Only a few seasons have passed sinc ethe events of Mossflower. Plans drawn up during those terrible times are now being acted upon. Plans for a wonderful safe place where all can live in harmony. The woodlanders are busy building a new home. Everyone is helping. Their haven will be an Abbey, an Abbey known as Redwall.
Creatures from far and wide have been drawn to this community. Among them is a traveller from the north. She is Trimp the Rover, a young hedgehog maid. As the workers sing songs, using the rythm to bring together their efforts of pulling and lifting, Trimp joins them. She shares a half-remembered ballad recounting the adventures of a brave warrior mouse. His name? Luke!
Martin, a warrior mouse now in his middle seasons, is stunned to hear this song of his long lost father. He wishes to know more. But the traveller can tell him nothing more. So Martin and his friends Gnoff and Dinny set off with Trimp to return to the Northland shore, and seek the truth of the father he barely knew.
"A floodtide of memories poured in on Martin's senses. Every rock, even the wind-driven sand drifts, looked familiar to him. Turning to his tired companions, the warrior spoke in a horse whisper. "I was born here; I know this place."
Martin encounters friends and enemies, old and new. There is Folgrim, the mad otter, and his brother the Chieftain, Tungro. There are GUOSIM shrews aplenty, and little Chugger. There are battles with Flitchayes and the dreaded Painted Ones.
At long last, the adventures discover a clue, an extraordinary shipwreck. It is a ship known as Arfship, and it is home to three ancient, veteran warriors. In their possession is a dusty old volume. It is the ship's log of the good ship Sayna. In it is chronicled the dramantic account of Luke's pursuit of his hated enemy, the pirate stoat, Vilu Daskar, to avenge the murder of his beloved wife.
Luke and his companions sail the Sayna, a tiny frail vessel, in an epic voyage in pursuit of the slavers who plow through the oceans in their monstrous ship, the Goreleech. This ship and it's pirate captain drive fear to the ends of the earth, as they plunder far flung tropic isles. The ship, it's decks often awash in blood, becomes simply known as the Redship.
In this tale the stories of father and son are interwoven. Many of the mysteries of the Abbey's early years unfold.
"Every true Redwaller will want to sign on for this adventure!" - Dave Lindsay Redwall Web Master