Site hosted by Angelfire.com: Build your free website today!

Nomad:

Hit Die: D6+1

Ability Modifiers: None

Class Skills: Appraise, Balance, Bluff, Climb, Craft, Device, Handle Animal, Heal, Herbalism, Hide, Intimidate, Intuit Direction, Jump, Listen, Move Silently, Ride, Sense Motive, Search, Speak Language, Spot, Swim, Tumble, Use Rope, Wilderness Lore

Skill Points at 1st Level: (6 + Int Modifier) x4

Skill Points at Each Additional Level: 6 + Int Modifier

Weapon and Armor Proficiency: All simple and martial weapons; light armor; shields

Acquire Talent: Nomads learn many strange and wonderful things in their wanderings. Because of this, they are able to acquire any one talent every odd level. The talent can be a feat, or it can be a special ability of another class—anything from a Rider’s steady hand ability to a technician’s jury rig. To qualify for the power, the nomad’s level must be equal to the level at which the ability is acquired by that class. A nomad can save his acquired talents, waiting until he is of high enough level to learn a particular ability.

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

1

+0

+2

+0

+0

Acquire ability

2

+1

+3

+0

+0

 

3

+2

+3

+1

+1

Acquire ability

4

+3

+4

+1

+1

 

5

+3

+4

+1

+1

Acquire ability

6

+4

+5

+2

+2

 

7

+5

+5

+2

+2

Acquire ability

8

+6/+1

+6

+2

+2

 

9

+6/+1

+6

+3

+3

Acquire ability

10

+7/+2

+7

+3

+3

 

11

+8/+3

+7

+3

+3

Acquire ability

12

+9/+4

+8

+4

+4

 

13

+9/+4

+8

+4

+4

Acquire ability

14

+10/+5

+9

+4

+4

 

15

+11/+6/+1

+9

+5

+5

Acquire ability

16

+12/+7/+2

+10

+5

+5

 

17

+12/+7/+2

+10

+5

+5

Acquire ability

18

+13/+8/+3

+11

+6

+6

 

19

+14/+9/+4

+11

+6

+6

Acquire ability

20

+15/+10/+5

+12

+6

+6

 

Thief:

Hit Die: D6

Ability Modifiers: None

Class Skills: Appraise, Balance, Bluff, Climb, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Gather Information, Hide, Innuendo, Intimidate, Intuit Direction, Jump, Listen, Move Silently, Open Lock, Perform, Pick Pocket, Profession, Read Lips, Search, Sense Motive, Spot, Swim, Tumble, Use Rope.

Skill Points at 1st Level: (8 + Int Modifier) x4

Skill Points at Each Additional Level: 8 + Int Modifier

Weapon and Armor Proficiencies: Club, dagger, quarterstaff, sickle, barb, sling, spine pistol, throwing axe, light flail, light hammer, handaxe, light pick, sap, swords (light cutting, light and medium piercing), blowgun, net, whip.

Sneak Attack: +1d6 at first level and every third level

Evasion: As in PHB.

Uncanny Dodge: As in PHB

Special Abilities: As in PHB, except slippery mind

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

1

+0

+0

+2

+0

Sneak attack +1d6

2

+1

+0

+3

+0

Evasion

3

+2

+1

+3

+1

Sneak attack +2d6, Uncanny dodge (Dex bonus to AC)

4

+3

+1

+4

+1

 

5

+3

+1

+4

+1

 

6

+4

+2

+5

+2

Sneak attack +3d6, uncanny dodge (can’t be flanked)

7

+5

+2

+5

+2

 

8

+6/+1

+2

+6

+2

 

9

+6/+1

+3

+6

+3

Sneak attack +4d6

10

+7/+2

+3

+7

+3

Special ability

11

+8/+3

+3

+7

+3

Uncanny dodge (+2 against traps)

12

+9/+4

+4

+8

+4

Sneak attack +5d6

13

+9/+4

+4

+8

+4

Special ability

14

+10/+5

+4

+9

+4

Uncanny dodge (+2 against traps)

15

+11/+6/+1

+5

+9

+5

Sneak attack +6d6

16

+12/+7/+2

+5

+10

+5

Special ability

17

+12/+7/+2

+5

+10

+5

Uncanny dodge (+3 against traps)

18

+13/+8/+3

+6

+11

+6

Sneak attack +7d6

19

+14/+9/+4

+6

+11

+6

Special ability

20

+15/+10/+5

+6

+12

+6

Uncanny dodge (+4 against traps)

Classes, part 1

Classes, part 3