Statue
This is a straightforward mission, obstructed by bizarre,
Russian constructs, 3D shapes, and the remnant shards of the
collapsing communist union. Mission objectives in three the
difficulty levels don't differ, except that your life meter runs
down faster and bullets that hit you do more damage.
Turn around and check out the gate. This is where you'll end
up at the end of the mission. Turn around and walk into the
park, eliminating about four military personnel along the way
and picking up a trusty KF7 Soviet. Stay left, pass by a gold
star (which you need to remember to get back safely), and
under two constructs that appear to be arches. You'll approach
a set of pillars and a group of red, blocky letters on your right
that read PCCC. Keep going to the left.
Soldiers will leap out from nowhere throughout the level, but
relatively few of them are necessary to kill -- that is, once you
become familiar with the markers and shape of the park.
Within about a minute or so, you'll see a red box-shaped thing
on your right; it looks like a shed or an 18 wheeler cargo
freight. Enter it to meet Valentin. Now enemies will attempt to
kill you while you speak with him. He'll tell you about Janus,
and how you need to meet him at Lenin's statue, how Janus is a
Leintz traitor, and then he'll walk away.
The real trick is to get to Lenin's statue. From the shed, it's
extremely easy to get lost, so watch for sign posts. Looking out
of the shed, turn about 10 degrees right. The first sign is a
bright white post directly ahead of you. Go to it, and then
proceed along the red fence on your right side. Along this
venture you'll be greeted by soldiers, and even on the medium
level, they're pretty bad shots.
The next sign post appears to your left. It's a shiny hammer and
sickle, that great Communist symbol. Stay to your right or
you'll end up in a cul de sac with a tool shed. Remember, keep
along the red fence. To get a handy vest of body armor, look
just past the hammer and sickle at an odd-ball group of shapes
in front of you. On the left is the back side of a giant hand, and
just beyond is another golden hammer and sickle. Walk
between the hand and the wall to its right (where you'll find the
narrow entrance) to retrieve it.
Come out, make a 180 turn, and continue the same way you
were walking before picking up the armor. You'll reach Lenin's
statue in about 10-20 seconds, switching back and forth
through the obstacles (the best strategy is to stay nearest the
middle, avoiding the side paths). Walk around the statue once
and face the path you just traversed. Make sure to go through
the weapon selection so that no weapons appears. That's right,
you want to meet Janus empty handed. In addition, don't walk
to close you Janus, or he'll flee (wuss). Janus turns out to be
Trevelyan, your old secret agent associate whom you believed
dead in the dam incident. The game follows the movie to a T
here.
Trevelyan will talk about how everyone else is a Leintz traitor,
and deliver a message about Natalya: she's at the helicopter,
and you only have three minutes to get there. Doh! You may
get a little damaged here, but it's possible not to with a bucket
load of strafing and running. But first, don't fret, the four
henchmen with automatic shotguns aimed at you are not that
big of a deal. Really. Pick them off however you want, left to
right, right to left. What really matters is that you pick up their
guns, five-cartridge shotguns that pack a mean punch. The
KF7 is just as effective to get out, possibly more effective, but
the shotgun is more fun. These henchmen are pretty much the
only opposition between you and the copter now, and instead
of just military guys rolling out of the woodwork to kill you,
these dudes will, too. Kill them off fast.
Now to get back. Weave through the constructs until you see
the gold hammer and sickle, and then aim a fraction to the left.
Once you see the white pillar again (the red fence now should
be on your left), aim down the slope so that you can see the
red shed where you spoke with Valentin. Make sure it's to
your right as pass it. Now you must retrace your steps. Keep
running until you see a block structure, which you'll go under.
The next set of landmarks are a tall, white pillar on the left and
a short, squat pillar on the right. Hey, and remember those
crazy red, 3D letters? They'll show up just after those pillars. A
white hammer and sickle will appear on your left, so turn
slightly to the right and you'll see a red star and a white shed,
the next land marks: run between them, then under several
constructs. Now you'll see a path beginning -- it'll lead you
back to where you started, and just beyond that is the
helicopter and Natalya.
Natalya is lying on the ground to the right of the helicopter. Run
up to her and as soon as she begins talking, check the bomb
detonation time, and walk toward the gates. She'll follow you.
Now there's just one last step.
You must retrieve the flight recorder, which blew out of the
helicopter somewhere in the park. You can leave Natalya at
the gates. The recorder is bright yellow (and sometimes red)
and appears in different spots on the path depending on what
level you're on. The easier the level, the closer it is. In the easy
mission, the recorder is resting at the bottom of the hill from the
helicopter; in medium, it's farther along, and hiding just beneath
a high red construct on the path, in hard, there are more
soldiers and it's slightly harder to find. If you go too far, a
message will appear indicating that the tape couldn't have been
thrown that far. If so, walk back up the hill to find it.
After you retrieve it, hike back to get Natalya, who's been
taken hostage again. Stow your gun (like when you met
Trevelyan) and walk through the gate when they ask you to.
Mission accomplished.