Flower4.inc
//(c) Robert J Becraft, All Rights Reserved.
#declare S1=seed(3838);
#declare Flower4=union{ // another mum-like flower
sphere{<0,0,0> .01 scale <1,.35,1> translate<0,.002,0>
texture{pigment{color Orange}}}
sphere{<0,0,0> .009 scale <1,.36,1> translate<0,.0025,0>
texture{pigment{color Orange1}}}
sphere{<0,0,0> .01 scale <1,.5,1> translate<0,-.005,0>
texture{pigment{color DarkGreen}}}
cone{<0,0,0> .01 <0,-.018,0> .0035 texture{pigment{color DarkGreen}}}
sphere{<0,-.018,0> .0035 texture{pigment{color DarkGreen}}}
#declare Count=0;
#while (Count<360)
#declare Y1=rand(S1)*-.0045;
#declare ZS=rand(S1)*1+2;
#declare XS=rand(S1)*.25+.25;
#declare ZR=rand(S1)*90-45;
#declare XR=rand(S1)*-90+40;
#declare CO=int(rand(S1)*6)+1;
cylinder{<0,0,0><0,.0001,0> .005 translate<0,Y1,.005>
rotate<0,0,ZR>
scale <XS,1,ZS> rotate<XR,Count,0>
#switch (CO)
#case (1) texture{pigment{color
MistyRose}} #break
#case (2) texture{pigment{color MistyRose1}}
#break
#case (3) texture{pigment{color MistyRose2}}
#break
#case (4) texture{pigment{color MistyRose3}}
#break
#case (5) texture{pigment{color MistyRose4}}
#break
#case (6) texture{pigment{color
MistyRose}} #break
#end
}
#declare Count=Count+rand(S1)*2;
#end
}