Bladerunner
Object 'silver justice badge' is type armor, extra flags bless.
Weight is 2, value is 5000, level is 35.
Material is silver.
Armor class is 10 pierce, 10 bash, 10 slash, and 10 vs. magic.
Affects save vs spell by -5.
Affects save vs petrification by -5.
Affects save vs paralysis by -5.
Affects damage roll by 1.
Affects hit roll by 1.
Object 'adamantite adamant helm helmet' is type armor, extra flags bless.
Weight is 8, value is 5000, level is 30.
Material is adamantite.
Armor class is 10 pierce, 10 bash, 10 slash, and 5 vs. magic.
Affects damage roll by 1.
Affects hit roll by 2.
Affects hp by 5.
Affects strength by -1.
Object 'adamantite adamant gaunts gauntlets' is type armor, extra flags bless.
Weight is 8, value is 5000, level is 30.
Material is adamantite.
Armor class is 10 pierce, 10 bash, 10 slash, and 5 vs. magic.
Affects damage roll by 1.
Affects hit roll by 2.
Affects hp by 5.
Affects strength by -1.
Object 'adamantite adamant arm vambraces' is type armor, extra flags bless.
Weight is 8, value is 5000, level is 30.
Material is adamantite.
Armor class is 10 pierce, 10 bash, 10 slash, and 5 vs. magic.
Affects damage roll by 1.
Affects hit roll by 2.
Affects hp by 5.
Affects strength by -1.
Object 'adamantite adamant greaves leg leggings' is type armor, extra flags bless.
(From Bladerunner in Balator)
Weight is 8, value is 5000, level is 30.
Material is adamantite.
Armor class is 10 pierce, 10 bash, 10 slash, and 5 vs. magic.
Affects damage roll by 1.
Affects hit roll by 2.
Affects hp by 5.
Affects strength by -1.
Object 'adamantite adamant girth' is type armor, extra flags bless.
Weight is 8, value is 5000, level is 30.
Material is adamantite.
Armor class is 10 pierce, 10 bash, 10 slash, and 5 vs. magic.
Affects damage roll by 1.
Affects hit roll by 2.
Affects hp by 5.
Affects strength by -1.
Object 'adamantite adamant boots' is type armor, extra flags bless.
Weight is 8, value is 5000, level is 30.
Material is adamantite.
Armor class is 10 pierce, 10 bash, 10 slash, and 5 vs. magic.
Affects damage roll by 1.
Affects hit roll by 2.
Affects hp by 5.
Affects strength by -1.
Truck
A powerful human ranger stands here. Although a Master of the Five Magics,
he prefers the forest and his bear friends to spending time in the laboratory
or with other Masters. Still, should any of his brethen call for help, even
the youngest or least experienced, he is willing to lend a hand. This can
only be Truck, who once led the Masters. You wonder what has called him
from the forest to this place today.
Truck is using:
<worn on body> (Humming) a bone breastplate
Object 'sleeves alchemy' is type armor, extra flags glow hum invis magic.
Weight is 6, value is 10000, level is 45.
Material is energy.
Armor class is 10 pierce, 10 bash, 10 slash, and 10 vs. magic.
Affects save vs petrification by -4.
Affects hp by 15.
Affects mana by 30.
Object 'leggings sorcery' is type armor, extra flags glow hum invis magic.
Weight is 8, value is 10000, level is 45.
Material is energy.
Armor class is 10 pierce, 10 bash, 10 slash, and 10 vs. magic.
Affects save vs paralysis by -4.
Affects hp by 15.
Affects mana by 30.
Object 'belt thermatology' is type armor, extra flags glow hum invis magic.
Weight is 4, value is 10000, level is 45.
Material is energy.
Armor class is 10 pierce, 10 bash, 10 slash, and 10 vs. magic.
Affects save vs breath by -5.
Affects hp by 15.
Affects mana by 30.
Object 'boots electricity' is type armor, extra flags glow hum invis magic.
Weight is 6, value is 10000, level is 45.
Material is energy.
Armor class is 10 pierce, 10 bash, 10 slash, and 10 vs. magic.
Affects moves by 50.
Affects hp by 15.
Affects mana by 30.
Object 'staff wizardry power' is type weapon, extra flags glow hum invis magic.
Weight is 10, value is 10000, level is 45.
Material is energy.
Weapon type is staff.
Damage is 5d5 (average 15).
Affects mana by 100.
Affects intelligence by 2.
Affects damage roll by 5.
Affects hit roll by 5.
Thrym
Object 'belt scalp breadfan trophy' is type armor, extra flags none.
Weight is 2, value is 100000, level is 40.
Material is flesh.
Armor class is 8 pierce, 8 bash, 8 slash, and 8 vs. magic.
Affects hp by 10.
Affects damage roll by 2.
Affects hit roll by 1.
Affects constitution by 2.
Object 'skull sword' is type weapon, extra flags hum.
Weight is 12, value is 100000, level is 45.
Material is bone.
Weapon type is sword.
Damage is 12d3 (average 24).
Affects damage roll by 4.
Affects hit roll by 2.
Affects strength by 1.
Sho
Object 'boots shadowwalk shadow walk shadow-walk' is type armor, extra flags dark evil
invis anti-good anti-neutral.
Weight is 8, value is 10000, level is 45.
Material is energy.
Armor class is 11 pierce, 11 bash, 11 slash, and 8 vs. magic.
Affects damage roll by 2.
Affects hit roll by 1.
Affects moves by 100.
Affects dexterity by 2.
Jaragh
Object 'gold golden battle etched armor plate jaragh' is type armor, extra flags bless
anti-evil.
Weight is 25, value is 10000, level is 45.
Material is gold.
Armor class is 10 pierce, 10 bash, 10 slash, and 6 vs. magic.
Affects save vs spell by -5.
Affects damage roll by 2.
Affects hp by 20.
Affects strength by 1.
Terminator
Object 'spider spider-shaped dagger' is type weapon, extra flags bless.
Weight is 4, value is 10000, level is 35.
Material is silver.
Weapon type is dagger.
Damage is 8d4 (average 20).
Affects damage roll by 3.
Affects hit roll by 3.
Kryldor
Object 'chromatic whip' is type weapon, extra flags glow hum magic.
Weight is 8, value is 100000, level is 40.
Material is energy.
Weapon type is whip.
Damage is 6d7 (average 24).
Affects damage roll by 4.
Affects hit roll by 4.
Half-Elven Merchant
Object 'amethyst ring' is type armor, extra flags glow magic bless.
Weight is 1, value is 0, level is 30.
Material is gem.
Armor class is 4 pierce, 4 bash, 4 slash, and 4 vs. magic.
Affects damage roll by 1.
Affects hit roll by 2.
Affects armor class by -5.
Affects mana by 5.
Blacksmith
Object 'hammer blacksmith forge' is type weapon, extra flags hum bless.
Weight is 15, value is 1000, level is 20.
Material is iron.
Weapon type is mace/club.
Damage is 4d8 (average 18).
Affects damage roll by 4.
Affects strength by 1.
Village Elder
Object 'book spell spells grimoire' is type armor, extra flags magic.
(From the Elder in Balator)
Weight is 10, value is 2000, level is 30.
Material is parchment.
Armor class is 5 pierce, 5 bash, 5 slash, and 5 vs. magic.
Affects save vs spell by -5.
Affects mana by 40.
Affects intelligence by 2.
Human Warrior Student
Object 'black booster potion' is type potion, extra flags glow hum dark magic.
Weight is 1, value is 100, level is 10.
Material is glass.
Level 8 spells of: 'giant strength' 'frenzy' 'armor'.
Storage Closet
Object 'padded practice vest' is type armor, extra flags none.
Weight is 8, value is 0, level is 10.
Material is cloth.
Armor class is 3 pierce, 8 bash, 4 slash, and 1 vs. magic.
Affects constitution by 2.
Object 'practice spear' is type weapon, extra flags none.
Weight is 8, value is 0, level is 5.
Material is wood.
Weapon type is spear.
Damage is 4d4 (average 10).
Object 'practice axe' is type weapon, extra flags none.
Weight is 10, value is 0, level is 5.
Material is wood.
Weapon type is axe.
Damage is 4d4 (average 10).
Object 'practice flail' is type weapon, extra flags none.
Weight is 6, value is 0, level is 5.
Material is wood.
Weapon type is flail.
Damage is 4d4 (average 10).
Object 'practice polearm' is type weapon, extra flags none.
Weight is 10, value is 0, level is 5.
Material is wood.
Weapon type is polearm.
Damage is 4d4 (average 10).
Object 'practice staff' is type weapon, extra flags none.
Weight is 8, value is 0, level is 5.
Material is wood.
Weapon type is staff.
Damage is 4d4 (average 10).
Object 'practice dagger' is type weapon, extra flags none.
Weight is 3, value is 0, level is 5.
Material is wood.
Weapon type is dagger.
Damage is 4d4 (average 10).
Object 'practice sword' is type weapon, extra flags none.
Weight is 6, value is 0, level is 5.
Material is wood.
Weapon type is sword.
Damage is 4d4 (average 10).
Object 'practice mace' is type weapon, extra flags bless.
Weight is 8, value is 0, level is 5.
Material is wood.
Weapon type is mace/club.
Damage is 4d4 (average 10).
A room filled with wands and staves
This small room reminds you of a broom closet. However, most of
its contents have more wondrous and dangerous uses than sweeping
dirt from place to place. The laboratory lies back to the north.
[Exits: north]
An onyx staff etched with symbols of necromancy lies against the wall
here.
A wand of burnt-looking oak lies here.
Object 'wand lightning oak' is type wand, extra flags magic.
(From the room past Truck in Balator)
Weight is 2, value is 0, level is 25.
Material is wood.
Has 12(10) charges of level 35 'lightning bolt'.
Object 'staff onyx deathgrip' is type staff, extra flags dark evil anti-good.
(From the room past Truck in Balator)
Weight is 5, value is 0, level is 30.
Material is onyx.
Has 3(3) charges of level 40 'chill touch'.
Affects constitution by -5.
A room filled with potions
This appears to be the place where the Master brews potions and
stores all the results, successful or not. Vials of every shape
and hue surround you. None of them are labeled for your
convenience, of course. You can return to the laboratory to
the south.
[Exits: south]
(Glowing) A stoppered vial containing a liquid light-blue in hue lies
here.
(Glowing) (Humming) A cylindrical glass flask filled with a lavender
liquid lies here.
(Glowing) A bronze flask filled with a thin gray liquid lies here.
Object 'potion azure' is type potion, extra flags glow magic.
Weight is 1, value is 0, level is 30.
Material is glass.
Level 30 spells of: 'cure disease' 'cure poison' 'cure critical'.
Object 'potion lavender' is type potion, extra flags glow hum.
Weight is 1, value is 0, level is 30.
Material is glass.
Level 30 spells of: 'poison' 'dispel evil' 'earthquake'.
Object 'potion gray' is type potion, extra flags glow magic.
Weight is 1, value is 0, level is 30.
Material is bronze.
Level 30 spells of: 'infravision' 'armor' 'change sex'.