per lvl)
Appraise:
Balance:
Bluff:
Climb:
Concentration:*
Craft(Alchemy):*
Craft(___):*
Decipher Script:
Diplomacy:
Disable Device:
Disguise:
Escape Artist:
Forgery:
Gather Info:
Handle Animal:
Heal:
Hide:
Innuendo:
Intimidate:
Jump:
Know.Arcana:*(8)
Know.Ar&Eng:
K.Dungeoneering:
Know. Geog:
Know.Local:

4 = 4 Int + 0 Ranks
3 = 3 Dex + 0 Ranks
1 = 1 Cha + 0 Ranks
2 = 2 Str + 0 Ranks
7 = 3 Con + 5 Ranks
8 = 4 Int + 5 Ranks
4 = 4 Int + 0 Ranks
4 = 4 Int + 0 Ranks
1 = 1 Cha + 0 Ranks
4 = 4 Int + 0 Ranks
1 = 1 Cha + 0 Ranks
3 = 3 Dex + 0 Ranks
4 = 4 Int + 0 Ranks
1 = 1 Cha + 0 Ranks
1 = 1 Cha + 0 Ranks
0 =-1 Wis + 0 Ranks
3 = 3 Dex + 0 Ranks
0 =-1 Wis + 0 Ranks
1 = 1 Cha + 0 Ranks
2 = 2 Str + 0 Ranks
8 = 4 Int + 5 Ranks
4 = 4 Int + 0 Ranks
4 = 4 Int + 0 Ranks
4 = 4 Int + 0 Ranks
4 = 4 Int + 0 Ranks

Know.Nature:*
Know.Nobility:
Know.Planes:*(8)
Know.Religion:
Listen:
Move Silently:
Open Lock:
Perform(___):
Perform(___):
Prof(___):*
Prof(___):*
Ride:
Scry:
Search:
Sense Motive:
Sleight of Hand:
Spellcraft:*
Spot:
Survival:
Swim:
Tumble:
Use M* Device:
Use Rope:



8 = 4 Int + 5 Ranks
4 = 4 Int + 0 Ranks
8 = 4 Int + 5 Ranks
4 = 4 Int + 0 Ranks
0 =-1 Wis + 0 Ranks
3 = 3 Dex + 0 Ranks
3 = 3 Dex + 0 Ranks
1 = 1 Cha + 0 Ranks
1 = 1 Cha + 0 Ranks
0 =-1 Wis + 0 Ranks
0 =-1 Wis + 0 Ranks
3 = 3 Dex + 0 Ranks
4 = 4 Int + 0 Ranks
4 = 4 Int + 0 Ranks
1 =-1 Wis + 2.5 Ranks
3 = 3 Dex + 0 Ranks
8 = 4 Int + 5 Ranks
0 =-1 Wis + 0 Ranks
0 =-1 Wis + 0 Ranks
2 = 2 Str + 0 Ranks
3 = 3 Dex + 0 Ranks
1 = 1 Cha + 0 Ranks
3 = 3 Dex + 0 Ranks































Armor: None.

Weapon: Club, Dagger, Dart, Gauntlet, Heavy Crossbow, Heavy Mace* 1D8, Javelin, Light crossbow, Light Mace, Morningstar, Short Spear, Sickle, Sling, and Quarterstaff

Spells: Per Day 0th 4 // 1st 2 +1 +1 // 2nd 0 +1 // 3rd 0 +1 // 4th 0 +1
Used: 0th 1/4 ~ 1st 2/4 ~ 2nd 0/0 ~ 3rd 0/0
Save DC Spell lvl + Int mod + Elementalist lvl
All 0th: Acid Splash, Arcane Mark, Cool/Heat, Dancing Lights, Daze, Detect Magic, Detect Poison, Detect Temporal Disturbance, Devlin's Barb, Disrupt Undead, Enchanting Flavor, Flame on, Flare, Ghost Sound, Light, Mage Hand, Mending, Mental Alarm, Message, Minor Ward, Open/Close, Peppershot, Prestidigitation, Ray of Frost, Read Magic, Resistance, Shadowsize, Slumber swap, Sober Up, Sum Up, Tongue of Angels, Tongue of Fiends, Touch of Fatigue, Wash, Waterfind
1st(7) - Acidic Curse*, Punishing Spit*, Spider Climb, Shield, Magic Missle, Mage Armor, Endure Elements, Sunstroke^[2D6 nonlethal/heatstroke and fatigue if fail Fort save]
* From the Pocket Arcane.
^ From Sandstorm.

Domain Spells:
1st - Magical Stone
2nd - Soften Earth and Stone
3rd - Spike Stones
4th - Stoneskin
5th - Wall of Stone
6th - Flesh to Stone/Stone to Flesh
7th - Statue
8th - Iron Body
9th - Freedom/Imprisonment

Feats: Silent Spell: No verbal component, uses spell slot +1
Still Spell: No Somatic component, uses spell slot +1
^Energy Substitution (Take @ 3rd)
^Craft Wondrous Item (Caster lvl 3rd, 6th lvl)


Special Abilities:
Elemental Mastery - Once per day may heal up to twice his level in dmg by drawing upon the earth's ambient energy. Must be touching the ground and counts as a standard action provoking an attack of opportunity.



- Notes -

Travel to the Desert of Nor and retrieve a ring of fire opal, the ring is warm to the touch. Fritz carries a Ring of Return which will take us back to the Hidden Master who sent us after the ring when we have completed our task.
We appeared near an encampment of jackallike humanoids who were not pleased to see us. They forced our faces to the sands and interrogated us, one stronger voice spoke and decided our fate, we were then sent to be tested against the Aratan, a bleeding beastman of the desert. I believe the jackalman leader is the "Marruspawn" my Master spoke that name and said he would be glad to own any of the items gifted to us.

Requested items from the crazy Garlic Lady: Bitumen, Live Spiders for a couple days, two skins of wine, soem ragweed. ::Talk to her again, ask about Alchemists and her skill::

- Items -

Homespun Robes - Very nice quality
Spartan pack
-Spellbook
-Waterskin
-Rations
Heavy Mace
A heavy ring set with a black stone. x2 [To return to the Master when I have secured an alchemist who can supply him adequately.]