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SESSION #10
GANYMEDE ELEGY
It should have been a routine trip to drop off a
captured felon, but this latest mission finds the Bebop
landing on Ganymede, for the first time since Jet left
his past behind eight years before. He tries to patch
things up with Alisa, the girl who broke his heart, but
instead walks into a crisis of loyalties, when her new
boyfriend turns out to be a man wanted for murder. Does
Jet help out the woman he once loved, take his revenge
for a broken heart, or stay true to his cop’s code of
honor…?
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SESSION #11
TOYS IN THE ATTIC
With no criminals to hunt, the crew of the Bebop have
nothing to do. Jet loses his shirt at dice with Faye,
Spike tries some blowtorch cookery, and Ed tries to
convince them all there’s an alien intruder wandering
the ship. One by one, the crew fall prey to a critter
in the ventilation system, and Spike is forced to do
the unthinkable…. clean out the fridge. The episode was
originally planned as a soliloquy by Ein the dog.
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SESSION #12
JUPITER JAZZ (Part1)
Jet is hunting an escaped convict – a
wartime spy on the run on Callisto. But Faye cleans out
the safe and goes AWOL, hiding out in the men-only
Callistan town of Blue Crow… which just happens to be
the place where the Red Dragon syndicate are planning
the system’s biggest Red-Eye drug-deal, and where
Vicious’ old war buddy Gren is going to double-cross
him.

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