Added advantage: Stone clad- Golems of the earth are exceptionally resilient, they gain one extra health level at character creation.
Added disadvantage: Golems of the earth are heavy and slow to react. They may never learn Celerity beyond intermediate and can not have more than two Quick traits or three Dodge abilities.
Stone Sight: This discipline allows the Golem to see through any object, up to one foot thick, that is primarily composed of minerals (stone, metal, bone, glass, etc.). The golem must be able to touch its face to the object it wishes to see through. The Golem may expend willpower to increase the thickness that he can peer through by one foot per willpower trait.
Steadfast: The Golem may bond the lower half of his body to any surface that is primarily made of earthen materials. By spending a blood point, the Golem becomes almost impossible to move, unless the Golem chooses to move. Anyone attempting to move the Golem must have more Potence than the Golem has Fortitude and Potence combined, and even then, the Golems feet will not be lifted from the ground. Movement while bonded to the ground looks like the earth is pushing the Golem, leaving a trail of churned earth in its wake.
Blood Forge: With this Discipline, the Golem has mastered the raw minerals that are carried within its own vitae. By spending a blood point, the Golem can concentrate the iron and other trace minerals into the form of any simple melee weapon. Removing the weapon from the Golems body is a gruesome act that deals the damage of the chosen weapon as it is pulled from within the Golem. The weapon functions just like any other weapon of its type (including amount of bonus traits, and damage), and is only noticeably different due to its blood red hue.
Body of Clay: By spending 2 blood points, the Golem can mould its body to become stronger or more resilient. The Golem may choose any combination of 4 Physical traits or 2 Health levels (2 Physical traits and 1 Health level, 4 Physical traits, or 2 Health levels). Physical traits may go above the normal generation maximum with the use of this power. This powers effects last for one hour.