You can use the F5-F8 keys as hot keys for your spells. While in a game press the "S" key, put your cursor over the spell you want to "hot key", then press the key, F5-F8, that you want to associate with that spell. Now you can go to that spell with the push of one button.
ICON | DESCRIPTION | Apocalypse It's the spell Diablo uses on you. It brings a firey pillar from the ground and takes out almost all monsters, without fire resistance, around you. If it doesn't kill them, it'll weaken them significantly. It's also a good spell to take out Diablo's minons before opening the rooms around him. This one's only available as a scroll or a staff. |
Blood Star This is that damned spell the Succubi throw at you. It affects monsters without magical resistances. It lowers the targets hit points by 1/3rd the casters magic attribute. It'll take some mana and some life to throw. |
Bone Spirit This spell creates a spirit that reduces it's targets hit points by 1/3rd. It's good to use against tough "unique" monsters. It'll cost you some mana and some life to throw. |
Charged Bolt This is a spell that sends many small, weak lightning bolts bouncing around. As your spell level increases, so does the number of bolts produced and the amount of damage they inflict. These are good against the weaker monsters in the begining of the game. |
Chain Lightning This spell is the charged bolt on steroids. It is a powerful weapon that sends many, powerful bolts of lightning to anyone around you, including your friends. It eats up mana quick but is very good to use in a jam. |
Elemental When you throw this spell, it creates what appears to be a fire elemental that races toward the target monster. If it hits it acts like a fireball spell. It's pretty coll to see. |
Fireball The standard fireball found in many RPGs. It produces a fireball that hits not only the target monster, but also those around it. With each level the spell gains the fireball doubles it's damage, uses less mana and increases in speed. |
Firebolt Every mage will begins the game with this basic spell. It produces a small, weak fireball spell. It's a good spell to begin with, but it'll take alot of reading to make this spell worth while in the higher levels. |
Flame Wave This spell produces a moveing wall of fire that can travel beyond your field of vision. It's a good one to throw into a room to clear out areas you can't see. Each new spell level increases it's size and decreses the amount of mana it cost to throw. |
Flash The flash is a spell that you use in a panic situation. It releases a great amount of mana around you at a very short range and strikes all targets around you. All monsters surrounding you take damage but you still have to select a primary target. |
Golem The golem spell creates a large golem that roams around attacking all monsters it encounters, much like your character. It's a good weapon against enemy mages. It's hit points are dependant on the casters spell level and the amount of mana he has.The golem will travel in the direction the spell caster faces. |
Gaurdian The gaurdian spell summons a stationary three-headed serpent that spits fireballs at any enemy around it. A high level mage can throw several of these side by side to create a barrier that will attack his enemy when thay try to get to him. Each spell level increases the duration of the spell , the amount of damage it does and decreases the amount of mana it takes to throw this spell. |
Heal This one is pretty standard in RPGs. I think you can figure out what it does. Each spell level increases the amount it heals you + 6 and decreases the amount of mana it takes to cast it. |
Heal Others The heal other does the same as the heal spell except you throw this one on a buddy. They'll thank you. |
Holy Bolt This spell only works on the undead, but it works WELL against the undead. It's also a safe on to throw because it won't hit you fellow adventurers. Each spell level increases the amount of damage done and decreases the amount of mana it takes to cast it. |
Identify The identify spell is only available in the form of a scroll. It identifies a single unidentified target item in your pack. |
Inferno It creates a stream of fire that spouts from your body. The stream gets longer with each spell level you gain. |
Infravision This is another that's only available as a scroll. The caster is able to see other creatures through walls. It's handy to use in conjunction with the apocalypse and golem spells. |
Lightning The lightning throws one single stream of lightning at one target. The higher the spell level the longer the bolt is and the less mana it takes to cast it. If thrown quickly, it's good for thinning out large crowds of monsters. |
Mana Shield The mana shield is the mages best friend. When thrown it produces a golden ball that hovers over the casters head. The caster now will take damage from his mana pool instead of his life pool. The mana a mage has effectively becomes his hit points. The spell last as ling as you stay on the dugeon level it was throw on. Each spell level decreases the amount of mana it takes to cast it. |
Nova Available only as a scroll or staff. this is the daddy of all lightning spells. It produces a circle shaped lightning bolt that radiates from the caster. It has a long range and is very powerful. |
Phase Phase is a wimpy version of the teleport spell. It teleports the caster a few squares in a random direction. It could help you or it could hinder you if use it to try to escape when surrounded by a large group of monsters. |
Resurrect Scroll and staff only. This spell will bring a one dead target character back to life. It only gives the the target one hit point so be ready with a heal other spell. |
Stone Curse When cast it turns one target creature into stone. A few hits from your buddies sword will finish the enemy off. The spell last longer and requires less mana to cast with each spell level learned. |
Telekinesis With this spell the caster can open doors, chest and sarcophigi from a distance. It also enables the caster to push monsters back a couple of squares useing the powers of the mind. Cost less mana to cast with each spell level learned. |
Teleport This is another the all mages will learn to love. It allows the caster to teleport to a target area with the push of a button. It's great for escaping large groups pf mansters and is a real time saver because you can teleport through walls. Cost less mana to cast for each spell level learned. |
Town Portal Opens a portal from the spot thrown, in the dungeon, to town. It saves a lot of walking when you're running low on supplies. It last until the caster uses it to go to town and then back again. With each spell level learned it takes less mana to cast it. |
Wall of Fire This is a great spell for warriors. It throws a wall of fire up that deals damage to anything trying to pass through it. A warrior can stand in the arch of a door and throw it directly in front of him. The enemy will now take damage from the wall and your sword if it wants to attack you. Each spell level learned will cuase the spell to last longer and require less mana to cast it. |
---|