Nomad:
Hit Die: D6+1
Ability Modifiers: None
Class Skills: Appraise, Balance, Bluff, Climb, Craft, Device, Handle Animal, Heal, Herbalism, Hide, Intimidate, Intuit Direction, Jump, Listen, Move Silently, Ride, Sense Motive, Search, Speak Language, Spot, Swim, Tumble, Use Rope, Wilderness Lore
Skill Points at 1st Level: (6 + Int Modifier) x4
Skill Points at Each Additional Level: 6 + Int Modifier
Weapon and Armor Proficiency: All simple and martial weapons; light armor; shields
Acquire Talent: Nomads learn many strange and wonderful things in their wanderings. Because of this, they are able to acquire any one talent every odd level. The talent can be a feat, or it can be a special ability of another class—anything from a Rider’s steady hand ability to a technician’s jury rig. To qualify for the power, the nomad’s level must be equal to the level at which the ability is acquired by that class. A nomad can save his acquired talents, waiting until he is of high enough level to learn a particular ability.
Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
1 |
+0 |
+2 |
+0 |
+0 |
Acquire ability |
2 |
+1 |
+3 |
+0 |
+0 |
|
3 |
+2 |
+3 |
+1 |
+1 |
Acquire ability |
4 |
+3 |
+4 |
+1 |
+1 |
|
5 |
+3 |
+4 |
+1 |
+1 |
Acquire ability |
6 |
+4 |
+5 |
+2 |
+2 |
|
7 |
+5 |
+5 |
+2 |
+2 |
Acquire ability |
8 |
+6/+1 |
+6 |
+2 |
+2 |
|
9 |
+6/+1 |
+6 |
+3 |
+3 |
Acquire ability |
10 |
+7/+2 |
+7 |
+3 |
+3 |
|
11 |
+8/+3 |
+7 |
+3 |
+3 |
Acquire ability |
12 |
+9/+4 |
+8 |
+4 |
+4 |
|
13 |
+9/+4 |
+8 |
+4 |
+4 |
Acquire ability |
14 |
+10/+5 |
+9 |
+4 |
+4 |
|
15 |
+11/+6/+1 |
+9 |
+5 |
+5 |
Acquire ability |
16 |
+12/+7/+2 |
+10 |
+5 |
+5 |
|
17 |
+12/+7/+2 |
+10 |
+5 |
+5 |
Acquire ability |
18 |
+13/+8/+3 |
+11 |
+6 |
+6 |
|
19 |
+14/+9/+4 |
+11 |
+6 |
+6 |
Acquire ability |
20 |
+15/+10/+5 |
+12 |
+6 |
+6 |
Thief:
Hit Die: D6
Ability Modifiers: None
Class Skills: Appraise, Balance, Bluff, Climb, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Gather Information, Hide, Innuendo, Intimidate, Intuit Direction, Jump, Listen, Move Silently, Open Lock, Perform, Pick Pocket, Profession, Read Lips, Search, Sense Motive, Spot, Swim, Tumble, Use Rope.
Skill Points at 1st Level: (8 + Int Modifier) x4
Skill Points at Each Additional Level: 8 + Int Modifier
Weapon and Armor Proficiencies: Club, dagger, quarterstaff, sickle, barb, sling, spine pistol, throwing axe, light flail, light hammer, handaxe, light pick, sap, swords (light cutting, light and medium piercing), blowgun, net, whip.
Sneak Attack: +1d6 at first level and every third level
Evasion: As in PHB.
Uncanny Dodge: As in PHB
Special Abilities: As in PHB, except slippery mind
Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
1 |
+0 |
+0 |
+2 |
+0 |
Sneak attack +1d6 |
2 |
+1 |
+0 |
+3 |
+0 |
Evasion |
3 |
+2 |
+1 |
+3 |
+1 |
Sneak attack +2d6, Uncanny dodge (Dex bonus to AC) |
4 |
+3 |
+1 |
+4 |
+1 |
|
5 |
+3 |
+1 |
+4 |
+1 |
|
6 |
+4 |
+2 |
+5 |
+2 |
Sneak attack +3d6, uncanny dodge (can’t be flanked) |
7 |
+5 |
+2 |
+5 |
+2 |
|
8 |
+6/+1 |
+2 |
+6 |
+2 |
|
9 |
+6/+1 |
+3 |
+6 |
+3 |
Sneak attack +4d6 |
10 |
+7/+2 |
+3 |
+7 |
+3 |
Special ability |
11 |
+8/+3 |
+3 |
+7 |
+3 |
Uncanny dodge (+2 against traps) |
12 |
+9/+4 |
+4 |
+8 |
+4 |
Sneak attack +5d6 |
13 |
+9/+4 |
+4 |
+8 |
+4 |
Special ability |
14 |
+10/+5 |
+4 |
+9 |
+4 |
Uncanny dodge (+2 against traps) |
15 |
+11/+6/+1 |
+5 |
+9 |
+5 |
Sneak attack +6d6 |
16 |
+12/+7/+2 |
+5 |
+10 |
+5 |
Special ability |
17 |
+12/+7/+2 |
+5 |
+10 |
+5 |
Uncanny dodge (+3 against traps) |
18 |
+13/+8/+3 |
+6 |
+11 |
+6 |
Sneak attack +7d6 |
19 |
+14/+9/+4 |
+6 |
+11 |
+6 |
Special ability |
20 |
+15/+10/+5 |
+6 |
+12 |
+6 |
Uncanny dodge (+4 against traps) |