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High Sorcerer

Hit Die: d4

Requirements:

Class Skills: The high sorcerer's class skills (and the key ability for each skill) are Bluff (CHA), Concentration (CON), Craft (INT), Diplomacy (CHA), Knowledge [Arcana] (INT), Scry (INT), Sense Motive (WIS) and Spellcraft (INT)

Skill Points: 2 + INT bonus each level

Weapon and Armor Proficiency: A high sorcerer has no desire to train with weaponry or armor and shields, therefore, they are not proficient with any weapon neither armor nor shields.

Table: The High Sorcerer

Level
Base Attack Bonus
Fortitude Save
Reflex Save
Will Save
Special
1st
+0
+0
+0
+2
High Arcana, +1 Level Arcane Spellcasting
2nd
+1
+0
+0
+3
High Arcana, +1 Level Arcane Spellcasting
3rd
+1
+1
+1
+3
High Arcana, +1 Level Arcane Spellcasting
4th
+2
+1
+1
+4
High Arcana, +1 Level Arcane Spellcasting
5th
+2
+1
+1
+4
High Arcana, +1 Level Arcane Spellcasting

Class Features

+1 Level Arcane Spellcasting: A high sorcerer continues training in his previous arcane class(es), thus, when a new high sorcerer level is gained, the character gains new spells per day, new spells known and increased caster level as if he had also gained a level in an arcane spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved familiar progression, for example). This essentially means that he adds the level of high sorcerer to the level of some other arcane spellcasting class the character has, then determines spells per day, spells known and caster level accordingly. If a character had more than one arcane spellcasting class before he became a high sorcerer, he must decide to which class he adds each level of high sorcerer for purposes of determining spells per day, spells known and caster level when he adds the new level.

High Arcana: each level of high sorcerer opens up a number of possible secrets the character may learn. These are elven secrets and only elves with sorcery in their blood can master them. Each level the character chooses from the following list, and some of the more potent secrets also come with a price. When required to give up spells per day, the high sorcerer can only sacrifice from his base spells per day (does not include spells gained through high ability score or magic items). The high sorcerer can choose to sacrifice multiple lower level spells in place of a higher level spell slot required, at the rate of 2 spells of up to 2 levels less in power in the place of the single higher level slot. For example, if required to sacrifice a level 9 slot, the high sorcerer could sacrifice 2 level 7 slots instead.