-----Theft and con games are the most common aspects of the Ravnos lifestyle. Constant traveling makes it harder for Ravnos to be caught engaging in their favorite pastimes, and gives them an infinite number of marks and shills to take advantage of. Ravnos find no greater pleasure than taking advantage of other Kindred, and a vampire is advised to watch his wallet, gun and pants while these vampires are around.
-----Free movement is very highly regarded by Ravnos. They freely move back and forth between cities controlled by the Camarilla and those controlled by the Sabbat. Anyone who attempts to prevent Ravnos from entering a city is given the "treatment" - large groups of the clan will enter the city and give it a thorough scouring. Few princes have the courage to risk such and, despite their disgust, most do not prevent Ravnos from entering their city.
-----Ravnos take their personal and clan honor very seriously, and it is one of their most prized possessions. However, the code of honor by which they live is quite different from the rules most folk follow. They do not place much pride in keeping their word unless they shake hands on it - after spiting into their palms (with blood, of course). They are honor-bound to avenge themselves if anyone besmirches their honor or "good name." They do not cheat or steal from others of the clan, but feel no such compunctions about outsiders. Friendship is valued very highly, and they will always come to the aid of those whom they consider "brothers."
-----Ravnos usually have drifter and outsider concepts. They generally have Jester-type Natures but are willing to change their Demeanors at a moment's notice. Social Abilities and Talents are generally primary, and they almost always have a number of family members as Retainers. Some also have high Resources in the form of gold and jewels they have accumulated through the years. Such trinkets are highly prized among them as symbols of success and expertise. Clan isciplines are Animalism, Chimerstry, Fortitude.
-----Ravnos are infamous for their trickery. Each has a specific area of thievery and deception in which she is especially interested, and practices it every chance she gets. In fact, a Ravnos must make a Self-Control roll (difficulty 6) not to perform her crime of choice when the opportunity presents itself. The player should decide during the creation process what type of "crime" attracts the character. Some common crimes include con games, thievery, gambling, cheating and extortion.
-Clan Disciplines: Animalism, Chimestry, Fortitude
-Clan Representative: none
-Clan second: none
SPECIAL NOTICE: This clan is offlimits to players without prior permission from the HST of the Hideaway due to their scarcity.