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Console Commands #7

Command

Description
serverstop stop recording server demo
set <variable> <value> set variable to value indicated (diff between set/seta?)
seta <variable> <value> set variable to value indicated (diff between set/seta?)
setenv <variable> <value> set enevironment variable to value specified
sets <variable> <value> set server variable to value indicated (variable value will be reported on serverinfo command)
setu <variable> <value> set user variable to value indicated (variable value will be reported on userinfo command)
shaderlist display list of loaded shaders
showdrop 0 enable display of dropped packets
showpackets 0 enable network packet info display
showtrace 0 enable display of packet trace info
skinlist display list of loaded skins
snaps 20 sets number of snapshots sever sends to client (server run at 40Hz, so use 40, 20, or 10)
snd "visor" set player sounds
snd_restart restart sound system (required for some variable changes to take effect)
soundinfo display sound system info
soundlist display list of loaded sounds
status display each clients num, score, ping, name, address, port, and rate
stopdemo stop recordding demo (see record, pleaydemo)
stopsound stop playing current sound
sv_allowdownload 1 enable allowing clients to download maps
sv_fps 20 set server fps
sv_hostname q3test test set server name
sv_killserver 0 force server shutdown if 1
sv_mapChecksum current map checksum for cheat-detection
sv_master1 master3.idsoftware.com set master server address
sv_master2 set master server address
sv_master3 set master server address
sv_master4 set master server address
sv_master5 set master server address
sv_maxclients 8 set max number of clients on server
sv_nopredict 0 disable client-side prediction
sv_privateClients 0 require password for clients
sv_privatePassword set server password
sv_reconnectlimit 3 set server reconnect limit
sv_running 0 server status
sv_serverid 0 server id
sv_showloss 0 enable sever packet loss display
sv_timeout 120 set server timeout time
sv_zombietime 2 set inactivity time before clients (zombies) are disconnected
sys_cpuid 34 system CPU id code
sys_cpustring x86 (P5/Pentium2, MMX) system CPU id string
systeminfo display timescale, sv_serverid, and g_syncronousClients
team <s or p> set spectator (s) or player (p) mode
teamflags 0 set team game flags
testfog test fog system
testshader test shader system
timedemo 0 enable timedemo mode (max fps) -- disabled
timegraph 0 enable timegraph display
timelimit 0 set minutes between map changes

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