I copied this strategy from CmdrCD
off of MacMark's Page
due to it's excellent detail. Well here it goes...
This
strategy was developed by CmdrCD in the days of the kali
ladder wars....later on further developed and perfected for
the use on the map "Southern Utah 2067".
It is
primary used in NOD duels on open maps where neither side
uses a heli rush.
the main
ideas
- NOD uses
the powers of the light side (no helis or APCs) to take
out its NOD opponent in an open field battle with
several groups of different units attacking
simultaneously. Using supreme unit control and a sharp
mind....NOD ground units seem to fight with 120%
performance...each group taking it's most appropriate
target.
- Use
Light Tanks as the main force...flanked by several small
groups of light vehicles and infantry. While taking Your
opponent's Recon Bikes and tanks as Your primary targets
during Your attack....Your own tanks will become
invincible once the opponent has only NOD Buggies
left..no matter how much of them.
the
execution
Building
order for the "Green Acres" version (2 ref
version) of the "Mixed Unit Strike":
Sell the
Construction Yard.
Note: A
heli rush or a close base combat will stop a mixed unit
strike unit building order.
- Once
hand is up ....build a mini gunner and a bazooka...don't
complete the baz production ...hold it near to
finish....since the money is a bit wasted when the enemy
don't attack at the start...
- When
strip is up.....start building a small group of bikes (6
to 7) and a small group of buggies (6-7)...they will
cover You against APCs and against Harvester attacks...
- At about
when Your 2nd strip is up.....start building tanks...and
some mini gunners when money runs out..sell 1 strip and
move Your units in attack formation...
- With the
infantry from the sell...You should have about 15-20
infantry..assigning them as group "4"...tanks
are "3"....buggies "2" and Your
primary APC defense, the bikes are #1.
- During
attack...start building bikes or buggies again...they
will be fast and join while the main battle takes
place....
unit
control during the attack
- Keep the
infantry mixed up with Your tanks..like in GDI
stands NOD.....the light vehicles move
separately....but close in formation..
- Attack
with everything You have....while assigning 3 different
targets to Your force...avoid Your units moving useless
around instead of shooting.....I speak here of unit
effectivity.
- Move
Your infantry in the heart of the battle ...put them in
guard mode there...they will win the battle for You
since the opponent is supposed to have more vehicle than
You (cause You're the attacker)...avoid flamers and
enemy tank formations.
- Use Your
buggies to take out enemy infantry especially flamers
that may threat Your bikes....
- Use Your
tanks vs. enemy tanks and bikes...and vs. large infantry
groups...keep them together...make sure to assign them
always a target where all tanks can shoot
on...without moving to the target assign Your bikes
another target ...bike or tank...and keep them away from
those flamers...
- Make
sure Your reinforcements join the battle as soon as
possible.....
- Take
care of the enemy artillery...it may crush Your winning
infantry
weakness...
The
weakness of this strategy is defense....when Your opponent
decides to attack You earlier...maybe along with an APC.....You'll
find Yourself in a mess when Your units are not grouped
accordingly yet....You need to come out with that what You
have in the moment of the enemy attack.. and now... Good
luck!
P.S.: The
Kali version (3 refs) of the Mixed Unit Strike strategy was
never stopped up to this day .....but rarely used though.
CmdrCD
add-on
(06/14/98)
- After
several games using the ideas of the "mixed unit
strike" on Wchat I found out that it is necessary
to change a tiny but important detail that will protect
the user best against enemy APCs. Since the Kali bikes
can stop an APC on it's approach.....I found it a bit
hard when not almost impossible doing the same on WChat.
So the difference is that You kill the Engineer with
Your buggys while the APC is unloading....and therefore
You build the Buggy group (6-7) first and then the
bikes.
- Another
little add-on, again only for the use in WChat, is that
You don't need the first Minigunner and the nearly
completed Bazooka. It's early enough if You start
building Minigunners along with Your tanks. Just make
sure to have Your Hand Of NOD placed above Your
Construction Yard.....or at least very close to it.
CmdrCD