Command |
Description |
r_lightmap 0 | enable lightmaps |
r_lockpvs 0 | disable update to PVS table as player moves through map (new areas not rendered) |
r_lodbias 0 | set level-of-detail bias (0 is high quality, low FPS, 2 is lowest quality, highest FPS) |
r_lodscale 5 | set level-of-detail scale modifier |
r_logFile 0 | set log file name |
r_mode 3 | set video display mode (resolution), use listmodes for list of options, use -1 to set custom resolution with r_customwidth/height |
r_nocull 0 | force rendering of hidden objects (slows performance) |
r_nocurves 0 | disable curver rendering |
r_nolightcalc 0 | disable lighting and shadow calculations |
r_noportals 0 | disable portals |
r_norefresh 0 | enable clearing hud and console before redrawing |
r_novis 0 | disable VIS data when rendering map |
r_picmip 1 | set mipmap level for player models (0-3, 3 lowest quality, highest FPS) |
r_portalOnly 0 | enable display of portal views only (items not visible thru portal not rendered) |
r_preloadTextures 0 | enable pre-caching of map textures |
r_railCoreWidth 16 | set railgun trail core width |
r_railSegmentLength 64 | set railgun trail segment length |
r_railWidth 128 | set railgun trail outer width |
r_roundImagesDown 1 | set rouding down amount (larger = faster, lower quality) |
r_showsky 0 | enable rendering sky in front of other objects |
r_showtris 0 | enable rendering triangles (wireframe-ish) OpenGL only |
r_smp 0 | enable smp (multi-CPU) mode, not yet implemented |
r_speeds 0 | enable rendering speeds display |
r_stencilbits 8 | set video card stencil buffer depth (0 to 16) |
r_stereo 0 | enable stereo video rendering |
r_textureMode GL_LINEAR_MIPMAP_NEAREST | set the rendering mode: in order from lowest quality (fastest) to highest quality (slowest), [type] options are: GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR. Think of the 1st two as low and high quality for hardware that supports bilinear filetering, and the 2nd two as low and high quality for hardware that supports trilinear filtering. |
r_vertexLight 0 | enable vertex lighting (faster, lower quality than lightmap) |
rate 25000 | sets rate for communication between server and client (try about 1/10 of your bps, or use the in-game menu to set to default for your connection type) see cg_timenudge |
rcon <passwd> "cmds" | issue remote console commands |
rcon_password | set remote console password |
rconAddress | set remote console address |
rconPassword | set rcon password for remote operation |
record <demoname> | record a demo to demos/demoname.dm3 (see demo, stopdemo) |
restart | restart server on current map |
s_initsound 1 | enable sound system |
s_khz 22 | set sound sample frequency (22 = high, 11 = low) |
s_loadas8bit 1 | force 8-bit (lower quality) sounds |
s_mixahead 0.2 | set sound mixahead value; different values may help fix stuttering problems on some sound cards |
s_musicvolume 1 | set music volume |
s_show 0 | disaplay filenames of all sounds as they are played |
s_volume 0.7 | set sound volume |
say "msg" | display "msg" to all players (see messagemode) |
scanservers | scan for servers on LAN |
scr_conspeed 1000 | set the console scroll speed |
screenshot | save screenshot |
sectorlist | display list of sectors and entities in each |
sensitivity 9 | set mouse sensitivity |
serverinfo | displays gamedate, gamename, map, protocol, version, dmflags, frag/timelimits, hostname, maxclients, etc. |
serverrecord <demo> | record demo on server |