V Complete PHB AnvilX1066625 Complete PHB~AnvilXTabber AnvilX106663 AnvilX106662Tabber~AnvilXpg1 AnvilX106664 AnvilX106663pg1~AnvilX Table List AnvilX106665 AnvilX106664 Table List~AnvilXA block of text AnvilX106666 AnvilX106665A block of text~AnvilX{Table 1: Strength Table 2: Dexterity Table 3: Constitution Table 4: Intelligence Table 5: Wisdom Table 6: Charisma Table 7: Racial Ability Requirements Table 8: Racial Ability Adjustments Table 9: Constitution Saving Throw Bonuses Table 10: Average Height and Weight Table 11: Age Table 12: Aging Effects Table 13: Class Ability Minimums Table 14: Warrior Experience Levels Table 15: Warrior Attacks per Round Table 16: Fighter's Followers Table 17: Paladin Spell Progression Table 18: Ranger Abilities Table 19: Ranger's Followers Table 20: Wizard Experience Levels Table 21: Wizard Spell Progression Table 22: Wizard Specialist Requirements Table 23: Priest Experience Levels Table 24: Priest Spell Progression Table 25: Rogue Experience Levels Table 26: Thieving Skill Base Scores Table 27: Thieving Skill Racial Adjustments Table 28: Thieving Skill Dexterity Adjustments Table 29: Thieving Skill Armor Adjustments Table 30: Backstab Damage Multipliers Table 31: Thief's Followers Table 32: Bard Spell Progression Table 33: Bard Abilities Table 34: Proficiency Slots Table 35: Specialist Attacks per Round Table 36: Secondary Skills Table 37: Nonweapon Proficiency Groups Table 38: Nonweapon Proficiency Group Crossovers Table 39: Tracking Modifiers Table 40: Movement While Tracking Table 41: Weapon Construction Table 42: Standard Exchange Rates Table 43: Initial Character Funds Table 44: Equipment Table 45: Missile Weapon Ranges Table 46: Armor Class Ratings Table 47: Character Encumbrance Table 48: Modified Movement Rates Table 49: Carrying Capacities of Animals Table 50: Stowage Capacity Table 51: Combat Modifiers Table 52: Weapon Type vs. Armor Modifiers Table 53: Calculated THAC0s Table 54: THAC0 Advancement Table 55: Standard Modifiers to Initiative Table 56: Optional Modifiers to Initiative Table 57: Armor Modifiers for Wrestling Table 58: Punching and Wrestling Results Table 59: Cover and Concealment Modifiers Table 60: Character Saving Throws Table 61: Turning Undead Table 62: Visibility Ranges Table 63: Light Sources Table 64: Base Movement Rates Table 65: Base Climbing Success Rates Table 66: Climbing Modifiers Table 67: Rates of Climbing Strength AnvilX106667 AnvilX106664Strength~AnvilXStrength AnvilX106668 AnvilX106667Strength~AnvilXbStrength Ability Hit Dmg. Weight Max. Open Bend Bars/ Score Prob. Adj. Allow. Press Doors Lift Gates Notes 1 -5 -4 1 3 1 0% 2 -3 -2 1 5 1 0% 3 -3 -1 5 10 2 0% 4-5 -2 -1 10 25 3 0% 6-7 -1 None 20 55 4 0% 8-9 Normal None 35 90 5 1% 10-11 Normal None 40 115 6 2% 12-13 Normal None 45 140 7 4% 14-15 Normal None 55 170 8 7% 16 Normal +1 70 195 9 10% 17 +1 +1 85 220 10 13% 18 +1 +2 110 255 11 16% 18/01-50 +1 +3 135 280 12 20% 18/51-75 +2 +3 160 305 13 25% 18/76-90 +2 +4 185 330 14 30% 18/91-99 +2 +5 235 380 15(3) 35% 18/00 +3 +6 335 480 16(6) 40% 19 +3 +7 485 640 16(8) 50% Hill Giant 20 +3 +8 535 700 17(10) 60% Stone Giant 21 +4 +9 635 810 17(12) 70% Frost Giant 22 +4 +10 785 970 18(14) 80% Fire Giant 23 +5 +11 935 1,130 18(16) 90% Cloud Giant 24 +6 +12 1,235 1,440 19(17) 95% Storm Giant 25 +7 +14 1,535 1,750 19(18) 99% Titan  Dexterity AnvilX106669 AnvilX106664 Dexterity~AnvilX Dexterity AnvilX106670 AnvilX106669 Dexterity~AnvilXZDexterity Missile Ability Reaction Attack Defensive Score Adj. Adj. Adj. 1 -6 -6 +5 2 -4 -4 +5 3 -3 -3 +4 4 -2 -2 +3 5 -1 -1 +2 6 0 0 +1 7 0 0 0 8 0 0 0 9 0 0 0 10-14 0 0 0 15 0 0 -1 16 +1 +1 -2 17 +2 +2 -3 18 +2 +2 -4 19 +3 +3 -4 20 +3 +3 -4 21 +4 +4 -5 22 +4 +4 -5 23 +4 +4 -5 24 +5 +5 -6 25 +5 +5 -6  Constitution AnvilX106671 AnvilX106664 Constitution~AnvilX Constitution AnvilX106672 AnvilX106671 Constitution~AnvilX_Constitution Ability Hit Point System Resurrection Poison Score Adjustment Shock Survival Save Regeneration 1 -3 25% 30% -2 Nil 2 -2 30% 35% -1 Nil 3 -2 35% 40% 0 Nil 4 -1 40% 45% 0 Nil 5 -1 45% 50% 0 Nil 6 -1 50% 55% 0 Nil 7 0 55% 60% 0 Nil 8 0 60% 65% 0 Nil 9 0 65% 70% 0 Nil 10 0 70% 75% 0 Nil 11 0 75% 80% 0 Nil 12 0 80% 85% 0 Nil 13 0 85% 90% 0 Nil 14 0 88% 92% 0 Nil 15 +1 90% 94% 0 Nil 16 +2 95% 96% 0 Nil 17 +2 (+3)* 97% 98% 0 Nil 18 +2 (+4)* 99% 100% 0 Nil 19 +2 (+5)* 99% 100% +1 Nil 20 +2 (+5)** 99% 100% +1 1/6 turns 21 +2 (+6)*** 99% 100% +2 1/5 turns 22 +2 (+6)*** 99% 100% +2 1/4 turns 23 +2 (+6)**** 99% 100% +3 1/3 turns 24 +2 (+7)**** 99% 100% +3 1/2 turns 25 +2 (+7)**** 100% 100% +4 1/1 turn * Parenthetical bonus applies to warriors only. All other classes receive maximum bonus of +2 per die. ** All 1s rolled for Hit Dice are automatically considered 2s. *** All 1s and 2s rolled for Hit Dice are automatically considered 3s. **** All 1s, 2s, and 3s rolled for Hit Dice are automatically considered 4s.  Intelligence AnvilX106673 AnvilX106664 Intelligence~AnvilX Intelligence AnvilX106674 AnvilX106673 Intelligence~AnvilX|Intelligence Ability # of Spell Chance to Max. # of Illusion Score Lang. Level Learn Spell Spells/Level Immunity 1 0* -- -- -- -- 2 1 -- -- -- -- 3 1 -- -- -- -- 4 1 -- -- -- -- 5 1 -- -- -- -- 6 1 -- -- -- -- 7 1 -- -- -- -- 8 1 -- -- -- -- 9 2 4th 35% 6 -- 10 2 5th 40% 7 -- 11 2 5th 45% 7 -- 12 3 6th 50% 7 -- 13 3 6th 55% 9 -- 14 4 7th 60% 9 -- 15 4 7th 65% 11 -- 16 5 8th 70% 11 -- 17 6 8th 75% 14 -- 18 7 9th 85% 18 -- 19 8 9th 95% All 1st-level 20 9 9th 96% All 2nd-level 21 10 9th 97% All 3rd-level 22 11 9th 98% All 4th-level 23 12 9th 99% All 5th-level 24 15 9th 100% All 6th-level 25 20 9th 100% All 7th-level * While unable to speak a language, the character can still communicate by grunts and gestures. Wisdom AnvilX106675 AnvilX106664Wisdom~AnvilXWisdom AnvilX106676 AnvilX106675Wisdom~AnvilX}Wisdom Magical Chance Ability Defense Bonus of Spell Spell Score Adjustment Spells Failure Immunity 1 -6 -- 80% -- 2 -4 -- 60% -- 3 -3 -- 50% -- 4 -2 -- 45% -- 5 -1 -- 40% -- 6 -1 -- 35% -- 7 -1 -- 30% -- 8 0 -- 25% -- 9 0 0 20% -- 10 0 0 15% -- 11 0 0 10% -- 12 0 0 5% -- 13 0 1st 0% -- 14 0 1st 0% -- 15 +1 2nd 0% -- 16 +2 2nd 0% -- 17 +3 3rd 0% -- 18 +4 4th 0% -- 19 +4 1st, 3rd 0% cause fear, charm person, command, friends, hypnotism 20 +4 2nd, 4th 0% forget, hold person, ray of enfeeblement, scare 21 +4 3rd, 5th 0% fear 22 +4 4th, 5th 0% charm monster, confusion, emotion, fumble, suggestion 23 +4 1st, 6th 0% chaos, feeblemind, hold monster, magic jar, quest 24 +4 5th, 6th 0% geas, mass suggestion, rod of rulership 25 +4 6th, 7th 0% antipathy/sympathy, death spell, mass charm Charisma AnvilX106677 AnvilX106664Charisma~AnvilXCharisma AnvilX106678 AnvilX106677Charisma~AnvilX Charisma Maximum Ability # of Loyalty Reaction Score Henchmen Base Adjustment 1 0 -8 -7 2 1 -7 -6 3 1 -6 -5 4 1 -5 -4 5 2 -4 -3 6 2 -3 -2 7 3 -2 -1 8 3 -1 0 9 4 0 0 10 4 0 0 11 4 0 0 12 5 0 0 13 5 0 +1 14 6 +1 +2 15 7 +3 +3 16 8 +4 +5 17 10 +6 +6 18 15 +8 +7 19 20 +10 +8 20 25 +12 +9 21 30 +14 +10 22 35 +16 +11 23 40 +18 +12 24 45 +20 +13 25 50 +20 +14 Racial Ability Requirements AnvilX106679 AnvilX106664Racial Ability Requirements~AnvilXA block of text AnvilX106680 AnvilX106679A block of text~AnvilXRacial Ability Requirements Ability Dwarf Elf Gnome Half-Elf Halfling Strength 8/18 3/18 6/18 3/18 7/18* Dexterity 3/17 6/18 3/18 6/18 7/18 Constitution 11/18 7/18 8/18 6/18 10/18 Intelligence 3/18 8/18 6/18 4/18 6/18 Wisdom 3/18 3/18 3/18 3/18 3/17 Charisma 3/17 8/18 3/18 3/18 3/18 * Halfling fighters do not roll for exceptional Strength. Racial Ability Adjustments AnvilX106681 AnvilX106664Racial Ability Adjustments~AnvilXA block of text AnvilX106682 AnvilX106681A block of text~AnvilXRacial Ability Adjustments Race Adjustments Dwarf +1 Constitution; -1 Charisma Elf +1 Dexterity; -1 Constitution Gnome +1 Intelligence; -1 Wisdom Halfling +1 Dexterity; -1 Strength !Constitution Saving Throw Bonuses AnvilX106683 AnvilX106664!Constitution Saving Throw Bonuses~AnvilXA block of text AnvilX106684 AnvilX106683A block of text~AnvilXConstitution Saving Throw Bonuses Constitution Score Saving Throw Bonus 4-6 +1 7-10 +2 11-13 +3 14-17 +4 18-19 +5 Average Height and Weight AnvilX106685 AnvilX106664Average Height and Weight~AnvilXA block of text AnvilX106686 AnvilX106685A block of text~AnvilXAverage Height and Weight Height in Inches Weight in Pounds Race Base* Modifier Base* Modifier Dwarf 43/41 1d10 130/105 4d10 Elf 55/50 1d10 90/70 3d10 Gnome 38/36 1d6 72/68 5d4 Half-elf 60/58 2d6 110/85 3d12 Halfling 32/30 2d8 52/48 5d4 Human 60/59 2d10 140/100 6d10 * Females tend to be lighter and shorter than males. Thus, the base numbers for height and weight are divided into male/female values. Note that the modifier still allows for a broad range in each category. Age AnvilX106687 AnvilX106664Age~AnvilXTab 1 AnvilX106688 AnvilX106687Tab 1~AnvilXAge Starting Age Maximum Age Range Race Base Age Variable (Base+Variable) Dwarf 40 5d6 250+2d100 Elf 100 5d6 350+4d100* Gnome 60 3d12 200+3d100 Half-elf 15 1d6 125+3d20 Halfling 20 3d4 100+1d100 Human 15 1d4 90+2d20 * Upon attaining this age, an elf does not die. Rather he feels compelled to migrate to some mysterious, other land, departing the world of men.  Aging Effects AnvilX106689 AnvilX106664 Aging Effects~AnvilXTab 1 AnvilX106690 AnvilX106689Tab 1~AnvilXAging Effects Middle Age* Old Age** Venerable*** Race ( Base Max.) (2/3 Base Max.) (Base Max.) Dwarf 125 years 167 years 250 years Elf 175 years 233 years 350 years Gnome 100 years 133 years 200 years Half-elf 62 years 83 years 125 years Halfling 50 years 67 years 100 years Human 45 years 60 years 90 years * -1 Str/Con; +1 Int/Wis ** -2 Str/Dex, -1 Con; +1 Wis *** -1 Str/Dex/Con; +1 Int/Wis Class Ability Minimums AnvilX106691 AnvilX106664Class Ability Minimums~AnvilXTab 1 AnvilX106692 AnvilX106691Tab 1~AnvilXmClass Ability Minimums Character Class Str Dex Con Int Wis Cha Fighter 9 -- -- -- -- -- Paladin* 12 -- 9 -- 13 17 Ranger* 13 13 14 -- 14 -- Mage -- -- -- 9 -- -- Specialist* Var Var Var Var Var Var Cleric -- -- -- -- 9 -- Druid* -- -- -- -- 12 15 Thief -- 9 -- -- -- -- Bard* -- 12 -- 13 -- 15 * Optional character class. Specialist includes illusionist. Warrior Experience Levels AnvilX106693 AnvilX106664Warrior Experience Levels~AnvilXTab 1 AnvilX106694 AnvilX106693Tab 1~AnvilXWarrior Experience Levels Hit Paladin/ Dice Level Fighter Ranger (d10) 1 0 0 1 2 2,000 2,250 2 3 4,000 4,500 3 4 8,000 9,000 4 5 16,000 18,000 5 6 32,000 36,000 6 7 64,000 75,000 7 8 125,000 150,000 8 9 250,000 300,000 9 10 500,000 600,000 9+3 11 750,000 900,000 9+6 12 1,000,000 1,200,000 9+9 13 1,250,000 1,500,000 9+12 14 1,500,000 1,800,000 9+15 15 1,750,000 2,100,000 9+18 16 2,000,000 2,400,000 9+21 17 2,250,000 2,700,000 9+24 18 2,500,000 3,000,000 9+27 19 2,750,000 3,300,000 9+30 20 3,000,000 3,600,000 9+33 Warrior Melee Attacks per Round AnvilX106695 AnvilX106664Warrior Melee Attacks per Round~AnvilXTab 1 AnvilX106696 AnvilX106695Tab 1~AnvilXyWarrior Melee Attacks per Round Warrior Level Attacks/Round 1-6 1/round 7-12 3/2 rounds 13 & up 2/round Paladin Spell Progression AnvilX106697 AnvilX106664Paladin Spell Progression~AnvilXTab 1 AnvilX106698 AnvilX106697Tab 1~AnvilX\Paladin Spell Progression Paladin Casting Priest Spell Level Level Level 1 2 3 4 9 1 1 -- -- -- 10 2 2 -- -- -- 11 3 2 1 -- -- 12 4 2 2 -- -- 13 5 2 2 1 -- 14 6 3 2 1 -- 15 7 3 2 1 1 16 8 3 3 2 1 17 9* 3 3 3 1 18 9* 3 3 3 1 19 9* 3 3 3 2 20* 9* 3 3 3 3 * Maximum spell ability pg2 AnvilX106699 AnvilX106663pg2~AnvilXRanger Abilities AnvilX106700 AnvilX106699Ranger Abilities~AnvilXA block of text AnvilX106701 AnvilX106700A block of text~AnvilX,Ranger Abilities Ranger Hide in Move Casting Priest Spell Levels Level Shadows Silently Level 1 2 3 1 10% 15% -- -- -- -- 2 15% 21% -- -- -- -- 3 20% 27% -- -- -- -- 4 25% 33% -- -- -- -- 5 31% 40% -- -- -- -- 6 37% 47% -- -- -- -- 7 43% 55% -- -- -- -- 8 49% 62% 1 1 -- -- 9 56% 70% 2 2 -- -- 10 63% 78% 3 2 1 -- 11 70% 86% 4 2 2 -- 12 77% 94% 5 2 2 1 13 85% 99%* 6 3 2 1 14 93% 99% 7 3 2 2 15 99%* 99% 8 3 3 2 16 99% 99% 9 3 3** 3 * Maximum percentile score ** Maximum spell ability Ranger's Followers AnvilX106702 AnvilX106699Ranger's Followers~AnvilXA block of text AnvilX106703 AnvilX106702A block of text~AnvilXvRanger's Followers Die Roll Follower 01-10 Bear, black 11-20 Bear, brown 21 Brownie* 22-26 Cleric (human) 27-38 Dog/wolf 39-40 Druid 41-50 Falcon 51-53 Fighter (elf) 54-55 Fighter (gnome) 56-57 Fighter (halfling) 58-65 Fighter (human) 66 Fighter/mage (elf)* 67-72 Great cat (tiger, lion, etc.)* 73 Hippogriff 74 Pegasus* 75 Pixie* 76-80 Ranger (half-elf) 81-90 Ranger (human) 91-94 Raven 95 Satyr* 96 Thief (halfling) 97 Thief (human) 98 Treant* 99 Werebear/weretiger* 00 Other wilderness creature (chosen by the DM) *If the ranger already has a follower of this type, ignore this result and roll again. Wizard Experience Levels AnvilX106704 AnvilX106699Wizard Experience Levels~AnvilXA block of text AnvilX106705 AnvilX106704A block of text~AnvilXWizard Experience Levels Level Mage/Specialist Hit Dice (d4) 1 0 1 2 2,500 2 3 5,000 3 4 10,000 4 5 20,000 5 6 40,000 6 7 60,000 7 8 90,000 8 9 135,000 9 10 250,000 10 11 375,000 10+1 12 750,000 10+2 13 1,125,000 10+3 14 1,500,000 10+4 15 1,875,000 10+5 16 2,250,000 10+6 17 2,625,000 10+7 18 3,000,000 10+8 19 3,375,000 10+9 20 3,750,000 10+10 Wizard Spell Progression AnvilX106706 AnvilX106699Wizard Spell Progression~AnvilXA block of text AnvilX106707 AnvilX106706A block of text~AnvilXXWizard Spell Progression Wizard Spell Level Level 1 2 3 4 5 6 7 8 9 1 1 -- -- -- -- -- -- -- -- 2 2 -- -- -- -- -- -- -- -- 3 2 1 -- -- -- -- -- -- -- 4 3 2 -- -- -- -- -- -- -- 5 4 2 1 -- -- -- -- -- -- 6 4 2 2 -- -- -- -- -- -- 7 4 3 2 1 -- -- -- -- -- 8 4 3 3 2 -- -- -- -- -- 9 4 3 3 2 1 -- -- -- -- 10 4 4 3 2 2 -- -- -- -- 11 4 4 4 3 3 -- -- -- -- 12 4 4 4 4 4 1 -- -- -- 13 5 5 5 4 4 2 -- -- -- 14 5 5 5 4 4 2 1 -- -- 15 5 5 5 5 5 2 1 -- -- 16 5 5 5 5 5 3 2 1 -- 17 5 5 5 5 5 3 3 2 -- 18 5 5 5 5 5 3 3 2 1 19 5 5 5 5 5 3 3 3 1 20 5 5 5 5 5 4 3 3 2 Wizard Specialist Requirements AnvilX106708 AnvilX106699Wizard Specialist Requirements~AnvilXA block of text AnvilX106709 AnvilX106708A block of text~AnvilXWizard Specialist Requirements Minimum Ability Specialist School Race Score Opposition School(s) Abjurer Abjuration H 15 Wis Alteration & Illusion Conjurer Conj./Summ. H, E 15 Con Gr. Divin. & Invocation Diviner Gr. Divin. H, E, E 16 Wis Conj./Summ. Enchanter Ench./Charm H, E, E 16 Cha Invoc./Evoc. & Necromancy Illusionist Illusion H, G 16 Dex Necro., Invoc./Evoc., Abjur. Invoker Invoc./Evoc. H 16 Con Ench./Charm Conj./Summ. Necromancer Necromancy H 16 Wis Illusion & Ench./Charm Transmuter Alteration H, E 15 Dex Abjuration & Necromancy This diagram illustrates the schools that oppose each other. See Table 22 and its entry descriptions for more information. Of these schools, eight are greater schools while the ninth, lesser divination, is a minor school. The minor school of lesser divination includes all divination spells of the 4th spell level or less (available to all wizards). Greater divinations are those divination spells of the 5th spell or higher. Priest Experience Levels AnvilX106710 AnvilX106699Priest Experience Levels~AnvilXA block of text AnvilX106711 AnvilX106710A block of text~AnvilXPriest Experience Levels Hit Dice Level Cleric Druid (d8) 1 0 0 1 2 1,500 2,000 2 3 3,000 4,000 3 4 6,000 7,500 4 5 13,000 12,500 5 6 27,500 20,000 6 7 55,000 35,000 7 8 110,000 60,000 8 9 225,000 90,000 9 10 450,000 125,000 9+2 11 675,000 200,000 9+4 12 900,000 300,000 9+6 13 1,125,000 750,000 9+8 14 1,350,000 1,500,000 9+10 15 1,575,000 3,000,000 9+12 16 1,800,000 3,500,000 9+14 17 2,025,000 500,000* 9+16 18 2,250,000 1,000,000 9+18 19 2,475,000 1,500,000 9+20 20 2,700,000 2,000,000 9+22 * See section on hierophant druids under "Druids" in this chapter. Priest Spell Progression AnvilX106712 AnvilX106699Priest Spell Progression~AnvilXA block of text AnvilX106713 AnvilX106712A block of text~AnvilXQPriest Spell Progression Priest Spell Level Level 1 2 3 4 5 6* 7** 1 1 -- -- -- -- -- -- 2 2 -- -- -- -- -- -- 3 2 1 -- -- -- -- -- 4 3 2 -- -- -- -- -- 5 3 3 1 -- -- -- -- 6 3 3 2 -- -- -- -- 7 3 3 2 1 -- -- -- 8 3 3 3 2 -- -- -- 9 4 4 3 2 1 -- -- 10 4 4 3 3 2 -- -- 11 5 4 4 3 2 1 -- 12 6 5 5 3 2 2 -- 13 6 6 6 4 2 2 -- 14 6 6 6 5 3 2 1 15 6 6 6 6 4 2 1 16 7 7 7 6 4 3 1 17 7 7 7 7 5 3 2 18 8 8 8 8 6 4 2 19 9 9 8 8 6 4 2 20 9 9 9 8 7 5 2 * Usable only by priests with 17 or greater Wisdom. ** Usable only by priests with 18 or greater Wisdom. Rogue Experience Levels AnvilX106714 AnvilX106699Rogue Experience Levels~AnvilXA block of text AnvilX106715 AnvilX106714A block of text~AnvilXRogue Experience Levels Level Thief/Bard Hit Dice (d6) 1 0 1 2 1,250 2 3 2,500 3 4 5,000 4 5 10,000 5 6 20,000 6 7 40,000 7 8 70,000 8 9 110,000 9 10 160,000 10 11 220,000 10+2 12 440,000 10+4 13 660,000 10+6 14 880,000 10+8 15 1,100,000 10+10 16 1,320,000 10+12 17 1,540,000 10+14 18 1,760,000 10+16 19 1,980,000 10+18 20 2,200,000 10+20 Theiving Skill Base Scores AnvilX106716 AnvilX106699Theiving Skill Base Scores~AnvilXA block of text AnvilX106717 AnvilX106716A block of text~AnvilXThieving Skill Base Scores Skill Base Score Pick Pockets 15% Open Locks 10% Find/Remove Traps 5% Move Silently 10% Hide in Shadows 5% Detect Noise 15% Climb Walls 60% Read Languages 0% !Theiving Skill Racial Adjustments AnvilX106718 AnvilX106699!Theiving Skill Racial Adjustments~AnvilXA block of text AnvilX106719 AnvilX106718A block of text~AnvilXThieving Skill Racial Adjustments Skill Dwarf Elf Gnome Half-elf Halfling Pick Pockets -- +5% -- +10% +5% Open Locks +10% -5% +5% -- +5% Find/Remove Traps +15% -- +10% -- +5% Move Silently -- +5% +5% -- +10% Hide in Shadows -- +10% +5% +5% +15% Detect Noise -- +5% +10% -- +5% Climb Walls -10% -- -15% -- -15% Read Languages -5% -- -- -- -5% $Thieving Skill Dexterity Adjustments AnvilX106720 AnvilX106699$Thieving Skill Dexterity Adjustments~AnvilXA block of text AnvilX106721 AnvilX106720A block of text~AnvilXThieving Skill Dexterity Adjustments Pick Open Find/ Move Hide in Dexterity Pockets Locks Remove Traps Silently Shadows 9 -15% -10% -10% -20% -10% 10 -10% -5% -10% -15% -5% 11 -5% -- -5% -10% -- 12 -- -- -- -5% -- 13-15 -- -- -- -- -- 16 -- +5% -- -- -- 17 +5% +10% -- +5% +5% 18 +10% +15% +5% +10% +10% 19 +15% +20% +10% +15% +15%  Thieving Skill Armor Adjustments AnvilX106722 AnvilX106699 Thieving Skill Armor Adjustments~AnvilXA block of text AnvilX106723 AnvilX106722A block of text~AnvilXThieving Skill Armor Adjustments Padded, Hide or Chain mail* Skill No Armor Elven Chain Studded Leather or Ring Mail* Pick Pockets +5% -20% -30% -25% Open Locks -- -5% -10% -10% Find/Remove Traps -- -5% -10% -10% Move Silently +10% -10% -20% -15% Hide in Shadows +5% -10% -20% -15% Detect Noise -- -5% -10% -5% Climb Walls +10% -20% -30% -25% Read Languages -- -- -- -- * Only Bards can wear ring mail or non-elven mail while using thief skills.. Backstab Damage Multipliers AnvilX106724 AnvilX106699Backstab Damage Multipliers~AnvilXA block of text AnvilX106725 AnvilX106724A block of text~AnvilXgBackstab Damage Multipliers Thief's Level Damage Multiplier 1-4 2 5-8 3 9-12 4 13+ 5 Thief's Followers AnvilX106726 AnvilX106699Thief's Followers~AnvilXA block of text AnvilX106727 AnvilX106726A block of text~AnvilXThief's Followers D100 Level Roll Follower Range 01-03 Dwarf fighter/thief 1-4 04-08 Dwarf thief 1-6 09-13 Elf thief 1-6 14-15 Elf thief/fighter/mage 1-3 16-18 Elf thief/mage 1-4 19-24 Gnome thief 1-6 25-27 Gnome thief/fighter 1-4 28-30 Gnome thief/illusionist 1-4 31-35 Half-elf thief 1-6 36-38 Half-elf thief/fighter 1-4 39-41 Half-elf thief/fighter/mage 1-3 42-46 Halfling thief 1-8 47-50 Halfling thief/fighter 1-6 51-98 Human thief 1-8 99 Human dual-class thief/? 1-8/1-4 00 Other (DM selection) -- Bard Spell Progression AnvilX106728 AnvilX106699Bard Spell Progression~AnvilXA block of text AnvilX106729 AnvilX106728A block of text~AnvilXBARD SPELL PROGRESSION Bard Spell Level Level 1 2 3 4 5 6 1 -- -- -- -- -- -- 2 1 -- -- -- -- -- 3 2 -- -- -- -- -- 4 2 1 -- -- -- -- 5 3 1 -- -- -- -- 6 3 2 -- -- -- -- 7 3 2 1 -- -- -- 8 3 3 1 -- -- -- 9 3 3 2 -- -- -- 10 3 3 2 1 -- -- 11 3 3 3 1 -- -- 12 3 3 3 2 -- -- 13 3 3 3 2 1 -- 14 3 3 3 3 1 -- 15 3 3 3 3 2 -- 16 4 3 3 3 2 1 17 4 4 3 3 3 1 18 4 4 4 3 3 2 19 4 4 4 4 3 2 20 4 4 4 4 4 3 Bard Abilities AnvilX106730 AnvilX106699Bard Abilities~AnvilXA block of text AnvilX106731 AnvilX106730A block of text~AnvilXTBard Abilities Climb Detect Pick Read Walls Noise Pockets Languages 50% 20% 10% 5% pg3 AnvilX106732 AnvilX106663pg3~AnvilXProfiency Slots AnvilX106733 AnvilX106732Profiency Slots~AnvilXA block of text AnvilX106734 AnvilX106733A block of text~AnvilXProficiency Slots Weapon Nonweapon Proficiencies Proficiencies Group Initial #Levels Penalty Initial #Levels Warrior 4 3 -2 3 3 Wizard 1 6 -5 4 3 Priest 2 4 -3 4 3 Rogue 2 4 -3 3 4 Specialist Attacks per Round AnvilX106735 AnvilX106732Specialist Attacks per Round~AnvilXA block of text AnvilX106736 AnvilX106735A block of text~AnvilXSpecialist Attacks Per Round Other Fighter Melee Light Heavy Thrown Thrown (Non-bow) Level Weapon X-bow X-bow Dagger Dart Missiles 1-6 3/2 1/1 1/2 3/1 4/1 3/2 7-12 2/1 3/2 1/1 4/1 5/1 2/1 13+ 5/2 2/1 3/2 5/1 6/1 5/2 Secondary Skills AnvilX106737 AnvilX106732Secondary Skills~AnvilXA block of text AnvilX106738 AnvilX106737A block of text~AnvilXSecondary Skills D100 Roll Secondary Skill 01-02 Armorer (make, repair & evaluate armor and weapons) 03-04 Bowyer/Fletcher (make, repair, & evaluate bows and arrows) 05-10 Farmer (basic agriculture) 11-14 Fisher (swimming, nets, and small boat handling) 15-20 Forester (basic wood lore, lumbering) 21-23 Gambler (knowledge of gambling games) 24-27 Groom (animal handling) 28-32 Hunter (basic wood lore, butchering, basic tracking) 33-34 Jeweler (appraisal of gems and jewelry) 35-37 Leather worker (skinning, tanning) 38-39 Limner/Painter (map making, appraisal of art objects) 40-42 Mason (stone-cutting) 43-44 Miner (stone-cutting, assaying) 45-46 Navigator (astronomy, sailing, swimming, navigation) 47-49 Sailor (sailing, swimming) 50-51 Scribe (reading, writing, basic math) 52-53 Shipwright (sailing, carpentry) 54-56 Tailor/Weaver (weaving, sewing, embroidery) 57-59 Teamster/Freighter (animal handling, wagon-repair) 60-62 Trader/Barterer (appraisal of common goods) 63-66 Trapper/Furrier (basic wood lore, skinning) 67-68 Weaponsmith (make, repair, & evaluate weapons) 69-71 Woodworker/Carpenter (carpentry, carving) 72-85 No skill of measurable worth 86-00 Roll twice (reroll any result of 86-00) Nonweapon Profiency Groups AnvilX106739 AnvilX106732Nonweapon Profiency Groups~AnvilXTabber AnvilX106740 AnvilX106739Tabber~AnvilXGeneral AnvilX106741 AnvilX106740General~AnvilXeGeneral # of Slots Relevant Check Proficiency Required Ability Modifier Agriculture 1 Intelligence 0 Animal Handling 1 Wisdom -1 Animal Training 1 Wisdom 0 Artistic Ability 1 Wisdom 0 Blacksmithing 1 Strength 0 Brewing 1 Intelligence 0 Carpentry 1 Strength 0 Cobbling 1 Dexterity 0 Cooking 1 Intelligence 0 Dancing 1 Dexterity 0 Direction Sense 1 Wisdom +1 Etiquette 1 Charisma 0 Fire-building 1 Wisdom -1 Fishing 1 Wisdom -1 Heraldry 1 Intelligence 0 Languages, Modern 1 Intelligence 0 Leatherworking 1 Intelligence 0 Mining 2 Wisdom -3 Pottery 1 Dexterity -2 Riding, Airborne 2 Wisdom -2 Riding, Land-based 1 Wisdom +3 Rope Use 1 Dexterity 0 Seamanship 1 Dexterity +1 Seamstress/Tailor 1 Dexterity -1 Singing 1 Charisma 0 Stonemasonry 1 Strength -2 Swimming 1 Strength 0 Weather Sense 1 Wisdom -1 Weaving 1 Intelligence -1 Priest AnvilX106742 AnvilX106740Priest~AnvilXPriest # of Slots Relevant Check Proficiency Required Ability Modifier Ancient History 1 Intelligence -1 Astrology 2 Intelligence 0 Engineering 2 Intelligence -3 Healing 2 Wisdom -2 Herbalism 2 Intelligence -2 Languages, Ancient 1 Intelligence 0 Local History 1 Charisma 0 Musical Instrument 1 Dexterity -1 Navigation 1 Intelligence -2 Reading/Writing 1 Intelligence +1 Religion 1 Wisdom 0 Spellcraft 1 Intelligence -2 Rogue AnvilX106743 AnvilX106740Rogue~AnvilXRogue # of Slots Relevant Check Proficiency Required Ability Modifier Ancient History 1 Intelligence -1 Appraising 1 Intelligence 0 Blind-fighting 2 NA NA Disguise 1 Charisma -1 Forgery 1 Dexterity -1 Gaming 1 Charisma 0 Gem Cutting 2 Dexterity -2 Juggling 1 Dexterity -1 Jumping 1 Strength 0 Local History 1 Charisma 0 Musical Instrument 1 Dexterity -1 Reading Lips 2 Intelligence -2 Set Snares 1 Dexterity -1 Tightrope Walking 1 Dexterity 0 Tumbling 1 Dexterity 0 Ventriloquism 1 Intelligence -2 Alertness (2 Slots, WIS, !!) Backstabbing (2 Slots, To Hit Roll, !!) Bribery (2 Slots, CHA - 4, !!) Climb Walls (2 Slots, DEX - 2, !!) Contortion (2 Slots, DEX - 4, !!) Deception (2 Slots, CHA - 3, !!) Detect Lies (2 Slots, WIS - 4, !!) Detect Noise (2 Slots, INT, !!) Disguise (2 Slots, CHA - 4, PH) Escape (2 Slots, DEX - 2, !!) Evasion (2 Slots, DEX, !!) Find/Remove Traps (2 Slots, DEX - 4, !!) Forgery (2 Slots, DEX - 2, PH) Guild Lore (1 Slot, WIS, !!) Hide in Shadows (2 Slots, DEX - 5, !!) Impersonation (1 Slots Each Class, CHA, !!) Information Gathering/Guild Contacts (1 Slot, INT, CT but see my notes!) Judgement (2 Slots, WIS, !!) Looting (1 Slot, WIS, CT) Move Silently (2 Slots, DEX - 5, !!) Observation (2 Slots, INT, CT) Open Locks (2 Slots, DEX - 2, !!) Pass Without Trace (2 Slots, DEX - 1, !!) Pick Pockets (2 Slots, DEX - 5, !!) Poker Face (2 Slots, CHA - 2, !!) Read Languages and Magic (2 Slots, INT - 4, !!) Seduction (1 Slot, CHA, !!) Thoroughness (2 Slots, INT - 2, !!) Tightrope Walking (1 Slot, DEX, PH) Tongue Loosening (2 Slots, CHA - 2, !!) Trailing (1 Slot, DEX-*, CT) Tumbling (2 Slots, DEX - 2, PH but see my notes) Warrior AnvilX106744 AnvilX106740Warrior~AnvilXWarrior # of Slots Relevant Check Proficiency Required Ability Modifier Animal Lore 1 Intelligence 0 Armorer 2 Intelligence -2 Blind-fighting 2 NA NA Bowyer/Fletcher 1 Dexterity -1 Charioteering 1 Dexterity +2 Endurance 2 Constitution 0 Gaming 1 Charisma 0 Hunting 1 Wisdom -1 Mountaineering 1 NA NA Navigation 1 Intelligence -2 Running 1 Constitution -6 Set Snares 1 Intelligence -1 Survival 2 Intelligence 0 Tracking 2 Wisdom 0 Weaponsmithing 3 Intelligence -3 Wizard AnvilX106745 AnvilX106740Wizard~AnvilXzWizard # of Slots Relevant Check Proficiency Required Ability Modifier Ancient History 1 Intelligence -1 Astrology 2 Intelligence 0 Engineering 2 Intelligence -3 Gem Cutting 2 Dexterity -2 Herbalism 2 Intelligence -2 Languages, Ancient 1 Intelligence 0 Navigation 1 Intelligence -2 Reading/Writing 1 Intelligence +1 Religion 1 Wisdom 0 Spellcraft 1 Intelligence -2 $Nonweapon Profiency Group Crossovers AnvilX106746 AnvilX106732$Nonweapon Profiency Group Crossovers~AnvilXA block of text AnvilX106747 AnvilX106746A block of text~AnvilXFNonweapon Proficiency Group Crossovers Character Class Proficiency Groups Fighter Warrior, General Paladin Warrior, Priest, General Ranger Warrior, Wizard, General Cleric Priest, General Druid Priest, Warrior, General Mage Wizard, General Illusionist Wizard, General Thief Rogue, General Bard Rogue, Warrior, Wizard, General Movement while Tracking AnvilX106748 AnvilX106732Movement while Tracking~AnvilXA block of text AnvilX106749 AnvilX106748A block of text~AnvilXkMovement While Tracking Chance to Track Movement Rate 1-6 normal 7-14 normal 14 or greater 3/4 normal Weapon Construction AnvilX106750 AnvilX106732Weapon Construction~AnvilXA block of text AnvilX106751 AnvilX106750A block of text~AnvilXQWeapon Construction Construction Material Weapon Time Cost Arrowhead 10/day 1 cp Battle Axe 10 days 10 sp Hand Axe 5 days 5 sp Dagger 5 days 2 sp H. Crossbow 20 days 10 sp L. Crossbow 15 days 5 sp Fork, Trident 20 days 10 sp Spear, Lance 4 days 4 sp Short Sword 20 days 5 sp Long Sword 30 days 10 sp 2-hd Sword 45 days 2 gp Standard Exchange Rates AnvilX106752 AnvilX106732Standard Exchange Rates~AnvilXA block of text AnvilX106753 AnvilX106752A block of text~AnvilXStandard Exchange Rates Exchange Value Coin CP SP EP GP PP Copper Piece (CP) = 1 1/10 1/50 1/100 1/500 Silver Piece (SP) = 10 1 1/5 1/10 1/50 Electrum Piece (EP) = 50 5 1 1/10 Gold Piece (GP) = 100 10 2 1 1/5 Platinum Piece (PP) = 500 50 10 5 1 Initial Character Funds AnvilX106754 AnvilX106732Initial Character Funds~AnvilXA block of text AnvilX106755 AnvilX106754A block of text~AnvilXInitial Character Funds Character Group Die Range Warrior 5d4 x 10 gp Wizard (1d4+1) x 10 gp Rogue 2d6 x 10 gp Priest * 3d6 x 10 gp *Priest characters can use their money only to purchase equipment and goods. Once all purchases are made, the priest character must return all but two or three of his remaining gold pieces to his superiors (since his equipment is supplied by his organization). Priests cannot lend any of their initial funds to other characters.  Equipment AnvilX106756 AnvilX106732 Equipment~AnvilXTabber AnvilX106757 AnvilX106756Tabber~AnvilXClothing AnvilX106758 AnvilX106757Clothing~AnvilXClothing Belt 3 sp Boots -- Riding 3 gp Soft 1 gp Breeches 2 gp Cap, hat 1 sp Cloak -- Good cloth 8 sp Fine fur 50 gp Girdle 3 gp Gloves 1 gp Gown, common 12 sp Hose 2 gp Knife sheath 3 cp Mittens 3 sp Pin 6 gp Plain brooch 10 gp Robe -- Common 9 sp Embroidered 20 gp Sandals 5 cp Sash 2 sp Shoes 1 gp Silk jacket 80 gp Surcoat 6 sp Sword scabbard, hanger, baldric 4 gp Tabard 6 sp Toga, coarse 8 cp Tunic 8 sp Vest 6 sp Daily Food and Lodging AnvilX106759 AnvilX106757Daily Food and Lodging~AnvilXDaily Food and Lodging Ale (per gallon) 2 sp Banquet (per person) 10 gp Bread 5 cp Cheese 4 sp City rooms (per month) -- Common 20 gp Poor 6 sp Common wine (pitcher) 2 sp Egg or fresh vegetables 1 cp Grain and stabling for horse (daily) 5 sp Honey 5 sp Inn lodging (per day/week) -- Common 5 sp/3 gp Poor 5 cp/2 sp Meat for one meal 1 sp Meals (per day) -- Good 5 sp Common 3 sp Poor 1 sp Separate latrine for rooms (per month) 2 gp Small beer (per gallon) 5 cp Soup 5 cp Household Provisioning AnvilX106760 AnvilX106757Household Provisioning~AnvilX+Household Provisioning Barrel of pickled fish 3 gp Butter (per lb.) 2 sp Coarse sugar (per lb.) 1 gp Dry rations (per week) 10 gp Eggs (per 100) 8 sp (per two dozen) 2 sp Figs (per lb.) 3 sp Firewood (per day) 1 cp Herbs (per lb.) 5 cp Nuts (per lb.) 1 gp Raisins (per lb.) 2 sp Rice (per lb.) 2 sp Salt (per lb.) 1 sp Salted herring (per 100) 1 gp Spice (per lb.) -- Exotic (for example, saffron, clove) 15 gp Rare (for example, pepper, ginger) 2 gp Uncommon (cinnamon) 1 gp Tun of cider (250 gal.) 8 gp Tun of good wine (250 gal.) 20 gp Services AnvilX106761 AnvilX106757Services~AnvilX$Services Bath 3 cp Clerk (per letter) 2 sp Doctor, leech, or bleeding 3 gp Guide, in city (per day) 2 sp Lantern or torchbearer (per night) 1 sp Laundry (by load) 1 cp Messenger, in city (per message) 1 sp Minstrel (per performance) 3 gp Mourner (per funeral) 2 sp Teamster w/wagon 1 sp/mile  Transport AnvilX106762 AnvilX106757 Transport~AnvilXTransport * Barge 500 gp Canoe -- Small 30 gp War 50 gp Caravel 10,000 gp Carriage -- Common 150 gp Coach, ornamented 7,000 gp Chariot -- Riding 200 gp War 500 gp Coaster 5,000 gp Cog 10,000 gp Curragh 500 gp Drakkar 25,000 gp Dromond 15,000 gp Galleon 50,000 gp Great galley 30,000 gp Knarr 3,000 gp Longship 10,000 gp Oar -- Common 2 gp Galley 10 gp Raft or small keelboat 100 gp Sail 20 gp Sedan chair 100 gp Wagon or cart wheel 5 gp * Movement rates for this equipment are given in the DMG. Animals AnvilX106763 AnvilX106757Animals~AnvilX(Animals Boar 10 gp Bull 20 gp Calf 5 gp Camel 50 gp Capon 3 cp Cat 1 sp Chicken 2 cp Cow 10 gp Dog -- Guard 25 gp Hunting 17 gp War 20 gp Donkey, mule, or ass 8 gp Elephant -- Labor 200 gp War 500 gp Falcon (trained) 1,000 gp Goat 1 gp Goose 5 cp Guinea hen 2 cp Horse -- Draft 200 gp Heavy war 400 gp Light war 150 gp Medium war 225 gp Riding 75 gp Hunting cat (jaguar, etc.) 5,000 gp Ox 15 gp Partridge 5 cp Peacock 5 sp Pig 3 gp Pigeon 1 cp Pigeon, homing 100 gp Pony 30 gp Ram 4 gp Sheep 2 gp Songbird 10 sp Swan 5 sp Tack and Harness AnvilX106764 AnvilX106757Tack and Harness~AnvilXpTack and Harness Barding -- -- Chain 500 gp 70 lbs. Full plate 2,000 gp 85 lbs. Full scale 1,000 gp 75 lbs. Half brigandine 500 gp 45 lbs. Half padded 100 gp 25 lbs. Half scale 500 gp 50 lbs. Leather or padded 150 gp 60 lbs. Bit and bridle 15 sp 3 lbs. Cart harness 2 gp 10 lbs. Halter 5 cp * Horseshoes & shoeing 1 gp 10 lbs. Saddle -- -- Pack 5 gp 15 lbs. Riding 10 gp 35 lbs. Saddle bags -- -- Large 4 gp 8 lbs. Small 3 gp 5 lbs. Saddle blanket 3 sp 4 lbs. Yoke -- -- Horse 5 gp 15 lbs. Ox 3 gp 20 lbs. * These items weigh little individually. Ten of these items weigh one pound. Miscellaneous Equipment AnvilX106765 AnvilX106757Miscellaneous Equipment~AnvilXMiscellaneous Equipment Backpack 2 gp 2 lbs. Barrel, small 2 gp 30 lbs. Basket -- -- Large 3 sp 1 lbs. Small 5 cp * Bell 1 gp -- Belt pouch -- -- Large 1 gp 1 lbs. Small 7 sp lbs. Block and tackle 5 gp 5 lbs. Bolt case 1 gp 1 lbs. Bucket 5 sp 3 lbs. Chain (per ft.) -- -- Heavy 4 gp 3 lbs. Light 3 gp 1 lbs. Chest -- -- Large 2 gp 25 lbs. Small 1 gp 10 lbs. Cloth (per 10 sq. yds.) -- -- Common 7 gp 10 lbs. Fine 50 gp 10 lbs. Rich 100 gp 10 lbs. Candle 1 cp * Canvas (per sq. yard) 4 sp 1 lbs. Chalk 1 cp * Crampons 4 gp 2 lbs. Fishhook 1 sp ** Fishing net, 10 ft. sq. 4 gp 5 lbs. Flint and steel 5 sp * Glass bottle 10 gp * Grappling hook 8 sp 4 lbs. Holy item (symbol, water, etc.) 25 gp * Hourglass 25 gp 1 lbs. Iron pot 5 sp 2 lbs. Ladder, 10 ft. 5 cp 20 lbs. Lantern -- -- Beacon 150 gp 50 lbs. Bullseye 12 gp 3 lbs. Hooded 7 gp 2 lbs. Lock -- -- Good 100 gp 1 lbs. Poor 20 gp 1 lbs. Magnifying glass 100 gp * Map or scroll case 8 sp lbs. Merchant's scale 2 gp 1 lbs. Mirror, small metal 10 gp * Musical instrument 5-100 gp -3 lbs. Oil (per flask) -- -- Greek fire 10 gp 2 lbs. Lamp 6 cp 1 lbs. Paper (per sheet) 2 gp ** Papyrus (per sheet) 8 sp ** Parchment (per sheet) 1 gp ** Perfume (per vial) 5 gp * Piton 3 cp lbs. Quiver 8 sp 1 lbs. Rope (per 50 ft.) -- -- Hemp 1 gp 20 lbs. Silk 10 gp 8 lbs. Sack -- -- Large 2 sp lbs. Small 5 cp * Sealing/candle wax (per lb.) 1 gp 1 lbs. Sewing needle 5 sp* * Signal whistle 8 sp * Signet ring or personal seal 5 gp * Soap (per lb.) 5 sp 1 lbs. Spyglass 1,000 gp 1 lbs. Tent -- -- Large 25 gp 20 lbs. Pavilion 100 gp 50 lbs. Small 5 gp 10 lbs. Thieves' picks 30 gp 1 lbs. Torch 1 cp 1 lbs. Water clock 1,000 gp 200 lbs. Whetstone 2 cp 1 lbs. Wineskin 8 sp 1 lbs. Winter blanket 5 sp 3 lbs. Writing ink (per vial) 8 gp * * These items weigh little individually. Ten of these items weigh one pound. ** These items have no appreciable weight and should not be considered for encumbrance unless hundreds are carried. Armor AnvilX106766 AnvilX106757Armor~AnvilXaArmor * Banded mail 200 gp 35 lbs. Brigandine 120 gp 35 lbs. Bronze plate mail 400 gp 45 lbs. Chain mail 75 gp 40 lbs. Field plate 2000 gp 60 lbs. Full plate 4,000-10,000 gp 70 lbs. Helmet -- -- Great helm 30 gp 10 lbs. Basinet 8 gp 5 lbs. Hide 15 gp 30 lbs. Leather 5 gp 15 lbs. Padded 4 gp 10 lbs. Plate mail 600 gp 50 lbs. Ring mail 100 gp 30 lbs. Scale mail 120 gp 40 lbs. Shield -- -- Body 10 gp 15 lbs. Buckler 1 gp 3 lbs. Medium 7 gp 10 lbs. Small 3 gp 5 lbs. Splint mail 80 gp 40 lbs. Studded leather 20 gp 25 lbs. * See table 46 for the Armor Class ratings of various armor types. Weapons AnvilX106767 AnvilX106757Weapons~AnvilX Weapons Weight Speed Damage Item Cost (lb.) Size Type6 Factor S-M L Arquebus 3 500 gp 10 M P 15 1d10 1d10 Battle axe 5 gp 7 M S 7 1d8 1d8 Blowgun 5 gp 2 L -- 5 -- -- Barbed Dart 1 sp * S P -- 1d3 1d2 Needle 2 cp * S P -- 1 1 Bow -- -- -- -- -- -- -- Composite long bow 100 gp 3 L -- 7 -- -- Composite short bow 75 gp 2 M -- 6 -- -- Flight arrow 3sp/12 * S P -- 1d6 1d6 Long bow 75 gp 3 L -- 8 -- -- Sheaf arrow 3 sp/6 * S P -- 1d8 1d8 Short bow 30 gp 2 M -- 7 -- -- Club -- 3 M B 4 1d6 1d3 Crossbow -- -- -- -- -- -- -- Hand quarrel 1 gp * S P -- 1d3 1d2 Hand crossbow 300 gp 3 S -- 5 -- -- Heavy quarrel 2 sp * S P -- 1d4+1 1d6+1 Heavy crossbow 50 gp 14 M -- 10 -- -- Light quarrel 1 sp * S P -- 1d4 1d4 Light crossbow 35 gp 7 M -- 7 -- -- Dagger or dirk 2 gp 1 S P 2 1d4 1d3 Dart 5 sp S P 2 1d3 1d2 Footman's flail 15 gp 15 M B 7 1d6+1 2d4 Footman's mace 8 gp 10 M B 7 1d6+1 1d6 Footman's pick 8 gp 6 M P 7 1d6+1 2d4 Hand or throwing axe 1 gp 5 M S 4 1d6 1d4 Harpoon 20 gp 6 L P 7 2d4 2d6 Horseman's flail 8 gp 5 M B 6 1d4+1 1d4+1 Horseman's mace 5 gp 6 M B 6 1d6 1d4 Horseman's pick 7 gp 4 M P 5 1d4+1 1d4 Javelin 5 sp 2 M P 4 1d6 1d6 Knife 5 sp S P/S 2 1d3 1d2 Lance 4 -- -- -- -- -- -- -- Heavy horse lance 15 gp 15 L P 8 1d8+1 3d6 Light horse lance 6 gp 5 L P 6 1d6 1d8 Jousting lance 20 gp 20 L P 10 1d3-1 1d2-1 Medium horse lance 10 gp 10 L P 7 1d6+1 2d6 Mancatcher 2 30 gp 8 L -- 7 -- -- Morning star 10 gp 12 M B 7 2d4 1d6+1 Polearm -- -- -- -- -- -- -- Awl pike 5 5 gp 12 L P 13 1d6 1d12 Bardiche 7 gp 12 L S 9 2d4 2d6 Bec de corbin 8 gp 10 L P/B 9 1d8 1d6 Bill-guisarme 7 gp 15 L P/S 10 2d4 1d10 Fauchard 5 gp 7 L P/S 8 1d6 1d8 Fauchard-fork 8 gp 9 L P/S 8 1d8 1d10 Glaive 1 6 gp 8 L S 8 1d6 1d10 Glaive-guisarme 1 10 gp 10 L P/S 9 2d4 2d6 Guisarme 5 gp 8 L S 8 2d4 1d8 Guisarme-voulge 8 gp 15 L P/S 10 2d4 2d4 Halberd 10 gp 15 L P/S 9 1d10 2d6 Hook fauchard 10 gp 8 L P/S 9 1d4 1d4 Lucern hammer 5 7 gp 15 L P/B 9 2d4 1d6 Military fork 1 5 gp 7 L P 7 1d8 2d4 Partisan 5 10 gp 8 L P 9 1d6 1d6+1 Ranseur 5 6 gp 7 L P 8 2d4 2d4 Spetum 5 5 gp 7 L P 8 1d6+1 2d6 Voulge 5 gp 12 L S 10 2d4 2d4 Quarterstaff -- 4 L B 4 1d6 1d6 Scourge 1 gp 2 S -- 5 1d4 1d2 Sickle 6 sp 3 S S 4 1d4+1 1d4 Sling 5 cp. * S -- 6 -- -- Sling bullet 1 cp. S B -- 1d4+1 1d6+1 Sling stone -- S B -- 1d4 1d4 Spear 8 sp 5 M P 6 1d6 1d8 Staff sling 2 sp 2 M -- 11 -- -- Sword -- -- -- -- -- -- -- Bastard sword -- -- -- -- -- -- -- One-handed 25 gp 10 M S 6 1d8 1d12 Two-handed 25 gp 10 M S 8 2d4 2d8 Broad sword 10 gp 4 M S 5 2d4 1d6+1 Khopesh 10 gp 7 M S 9 2d4 1d6 Long sword 15 gp 4 M S 5 1d8 1d12 Scimitar 15 gp 4 M S 5 1d8 1d8 Short sword 10 gp 3 S P 3 1d6 1d8 Two-hand. sword 50 gp 15 L S 10 1d10 3d6 Trident 15 gp 5 L P 7 1d6+1 3d4 Warhammer 2 gp 6 M B 4 1d4+1 1d4 Whip 1 sp 2 M -- 8 1d2 1 1 This weapon inflicts double damage against charging creatures of L or greater size. 2 This weapon can dismount a rider on a successful hit. 3 This weapon available only if allowed by DM. 4 This weapon inflicts double damage when used from the back of a charging mount. 5 This weapon inflicts double damage when firmly set to receive a charge. 6 The "Type" category is divided into Bludgeoning (B), Piercing (P), and Slashing (S). This indicates the type of attack made, which may alter the weapon's effectiveness against different types of armor. See the optional Weapon Type vs. Armor rule in chapter 9. * These items weigh little individually. Ten of these weigh one pound. Missile Weapon Ranges AnvilX106768 AnvilX106732Missile Weapon Ranges~AnvilXA block of text AnvilX106769 AnvilX106768A block of text~AnvilXMissile Weapon Ranges Range (yards) Weapon ROF S M L Arquebus 1/3 50 150 210 Blowgun 2/1 10 20 30 Comp. long bow, flight arrow 2/1 60 120 210 Comp. long bow, sheaf arrow 2/1 40 80 170 Comp. short bow 2/1 50 100 180 Longbow, flight arrow 2/1 70 140 210 Longbow, sheaf arrow 2/1 50 100 170 Short bow 2/1 50 100 150 Club 1 10 20 30 Hand crossbow 1 20 40 60 Heavy crossbow 1/2 80 160 240 Light crossbow 1 60 120 180 Dagger 2/1 10 20 30 Dart 3/1 10 20 40 Hammer 1 10 20 30 Hand axe 1 10 20 30 Harpoon 1 10 20 30 Javelin 1 20 40 60 Knife 2/1 10 20 30 Sling bullet 1 50 100 200 Sling stone 1 40 80 160 Spear 1 10 20 30 Staff sling bullet 2/1 -- 30-60 90 Staff sling stone 2/1 -- 30-60 90 Armor Class Ratings AnvilX106770 AnvilX106732Armor Class Ratings~AnvilXA block of text AnvilX106771 AnvilX106770A block of text~AnvilX-Armor Class Ratings Type of Armor AC Rating None 10 Shield only 9 Leather or padded armor 8 Leather or padded armor + shield, studded leather, or ring mail armor 7 Studded leather or ring mail + shield, brigandine, scale mail, or hide armor 6 Scale mail or hide + shield, chain mail 5 Chain mail + shield, splint mail, banded mail, bronze plate mail 4 Splint mail, banded mail, or bronze plate mail + shield, plate mail 3 Plate mail + shield, field plate 2 Field plate armor + shield, full plate 1 Full plate armor + shield 0 Character Encumbrance AnvilX106772 AnvilX106732Character Encumbrance~AnvilXA block of text AnvilX106773 AnvilX106772A block of text~AnvilXiCharacter Encumbrance Character Encumbrance Max.Carried Strength Unencumbered Light Moderate Heavy Severe Weight 2 0-1 2 3 4 5-6 6 3 0-5 6 7 8-9 10 10 4-5 0-10 11-13 14-16 17-19 20-25 25 6-7 0-20 21-29 30-38 39-46 47-55 55 8-9 0-35 36-50 51-65 66-80 81-90 90 10-11 0-40 41-58 59-76 77-96 97-110 110 12-13 0-45 46-69 70-93 94-117 118-140 140 14-15 0-55 56-85 86-115 116-145 146-170 170 16 0-70 71-100 101-130 131-160 161-195 195 17 0-85 86-121 122-157 158-193 194-220 220 18 0-110 111-149 150-188 189-227 228-255 255 18/01-50 0-135 136-174 175-213 214-252 253-280 280 18/51-75 0-160 161-199 200-238 239-277 278-305 305 18/76-90 0-185 186-224 225-263 264-302 303-330 330 18/91-99 0-235 236-274 275-313 314-352 353-380 380 18/00 0-335 336-374 375-413 414-452 453-480 480 Modified Movement Rates AnvilX106774 AnvilX106732Modified Movement Rates~AnvilXA block of text AnvilX106775 AnvilX106774A block of text~AnvilXModified Movement Rates Base Move Modified Movement Rate Strength 12 11 10 9 8 7 6 5 4 3 2 1 Score 6 5 5 4 4 3 3 2 2 1 1 1 2 1 -- 2 -- -- 3 -- -- 4 -- -- 5 3 5 -- 6 -- 7 -- -- 8 -- 9 -- -- 4-5 10 11 12 13 14 15 16 17 18 19 20 21 6-7 20 23 26 29 32 35 38 41 44 47 50 53 8-9 35 40 45 50 55 60 65 70 75 80 85 89 10-11 40 46 52 58 64 70 76 82 88 94 100 106 12-13 45 53 61 69 77 85 93 101 109 117 125 133 14-15 55 65 75 85 95 105 115 125 135 145 155 165 16 70 80 90 100 110 120 130 140 150 160 170 180 17 85 97 109 121 133 145 157 169 181 193 205 217 18 110 123 136 149 162 175 188 201 214 227 240 253 18/01-50 135 148 161 174 187 200 213 226 239 252 265 278 18/51-75 160 173 186 199 212 225 238 251 264 277 290 303 18/76-90 185 198 211 224 237 250 263 276 289 302 315 328 18/91-99 235 248 261 274 287 300 313 326 339 352 365 378 18/00 335 348 361 374 387 400 413 426 439 452 465 478 Carrying Capacities of Animals AnvilX106776 AnvilX106732Carrying Capacities of Animals~AnvilXA block of text AnvilX106777 AnvilX106776A block of text~AnvilXACarrying Capacities of Animals 2/3 1/3 Mount Base Move Move Move Camel 0-330 lbs. 331-500 lbs. 501-660 lbs. Dog 0-15 lbs. 16-20 lbs. 21-30 lbs. Elephant 0-500 lbs. 501-750 lbs. 751-1,000 lbs. Horse, draft 0-260 lbs. 261-390 lbs. 391-520 lbs. Horse, heavy 0-260 lbs. 261-390 lbs. 391-520 lbs. Horse, light 0-170 lbs. 171-255 lbs. 256-340 lbs. Horse, medium 0-220 lbs. 221-330 lbs. 331-440 lbs. Horse, riding 0-180 lbs. 181-270 lbs. 271-360 lbs. Mule 0-250 lbs. 251-375 lbs. 376-500 lbs. Ox 0-220 lbs. 221-330 lbs. 331-440 lbs. Yak 0-220 lbs. 221-330 lbs. 331-440 lbs. Stowage Capacity AnvilX106778 AnvilX106732Stowage Capacity~AnvilXA block of text AnvilX106779 AnvilX106778A block of text~AnvilXStowage Capacity Item Weight Cap. Volume Backpack 50 lbs. 3'2'1' Basket, large 20 lbs. 2'2'2' Basket, small 10 lbs. 1'1'1' Belt pouch, large 8 lbs. 6"8"2" Belt pouch, small 5 lbs. 4"6"2" Chest, large 100 lbs. 3'2'2' Chest, small 40 lbs. 2'1'1' Sack, large 30 lbs. 2'2'1' Sack, small 15 lbs. 1'1'8" Saddle bags, large 30 lbs. 18"1'6" Saddle bags, small 20 lbs. 1'1'6" Combat Modifiers AnvilX106780 AnvilX106732Combat Modifiers~AnvilXA block of text AnvilX106781 AnvilX106780A block of text~AnvilX-Combat Modifiers Attack Roll Situation Modifier Attacker on higher ground +1 Defender invisible -4 Defender off-balance +2 Defender sleeping or held Automatic* Defender stunned or prone +4 Defender surprised +1 Missile fire, long range -5 Missile fire, medium range -2 Rear attack +2 *If the defender is attacked during the course of a normal melee, the attack automatically hits and causes normal damage. If no other fighting is going on (i.e., all others have been slain or driven off), the defender can be slain automatically. pg4 AnvilX106782 AnvilX106663pg4~AnvilXWeapon Type vs. Armor Modifiers AnvilX106783 AnvilX106782Weapon Type vs. Armor Modifiers~AnvilXA block of text AnvilX106784 AnvilX106783A block of text~AnvilX}Weapon Type vs. Armor Modifiers Armor Type Slash Pierce Bludgeon Banded mail +2 0 +1 Brigandine +1 +1 0 Chain mail* +2 0 -2 Field Plate +3 +1 0 Full Plate +4 +3 0 Leather armor** 0 -2 0 Plate mail +3 0 0 Ring mail +1 +1 0 Scale mail 0 +1 0 Splint mail 0 +1 +2 Studded leather +2 +1 0 * Includes bronze plate mail ** Includes padded armor and hides Calculated THAC0s AnvilX106785 AnvilX106782Calculated THAC0s~AnvilXA block of text AnvilX106786 AnvilX106785A block of text~AnvilXkCALCULATED THAC0S Level Group 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Priest 20 20 20 18 18 18 16 16 16 14 14 14 12 12 12 10 10 10 8 8 Rogue 20 20 19 19 18 18 17 17 16 16 15 15 14 14 13 13 12 12 11 11 Warrior 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 Wizard 20 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 THAC0 Advancement AnvilX106787 AnvilX106782THAC0 Advancement~AnvilXA block of text AnvilX106788 AnvilX106787A block of text~AnvilXkTHAC0 Advancement Improvement Rate Group Points/Level Priest 2/3 Rogue 1/2 Warrior 1/1 Wizard 1/3  Standard Modifiers to Initiative AnvilX106789 AnvilX106782 Standard Modifiers to Initiative~AnvilXA block of text AnvilX106790 AnvilX106789A block of text~AnvilXStandard Modifiers to Initiative Specific Situation Modifier Hasted -2 Slowed +2 On higher ground -1 Set to receive a charge -2 Wading or slippery footing +2 Wading in deep water +4 Foreign environment* +6 Hindered (tangled, climbing, held) +3 Waiting (see p. 112) +1 *This applies to situations in which the party is in a completely different environment (swimming underwater without the aid of a ring of free action, for example).  Optional Modifiers to Initiative AnvilX106791 AnvilX106782 Optional Modifiers to Initiative~AnvilXA block of text AnvilX106792 AnvilX106791A block of text~AnvilXOptional Modifiers to Initiative Specific Situation Modifier Attacking with weapon Weapon speed Breath weapon +1 Casting a spell Casting time Creature size (Monsters attacking with natural weapons only)* Tiny 0 Small +3 Medium +3 Large +6 Huge +9 Gargantuan +12 Innate spell ability +3 Magical Items** Miscellaneous Magic +3 Potion +4 Ring +3 Rods +1 Scroll Casting time of spell Stave +2 Wand +3 *This applies only to creatures fighting with natural weapons--claws, bites, etc. Creatures using weaponry use the speed factor of the weapon, regardless of the creature's size. **Use the initiative modifier listed unless the item description says otherwise. Armor Modifiers for Wrestling AnvilX106793 AnvilX106782Armor Modifiers for Wrestling~AnvilXA block of text AnvilX106794 AnvilX106793A block of text~AnvilXArmor Modifiers for Wrestling Armor Modifier Studded leather -1 Chain, ring, and scale mail -2 Banded, splint, and plate mail -5 Field plate armor -8 Full plate armor -10 Punching and Wrestling Results AnvilX106795 AnvilX106782Punching and Wrestling Results~AnvilXA block of text AnvilX106796 AnvilX106795A block of text~AnvilX!Punching and Wrestling Results Attack Roll Punch Damage % KO Wrestle 20+ Haymaker 2 10 Bear hug* 19 Wild swing 0 1 Arm twist 18 Rabbit punch 1 3 Kick 17 Kidney punch 1 5 Trip 16 Glancing blow 1 2 Elbow smash 15 Jab 2 6 Arm lock* 14 Uppercut 1 8 Leg twist 13 Hook 2 9 Leg lock 12 Kidney punch 1 5 Throw 11 Hook 2 10 Gouge 10 Glancing blow 1 3 Elbow smash 9 Combination 1 10 Leg lock* 8 Uppercut 1 9 Headlock* 7 Combination 2 10 Throw 6 Jab 2 8 Gouge 5 Glancing blow 1 3 Kick 4 Rabbit punch 2 5 Arm lock* 3 Hook 2 12 Gouge 2 Uppercut 2 15 Headlock* 1 Wild swing 0 2 Leg twist Less than 1 Haymaker 2 25 Bearhug* *Hold can be maintained from round to round, until broken. Cover and Concealment Modifiers AnvilX106797 AnvilX106782Cover and Concealment Modifiers~AnvilXA block of text AnvilX106798 AnvilX106797A block of text~AnvilXCover and Concealment Modifiers Target is: Cover Concealment 25% hidden -2 -1 50% hidden -4 -2 75% hidden -7 -3 90% hidden -10 -4 Character Saving Throws AnvilX106799 AnvilX106782Character Saving Throws~AnvilXA block of text AnvilX106800 AnvilX106799A block of text~AnvilXCharacter Saving Throws Attack to be Saved Against Paralyzation, Character Class and Poison, or Rod, Staff, Petrification Breath Experience Level Death Magic or Wand or Polymorph* Weapon** Spell*** Priests 1-3 10 14 13 16 15 4-6 9 13 12 15 14 7-9 7 11 10 13 12 10-12 6 10 9 12 11 13-15 5 9 8 11 10 16-18 4 8 7 10 9 19+ 2 6 5 8 7 Rogues 1-4 13 14 12 16 15 5-8 12 12 11 15 13 9-12 11 10 10 14 11 13-16 10 8 9 13 9 17-20 9 6 8 12 7 21+ 8 4 7 11 5 Warriors 0 16 18 17 20 19 1-2 14 16 15 17 17 3-4 13 15 14 16 16 5-6 11 13 12 13 14 7-8 10 12 11 12 13 9-10 8 10 9 9 11 11-12 7 9 8 8 10 13-14 5 7 6 5 8 15-16 4 6 5 4 7 17+ 3 5 4 4 6 Wizards 1-5 14 11 13 15 12 6-10 13 9 11 13 10 11-15 11 7 9 11 8 16-20 10 5 7 9 6 21+ 8 3 5 7 4 *Excluding polymorph wand attacks. **Excluding those that cause petrification or polymorph. ***Excluding those for which another saving throw type is specified, such as death, petrification, polymorph, etc. Turning Undead AnvilX106801 AnvilX106782Turning Undead~AnvilXA block of text AnvilX106802 AnvilX106801A block of text~AnvilX&Turning Undead Type or Hit Dice Level of Priest of Undead 1 2 3 4 5 6 7 8 9 10-11 12-13 14+ Skeleton or 1 HD 10 7 4 T T D D D* D* D* D* D* Zombie 13 10 7 4 T T D D D* D* D* D* Ghoul or 2 HD 16 13 10 7 4 T T D D D* D* D* Shadow or 3-4 HD 19 16 13 10 7 4 T T D D D* D* Wight or 5 HD 20 19 16 13 10 7 4 T T D D D* Ghast -- 20 19 16 13 10 7 4 T T D D Wraith or 6 HD -- -- 20 19 16 13 10 7 4 T T D Mummy or 7 HD -- -- -- 20 19 16 13 10 7 4 T T Spectre or 8 HD -- -- -- -- 20 19 16 13 10 7 4 T Vampire or 9 HD -- -- -- -- -- 20 19 16 13 10 7 4 Ghost or 10 HD -- -- -- -- -- -- 20 19 16 13 10 7 Lich or 11+ HD -- -- -- -- -- -- -- 20 19 16 13 10 Special** -- -- -- -- -- -- -- -- 20 19 16 13 *An additional 2d4 creatures of this type are turned. **Special creatures include unique undead, free-willed undead of the Negative Material Plane, certain Greater and Lesser Powers, and those undead that dwell in the Outer Planes. Paladins turn undead as priests who are two levels lower. Visibility Ranges AnvilX106803 AnvilX106782Visibility Ranges~AnvilXA block of text AnvilX106804 AnvilX106803A block of text~AnvilXVisibility Ranges Condition Movement Spotted Type ID Detail Clear sky 1,500 1,000 500 100 10 Fog, dense or blizzard 10 10 5 5 3 Fog, light or snow 500 200 100 30 10 Fog, moderate 100 50 25 15 10 Mist or light rain 1,000 500 250 30 10 Night, full moon 100 50 30 10 5 Night, no moon 50 20 10 5 3 Twilight 500 300 150 30 10  Light Sources AnvilX106805 AnvilX106782 Light Sources~AnvilXA block of text AnvilX106806 AnvilX106805A block of text~AnvilXLight Sources Source Radius Burning time Beacon lantern 240 ft.* 30 hrs./pint Bonfire 50 ft. hr./armload Bullseye lantern 60 ft.* 2 hrs./pint Campfire 35 ft. 1 hr./armload Candle 5 ft. 10 min./inch Continual light 60 ft. Indefinite Hooded lantern 30 ft. 2 hrs./pint Light spell 20 ft. Variable Torch 15 ft. 30 min. Weapon** 5 ft. As desired * Light from these is not cast in a radius, but rather in a cone-shaped beam. At its far end, the cone of light from a beacon lantern is 90 feet wide. A bullseye lantern has a beam 20 feet wide at its far end. ** Magical weapons shed light if your DM allows this optional rule. Base Movement Rates AnvilX106807 AnvilX106782Base Movement Rates~AnvilXA block of text AnvilX106808 AnvilX106807A block of text~AnvilX\Base Movement Rates Race Rate Human 12 Dwarf 6 Elf 12 Half-elf 12 Gnome 6 Halfling 6 Climbing Modifiers AnvilX106809 AnvilX106782Climbing Modifiers~AnvilXA block of text AnvilX106810 AnvilX106809A block of text~AnvilXnClimbing Modifiers Situation Modifier Abundant handholds (brush, trees, ledges) +40% Rope and wall ** +55% Sloped inward +25% Armor: Banded, splint -25% Plate armors (all types) -50% Scale, chain -15% Studded leather, padded -5% Character race: * Dwarf -10% Gnome -15% Halfling -15% Encumbrance -5% Surface condition: Slightly slippery (wet or crumbling) -25% Slippery (icy, slimy) -40% Climber wounded below hp -10% * These are the same as the modifiers given in Table 27. Make sure that thief characters are not penalized twice for race. ** Rope and wall applies in most climbing situations in which the character is able to brace his feet against the surface being climbed and use a rope to assist in the task. This is -5% per encumbrance category above unencumbered, or per movement rate point lost off normal movement rate. Base Climbing Success Rates AnvilX106811 AnvilX106782Base Climbing Success Rates~AnvilXA block of text AnvilX106812 AnvilX106811A block of text~AnvilX*Base Climbing Success Rates Category Success Rate Thief with mountaineering proficiency * Climb walls % + 10% Thief Climb walls % Mountaineering proficiency * 40% + 10% per proficiency slot Mountaineer (decided by DM) 50% Unskilled climber 40% * Only if the optional proficiency system is used. Rates of Climbing AnvilX106813 AnvilX106782Rates of Climbing~AnvilXA block of text AnvilX106814 AnvilX106813A block of text~AnvilX1Rates of Climbing ------------------ Surface Condition ---------------------- Type of Surface Dry Slightly Slippery Slippery Very smooth * --** --** Smooth, cracked * 1/3 Rough * 1 1/3 Rough w/ledges 1 1/3 Ice wall -- -- Tree 4 3 2 Sloping wall 3 2 1 Rope and wall 2 1 * Nonthief characters must be mountaineers and have appropriate tools (pitons, rope, etc.) to climb these surfaces. ** Thief characters can climb very smooth, slightly slippery surfaces at . However, even thieves cannot climb very smooth, slippery surfaces.  Spell Lists AnvilX106815 AnvilX106782 Spell Lists~AnvilXTabber AnvilX106816 AnvilX106815Tabber~AnvilXWizard AnvilX106817 AnvilX106816Wizard~AnvilXTabber AnvilX106818 AnvilX106817Tabber~AnvilXlvl1 AnvilX106819 AnvilX106818lvl1~AnvilXE1st Level Affect Normal Fires Alarm Armor Audible Glamer Burning Hands Cantrip Change Self Charm Person Chill Touch Color Spray Comprehend Languages * Dancing Lights Detect Magic Detect Undead Enlarge * Erase Feather Fall Find Familiar Friends Gaze Reflection Grease Hold Portal Hypnotism Identify Jump Light Magic Missile Mending Message Mount Nystul's Magical Aura Phantasmal Force Protection From Evil * Read Magic Shield Shocking Grasp Sleep Spider Climb Spook Taunt Tenser's Floating Disc Unseen Servant Ventriloquism Wall of Fog Wizard Mark * spells are reversible.lvl2 AnvilX106820 AnvilX106818lvl2~AnvilXv2nd Level Alter Self Bind Blindness Blur Continual Light * Darkness, 15' Radius Deafness Deeppockets Detect Evil * Detect Invisibility ESP Flaming Sphere Fog Cloud Fool's Gold Forget Glitterdust Hypnotic Pattern Improved Phantasmal Force Invisibility Irritation Knock * Know Alignment * Leomund's Trap Levitate Locate Object * Magic Mouth Melf's Acid Arrow Mirror Image Misdirection Protection From Cantrips Pyrotechnics Ray of Enfeeblement Rope Trick Scare Shatter Spectral Hand Stinking Cloud Strength Summon Swarm Tasha's Uncontrollable Hideous Laughter Web Whispering Wind Wizard Lock * spells are reversible.lvl3 AnvilX106821 AnvilX106818lvl3~AnvilX%3rd Level Blink Clairaudience Clairvoyance Delude Dispel Magic Explosive Runes Feign Death Fireball Flame Arrow Fly Gust of Wind Haste Hold Person Hold Undead Illusionary Script Infravision Invisibility, 10' Radius Item Leomund's Tiny Hut Lightning Bolt Melf's Minute Meteors Monster Summoning I Nondetection Phantom Steed Protection From Evil, 10' Radius * Protection From Normal Missiles Secret Page Sepia Snake Sigil Slow Spectral Force Suggestion Tongues * Vampiric Touch Water Breathing * Wind Wall Wraithform * spells are reversible.lvl4 AnvilX106822 AnvilX106818lvl4~AnvilX4th Level Charm Monster Confusion Contagion Detect Scrying Dig Dimension Door Emotion Enchanted Weapon Enervation Evard's Black Tentacles Extension I Fear Fire Charm Fire Shield Fire Trap Fumble Hallucinatory Terrain Ice Storm Illusionary Wall Improved Invisibility Leomund's Secure Shelter Magic Mirror Massmorph Minor Creation Minor Globe of Invulnerability Monster Summoning II Otiluke's Resilient Sphere Phantasmal Killer Plant Growth Polymorph Other Polymorph Self Rainbow Pattern Rary's Mnemonic Enhancer Remove Curse * Shadow Monsters Shout Solid Fog Stoneskin Vacancy Wall of Fire Wall of Ice Wizard Eye * spells are reversible.lvl5 AnvilX106823 AnvilX106818lvl5~AnvilXx5th Level Advanced Illusion Airy Water Animal Growth * Animate Dead Avoidance * Bigby's Interposing Hand Chaos Cloudkill Cone of Cold Conjure Elemental Contact Other Plane Demishadow Monsters Dismissal Distance Distortion Domination Dream * Extension II Fabricate False Vision Feeblemind Hold Monster Leomund's Lamentable Belaborment Leomund's Secret Chest Magic Jar Major Creation Monster Summoning III Mordenkainen's Faithful Hound Passwall Seeming Sending Shadow Door Shadow Magic Stone Shape Summon Shadow Telekinesis Teleport Transmute Rock to Mud * Wall of Force Wall of Iron Wall of Stone * spells are reversible.lvl6 AnvilX106824 AnvilX106818lvl6~AnvilX6th Level Antimagic Shell Bigby's Forceful Hand Chain Lightning Conjure Animals Contingency Control Weather Death Fog Death Spell Demishadow Magic Disintegrate Enchant an Item Ensnarement Extension III Eyebite Geas Glassee Globe of Invulnerability Guards and Wards Invisible Stalker Legend Lore Lower Water * Mass Suggestion Mirage Arcana Mislead Monster Summoning IV Mordenkainen's Lucubration Move Earth Otiluke's Freezing Sphere Part Water Permanent Illusion Programmed Illusion Project Image Reincarnation Repulsion Shades Stone to Flesh * Tenser's Transformation Transmute Water to Dust * True Seeing Veil * spells are reversible.lvl7 AnvilX106825 AnvilX106818lvl7~AnvilX7th Level Banishment Bigby's Grasping Hand Charm Plants Control Undead Delayed Blast Fireball Drawmij's Instant Summons Duo-Dimension Finger of Death Forcecage Limited Wish Mass Invisibility Monster Summoning V Mordenkainen's Magnificent Mansion Mordenkainen's Sword Phase Door Power Word, Stun Prismatic Spray Reverse Gravity Sequester Shadow Walk Simulacrum Spell Turning Statue Teleport Without Error Vanish Vision * spells are reversible.lvl8 AnvilX106826 AnvilX106818lvl8~AnvilXb8th Level Antipathy-Sympathy Bigby's Clenched Fist Binding Clone Demand Glassteel Incendiary Cloud Mass Charm Maze Mind Blank Monster Summoning VI Otiluke's Telekinetic Sphere Otto's Irresistible Dance Permanency Polymorph Any Object Power Word, Blind Prismatic Wall Screen Serten's Spell Immunity Sink Symbol Trap the Soul * spells are reversible.lvl9 AnvilX106827 AnvilX106818lvl9~AnvilX)9th Level Astral Spell Bigby's Crushing Hand Crystalbrittle Energy Drain Foresight Gate Imprisonment * Meteor Swarm Monster Summoning VII Mordenkainen's Disjunction Power Word, Kill Prismatic Sphere Shape Change Succor * Temporal Stasis * Time Stop Weird Wish * spells are reversible. Priest AnvilX106828 AnvilX106816Priest~AnvilXTabber AnvilX106829 AnvilX106828Tabber~AnvilXlvl1 AnvilX106830 AnvilX106829lvl1~AnvilX1st Level Animal Friendship Bless * Combine Command Create Water * Cure Light Wounds * Detect Evil * Detect Magic Detect Poison Detect Snares & Pits Endure Heat/Endure Cold Entangle Faerie Fire Invisibility to Animals Invisibility to Undead Light * Locate Animals or Plants Magical Stone Pass Without Trace Protection From Evil * Purify Food & Drink * Remove Fear * Sanctuary Shillelagh * spells are reversible.lvl2 AnvilX106831 AnvilX106829lvl2~AnvilX2nd Level Aid Augury Barkskin Chant Charm Person or Mammal Detect Charm * Dust Devil Enthrall Find Traps Fire Trap Flame Blade Goodberry * Heat Metal Hold Person Know Alignment Messenger Obscurement Produce Flame Resist Fire/Resist Cold Silence, 15[FM] Radius Slow Poison Snake Charm Speak With Animals Spiritual Hammer Trip Warp Wood * Withdraw Wyvern Watch * spells are reversible.lvl3 AnvilX106832 AnvilX106829lvl3~AnvilX3rd Level Animate Dead Call Lightning Continual Light * Create Food & Water Cure Blindness or Deafness * Cure Disease Dispel Magic Feign Death Flame Walk Glyph of Warding Hold Animal Locate Object * Magical Vestment Meld Into Stone Negative Plane Protection Plant Growth Prayer Protection From Fire Pyrotechnics Remove Curse * Remove Paralysis Snare Speak With Dead Spike Growth Starshine Stone Shape Summon Insects Tree Water Breathing * Water Walk * spells are reversible.lvl4 AnvilX106833 AnvilX106829lvl4~AnvilX4th Level Abjure Animal Summoning I Call Woodland Beings Cloak of Bravery * Control Temperature, 10' Radius Cure Serious Wounds * Detect Lie * Divination Free Action Giant Insect * Hallucinatory Forest * Hold Plant Imbue With Spell Ability Lower Water * Neutralize Poison * Plant Door Produce Fire * Protection From Evil, 10' Radius * Protection From Lightning Reflecting Pool Repel Insects Speak With Plants Spell Immunity Sticks to Snakes * Tongues * * spells are reversible.lvl5 AnvilX106834 AnvilX106829lvl5~AnvilXk5th Level Air Walk Animal Growth * Animal Summoning II Antiplant Shell Atonement Commune Commune With Nature Control Winds Cure Critical Wounds * Dispel Evil * Flame Strike Insect Plague Magic Font Moonbeam Pass Plant Plane Shift Quest Rainbow Raise Dead * Spike Stones Transmute Rock to Mud * True Seeing * Wall of Fire * spells are reversible.lvl6 AnvilX106835 AnvilX106829lvl6~AnvilX6th Level Aerial Servant Animal Summoning III Animate Object Antianimal Shell Blade Barrier Conjure Animals Conjure Fire Elemental * Find the Path * Fire Seeds Forbiddance Heal * Heroes' Feast Liveoak Part Water Speak With Monsters Stone Tell Transmute Water to Dust * Transport Via Plants Turn Wood Wall of Thorns Weather Summoning Word of Recall * spells are reversible.lvl7 AnvilX106836 AnvilX106829lvl7~AnvilXT7th Level Animate Rock Astral Spell Changestaff Chariot of Sustarre Confusion Conjure Earth Elemental * Control Weather Creeping Doom Earthquake Exaction Fire Storm * Gate Holy Word * Regenerate * Reincarnate Restoration * Resurrection * Succor * Sunray Symbol Transmute Metal to Wood Wind Walk * spells are reversible. Wizard Spells by Schools AnvilX106837 AnvilX106782Wizard Spells by Schools~AnvilXTabber AnvilX106838 AnvilX106837Tabber~AnvilX Abjuration AnvilX106839 AnvilX106838 Abjuration~AnvilXAbjuration Alarm (1st) Cantrip (1st) Protection From Evil (1st) Protection From Cantrips (2nd) Dispel Magic (3rd) Non-Detection (3rd) Protection From Evil, 10-foot Radius (3rd) Protection From Normal Missiles (3rd) Fire Trap (4th) Minor Globe of Invulnerability (4th) Remove Curse (4th) Avoidance (5th) Dismissal (5th) Anti-Magic Shell (6th) Globe of Invulnerability (6th) Repulsion (6th) Banishment (7th) Sequester (7th) Spell Turning (7th) Mind Blank (8th) Serten's Spell Immunity (8th) Imprisonment (9th) Prismatic Sphere (9th)  Alteration AnvilX106840 AnvilX106838 Alteration~AnvilXAlteration Affect Normal Fires (1st) Burning Hands (1st) Cantrip (1st) Color Spray (1st) Comprehend Languages (1st) Dancing Lights (1st) Enlarge (1st) Erase (1st) Feather Fall (1st) Gaze Reflection (1st) Hold Portal (1st) Jump (1st) Light (1st) Mending (1st) Message (1st) Shocking Grasp (1st) Spider Climb (1st) Wizard Mark (1st) Alter Self (2nd) Continual Light (2nd) Darkness, 15-foot Radius (2nd) Deeppockets (2nd) Fog Cloud (2nd) Fools' Gold (2nd) Irritation (2nd) Knock (2nd) Levitate (2nd) Magic Mouth (2nd) Pyrotechnics (2nd) Rope Trick (2nd) Shatter (2nd) Strength (2nd) Whispering Wind (2nd) Wizard Lock (2nd) Blink (3rd) Delude (3rd) Explosive Runes (3rd) Fly (3rd) Gust of Wind (3rd) Haste (3rd) Infravision (3rd) Item (3rd) Leomund's Tiny Hut (3rd) Melf's Minute Meteors (3rd) Secret Page (3rd) Slow (3rd) Tongues (3rd) Water Breathing (3rd) Wind Wall (3rd) Wraithform (3rd) Dimension Door (4th) Extension I (4th) Fire Shield (4th) Leomund's Secure Shelter (4th) Massmorph (4th) Otiluke's Resilient Sphere (4th) Plant Growth (4th) Polymorph Other (4th) Polymorph Self (4th) Rainbow Pattern (4th) Rary's Mnemonic Enhancer (4th) Solid Fog (4th) Stoneskin (4th) Vacancy (4th) Wizard Eye (4th) Airy Water (5th) Animal Growth (5th) Avoidance (5th) Distance Distortion (5th) Extension II (5th) Fabricate (5th) Leomund's Secret Chest (5th) Passwall (5th) Stone Shape (5th) Telekinesis (5th) Teleport (5th) Transmute Rock to Mud (5th) Control Weather (6th) Death Fog (6th) Disintegrate (6th) Extension III (6th) Glassee (6th) Guards and Wards (6th) Lower Water (6th) Mirage Arcana (6th) Mordenkainen's Lucubration (6th) Move Earth (6th) Otiluke's Freezing Sphere (6th) Part Water (6th) Project Image (6th) Stone to Flesh (6th) Tenser's Transformation (6th) Transmute Water to Dust (6th) Duo-Dimension (7th) Mordenkainen's Magnificent Mansion (7th) Phase Door (7th) Reverse Gravity (7th) Statue (7th) Teleport Without Error (7th) Vanish (7th) Glassteel (8th) Incendiary Cloud (8th) Otiluke's Telekinetic Sphere (8th) Permanency (8th) Polymorph Any Object (8th) Sink (8th) Crystalbrittle (9th) Mordenkainen's Disjunction (9th) Shape Change (9th) Succor (9th) Temporal Stasis (9th) Time Stop (9th) Conjuration/Summoning AnvilX106841 AnvilX106838Conjuration/Summoning~AnvilXLConjuration/Summoning Armor (1st) Cantrip (1st) Find Familiar (1st) Grease (1st) Mount (1st) Unseen Servant (1st) Glitterdust (2nd) Melf's Acid Arrow (2nd) Summon Swarm (2nd) Flame Arrow (3rd) Monster Summoning I (3rd) Phantom Steed (3rd) Sepia Snake Sigil (3rd) Evard's Black Tentacles (4th) Monster Summoning III (5th) Mordenkainen's Faithful Hound (5th) Summon Shadow (5th) Conjure Animals (6th) Ensnarement (6th) Invisible Stalker (6th) Monster Summoning IV (6th) Drawmij's Instant Summons (7th) Limited Wish (7th) Monster Summoning V (7th) Mordenkainen's Magnificent Mansion (7th) Power Word, Stun (7th) Prismatic Spray (7th) Maze (8th) Monster Summoning VI (8th) Power Word, Blind (8th) Prismatic Wall (8th) Symbol (8th) Trap the Soul (8th) Gate (9th) Monster Summoning VII (9th) Power Word, Kill (9th) Prismatic Sphere (9th) Wish (9th) Enchantment/Charm AnvilX106842 AnvilX106838Enchantment/Charm~AnvilX;Enchantment/Charm Cantrip (1st) Charm Person (1st) Friends (1st) Hypnotism (1st) Sleep (1st) Taunt (1st) Bind (2nd) Deeppockets (2nd) Forget (2nd) Ray of Enfeeblement (2nd) Scare (2nd) Tasha's Uncontrollable Hideous Laughter (2nd) Hold Person (3rd) Suggestion (3rd) Charm Monster (4th) Confusion (4th) Emotion (4th) Enchanted Weapon (4th) Fire Charm (4th) Fumble (4th) Leomund's Secure Shelter (4th) Magic Mirror (4th) Chaos (5th) Domination (5th) Fabricate (5th) Feeblemind (5th) Hold Monster (5th) Leomund's Lamentable Belaborment (5th) Enchant an Item (6th) Eyebite (6th) Geas (6th) Guards and Wards (6th) Mass Suggestion (6th) Charm Plants (7th) Shadow Walk (7th) Antipathy-Sympathy (8th) Binding (8th) Demand (8th) Mass Charm (8th) Otto's Irresistible Dance (8th) Sink (8th) Mordenkainen's Disjunction (9th) Succor (9th) Illusion/Phantasm AnvilX106843 AnvilX106838Illusion/Phantasm~AnvilX;Illusion/Phantasm Audible Glamer (1st) Cantrip (1st) Change Self (1st) Nystul's Magical Aura (1st) Phantasmal Force (1st) Spook (1st) Ventriloquism (1st) Blindness (2nd) Blur (2nd) Deafness (2nd) Fools' Gold (2nd) Hypnotic Pattern (2nd) Improved Phantasmal Force (2nd) Invisibility (2nd) Leomund's Trap (2nd) Mirror Image (2nd) Misdirection (2nd) Whispering Wind (2nd) Illusionary Script (3rd) Invisibility, 10-foot Radius (3rd) Phantom Steed (3rd) Spectral Force (3rd) Wraithform (3rd) Fear (4th) Hallucinatory Terrain (4th) Illusionary Wall (4th) Improved Invisibility (4th) Minor Creation (4th) Phantasmal Killer (4th) Rainbow Pattern (4th) Shadow Monsters (4th) Vacancy (4th) Advanced Illusion (5th) Demi-Shadow Monsters (5th) Dream (5th) Major Creation (5th) Seeming (5th) Shadow Door (5th) Shadow Magic (5th) Demi-Shadow Magic (6th) Eyebite (6th) Mirage Arcana (6th) Mislead (6th) Permanent Illusion (6th) Programmed Illusion (6th) Project Image (6th) Shades (6th) Veil (6th) Mass Invisibility (7th) Sequester (7th) Shadow Walk (7th) Simulacrum (7th) Screen (8th) Weird (9th) Invocation/Evocation AnvilX106844 AnvilX106838Invocation/Evocation~AnvilX/Invocation/Evocation Alarm (1st) Cantrip (1st) Magic Missile (1st) Shield (1st) Tenser's Floating Disc (1st) Wall of Fog (1st) Flaming Sphere (2nd) Stinking Cloud (2nd) Web (2nd) Fireball (3rd) Lightning Bolt (3rd) Melf's Minute Meteors (3rd) Dig (4th) Fire Shield (4th) Fire Trap (4th) Ice Storm (4th) Otiluke's Resilient Sphere (4th) Shout (4th) Wall of Fire (4th) Wall of Ice (4th) Bigby's Interposing Hand (5th) Cloudkill (5th) Cone of Cold (5th) Dream (5th) Leomund's Lamentable Belaborment (5th) Sending (5th) Wall of Force (5th) Wall of Iron (5th) Wall of Stone (5th) Bigby's Forceful Hand (6th) Chain Lightning (6th) Contingency (6th) Death Fog (6th) Enchant an Item (6th) Guards and Wards (6th) Otiluke's Freezing Sphere (6th) Tenser's Transformation (6th) Bigby's Grasping Hand (7th) Delayed Blast Fireball (7th) Forcecage (7th) Limited Wish (7th) Mordenkainen's Sword (7th) Bigby's Clenched Fist (8th) Binding (8th) Incendiary Cloud (8th) Otiluke's Telekinetic Sphere (8th) Astral Spell (9th) Bigby's Crushing Hand (9th) Energy Drain (9th) Meteor Swarm (9th) Lesser/Greater Divination AnvilX106845 AnvilX106838Lesser/Greater Divination~AnvilXLesser/Greater Divination Cantrip (1st) Detect Magic (1st) Detect Undead (1st) Identify (1st) Read Magic (1st) Detect Evil (2nd) Detect Invisibility (2nd) ESP (2nd) Know Alignment (2nd) Locate Object (2nd) Clairaudience (3rd) Clairvoyance (3rd) Detect Scrying (4th) Magic Mirror (4th) Contact Other Plane (5th) False Vision (5th) Legend Lore (6th) True Seeing (6th) Vision (7th) Screen (8th) Foresight (9th)  Necromancy AnvilX106846 AnvilX106838 Necromancy~AnvilXUNecromancy Cantrip (1st) Chill Touch (1st) Detect Undead (1st) Spectral Hand (2nd) Feign Death (3rd) Hold Undead (3rd) Vampiric Touch (3rd) Contagion (4th) Enervation (4th) Animate Dead (5th) Magic Jar (5th) Summon Shadow (5th) Death Spell (6th) Reincarnation (6th) Control Undead (7th) Finger of Death (7th) Clone (8th) Energy Drain (9th) Priest Spells by Sphere AnvilX106847 AnvilX106782Priest Spells by Sphere~AnvilXTabber AnvilX106848 AnvilX106847Tabber~AnvilXAll AnvilX106849 AnvilX106848All~AnvilX[All Bless (1st) Combine (1st) Detect Evil (1st) Purify Food & Drink (1st) Atonement (5th) Animal AnvilX106850 AnvilX106848Animal~AnvilXAnimal Animal Friendship (1st) Invisibility to Animals (1st) Locate Animals or Plants (1st) Charm Person or Mammal (2nd) Messenger (2nd) Snake Charm (2nd) Speak With Animals (2nd) Hold Animals (2nd) Hold Animals (3rd) Summon Insects (3rd) Animal Summoning I (4th) Call Woodland Beings (4th) Giant Insect (4th) Repel Insects (4th) Animal Growth (5th) Animal Summoning II (5th) Animal Summoning III (6th) Anti-Animal Shell (6th) Creeping Doom (7th) Astral AnvilX106851 AnvilX106848Astral~AnvilX-Astral Plane Shift (5th) Astral Spell (7th) Charm AnvilX106852 AnvilX106848Charm~AnvilXCharm Command (1st) Remove Fear (1st) Enthrall (2nd) Hold Person (2nd) Cloak of Bravery (4th) Free Action (4th) Imbue With Spell Ability (4th) Quest (5th) Confusion (7th) Exaction (7th) Combat AnvilX106853 AnvilX106848Combat~AnvilXCombat Magical Stone (1st) Shillelagh (1st) Chant (2nd) Spiritual Hammer (2nd) Prayer (3rd) Flame Strike (5th) Insect Plague (5th) Holy Word (7th) Creation AnvilX106854 AnvilX106848Creation~AnvilXCreation Create Food & Water (3rd) Animate Object (6th) Blade Barrier (6th) Heroes' Feast (6th) Wall of Thorns (6th) Changestaff (7th) Chariot of Sustarre (7th)  Divination AnvilX106855 AnvilX106848 Divination~AnvilXDivination Detect Magic (1st) Detect Poison (1st) Detect Snares & Pits (1st) Locate Animals or Plants (1st) Augury (2nd) Detect Charm (2nd) Find Traps (2nd) Know Alignment (2nd) Speak With Animals (2nd) Locate Object (3rd) Speak With Dead (3rd) Detect Lie (4th) Divination (4th) Reflecting Pool (4th) Tongues (4th) Commune (5th) Commune With Nature (5th) Magic Font (5th) True Seeing (5th) Find the Path (6th) Speak With Monsters (6th)  Elemental AnvilX106856 AnvilX106848 Elemental~AnvilXElemental Create Water (1st) Dust Devil (2nd) Fire Trap (2nd) Flame Blade (2nd) Heat Metal (2nd) Produce Flame (2nd) Flame Walk (3rd) Meld Into Stone (3rd) Protections From Fire (3rd) Pyrotechnics (3rd) Stone Shape (3rd) Water Breathing (3rd) Water Walk (3rd) Lower Water (4th) Produce Fire (4th) Air Walk (5th) Commune with Nature (5th) Spike Stones (5th) Transmute Rock to Mud (5th) Wall of Fire (5th) Conjure Fire Elemental (6th) Fire Seeds (6th) Part Water (6th) Stone Tell (6th) Transmute Water to Dust (6th) Animate Rock (7th) Chariot of Sustarre (7th) Conjure Earth Elemental (7th) Earthquake (7th) Fire Storm (7th) Transmute Metal to Wood (7th) Wind Walk (7th) Guardian AnvilX106857 AnvilX106848Guardian~AnvilXsGuardian Silence, 15-foot Radius (2nd) Wyvern Watch (2nd) Glyph of Warding (3rd) Blade Barrier (6th) Symbol (7th) Healing AnvilX106858 AnvilX106848Healing~AnvilXHealing Cure Light Wounds (1st) Slow Poison (2nd) Cure Serious Wounds (4th) Neutralize Poison (4th) Cure Critical Wounds (5th) Heal (6th)  Necromantic AnvilX106859 AnvilX106848 Necromantic~AnvilXNecromantic Invisibility to Undead (1st) Aid (2nd) Animate Dead (3rd) Cure Blindness or Deafness (3rd) Cure Disease (3rd) Feign Death (3rd) Negative Plane Protection (3rd) Raise Dead (5th) Regenerate (7th) Reincarnate (7th) Restoration (7th) Resurrection (7th) Plant AnvilX106860 AnvilX106848Plant~AnvilXPlant Entangle (1st) Pass Without Trace (1st) Shillelagh (1st) Barkskin (2nd) Goodberry (2nd) Trip (2nd) Warp Wood (2nd) Plant Growth (3rd) Snare (3rd) Spike Growth (3rd) Tree (3rd) Hallucinatory Forest (4th) Hold Plant (4th) Plant Door (4th) Speak With Plants (4th) Sticks to Snakes (4th) Anti-Plant Shell (5th) Pass Plant (5th) Liveoak (6th) Transport Via Plants (6th) Turn Wood (6th) Wall of Thorns (6th) Changestaff (7th)  Protection AnvilX106861 AnvilX106848 Protection~AnvilXProtection Endure Cold/Endure Heat (1st) Protection From Evil (1st) Sanctuary (1st) Barkskin (2nd) Resist Fire/Resist Cold (2nd) Withdraw (2nd) Dispel Magic (3rd) Magical Vestment (3rd) Negative Plane Protection (3rd) Protection From Fire (3rd) Remove Curse (3rd) Remove Paralysis (3rd) Protection From Evil, 10-foot Radius (4th) Protection From Lightning (4th) Repel Insects (4th) Spell Immunity (4th) Anti-Plant Shell (5th) Dispel Evil (5th) Anti-Animal Shell (6th)  Summoning AnvilX106862 AnvilX106848 Summoning~AnvilX~Summoning Abjure (4th) Animal Summoning I (4th) Call Woodland Beings (4th) Animal Summonings II (5th) Dispel Evil (5th) Aerial Servant (6th) Animal Summoning III (6th) Animate Object (6th) Conjure Animals (6th) Wall of Thorns (6th) Weather Summoning (6th) Word of Recall (6th) Conjure Earth Elemental (7th) Creeping Doom (7th) Exaction (7th) Exaction (7th) Gate (7th) Succor (7th) Sun AnvilX106863 AnvilX106848Sun~AnvilXaSun Light (1st) Continual Light (3rd) Starshine (3rd) Moonbeam (5th) Rainbow (5th) Sunray (7th) Weather AnvilX106864 AnvilX106848Weather~AnvilXWeather Faerie Fire (1st) Obscurement (2nd) Call Lightning (3rd) Control Temperature, 10-foot Radius (4th) Protection From Lightning (4th) Control Winds (5th) Rainbow (5th) Weather Summoning (6th) Control Weather (7th)