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Character Generation/ Rules

The Game Worlds are run consecutively, so what happens in one campaign could effect another’s (If they are in the same Game World). Also, the characters are generated so that they can be transferred from one campaign to another.



2ND Edition

1) Each character gets 80 points to distribute for all attributes, with the exception of the classes: Druid, Paladin and the Ranger.

2) Druid and Paladins get an ?? point base for attributes. Rangers get ??.

3) All classes can be used as per the PHB and all the “Complete” books.

4) The “Combat and Tactics” and “Spells and Magic” can also be used but NOT the “Skills and Powers”. The skills and powers are hard to play over the PC and too many players disagree on its use.

5) Any outside Classes or Races will have to be brought up to the DM, but even though one DM allows it in his game another may not (if you switch campaigns).

6) Characters start out with full Hit Points and full Gold allowed by class.

7) All alignments are allowed. But be warned if you play an evil character in a good party you may suffer the consequences (if it ever comes out).




3rd Edition Generation and Rules
1)Character Generation is done by the point by system, with starting stats and 30 points.

2)Point gains, 2 Options decided by the DM. The character gains 1 point per level or the character gains 1 point per every other level. After 6th level the point gain is as per PHB.