The Inn of the Rumbling Zakami
  The light cream primary color of the walls bring out the vastness of this
room, and the various metallic colored glints are highlighted further by the
metals used about the various windows, archways, and doorway leading back
into the street.  Additionally painted about the various wall and door
borders is a thick and colorful pattern of deep maroon, green, blue, and
purple.  The gentle scents of desert blossoms including chrysanthemum,
chamomile, jasmine, rose, papyrus blossom, and lotus blend and waft through
the area.  Small silken arrangements of these flowers infused with oil are
made upon the wooden round tables, in the traditional style.  The tables are
arranged with four chairs each, about a rectangular stage area on the
western side of the northern wall.  An iron bin rests near the edge of the
stage.  Various paintings depicting Zhensh landscapes are hung on the wall
along with a handful of other objects, including weapons.  A brightly
painted sign is posted on the southern wall.   
Obvious exits: e w nw sw(closed)
(Charmed) A Taslamaran courser is here mounted by you.
A air elemental silently awaits a command.
A sickly male centaur is here.
A golden-furred male lion is here, confidence in his step.
A pessimistic male half-elf is resting here.
A centaur cityguard of Nerina wanders around keeping the order.
The innkeeper is here, cleaning a table.

[HP: 78%] [ME:100%] [PE: 53%] 5pm 
>
A pessimistic male half-elf stops resting, and clambers to his feet.

[HP: 78%] [ME:100%] [PE: 53%] 5pm 
>You are carrying:
( 6) a grooved knife (superb)
( 2) a blue-steel cutlass (brand new)

[HP: 78%] [ME:100%] [PE: 53%] 5pm 
>You put a grooved knife in an iron bin.
You put a grooved knife in an iron bin.
You put a grooved knife in an iron bin.
You put a grooved knife in an iron bin.
You put a grooved knife in an iron bin.
You put a grooved knife in an iron bin.
You put a blue-steel cutlass in an iron bin.
You put a blue-steel cutlass in an iron bin.

[HP: 78%] [ME:100%] [PE: 53%] 5pm 
>You ride a Taslamaran courser east.

Tenkawa Road
  The tightly-packed sandstone bricks forming the base of this broad street
have been purposefully concaved to faciliate drainage into the iron grates
placed intermittently in its center, yet the change in slope is so
tastefully modest that it only serves to broaden the appearance of this
already-wide passage.  An elevated wooden boardwalk parallels each side,
allowing access to the structures found there.  
   It's clear, very hot, and there is absolutely no wind.  
Obvious exits: n e(closed) s w
(Charmed) A Taslamaran courser is here mounted by you.
A woman with a dusky complexion is here, treading lightly and gracefully.

[HP: 78%] [ME:100%] [PE: 53%] 5pm 
>A pessimistic male half-elf walks in from the west.
A sickly male centaur walks in from the west.

[HP: 78%] [ME:100%] [PE: 53%] 5pm 
>
A dusky female human quickly averts her gaze from you, dipping in a curtsey.

[HP: 78%] [ME:100%] [PE: 53%] 5pm 
>You ride a Taslamaran courser north.

Tenkawa Road
  The tightly-packed sandstone bricks forming the base of this broad street
have been purposefully concaved to facilitate drainage into the iron grates
placed intermittently in its center, yet the change in slope is so
tastefully modest that it only serves to broaden the appearance of this
already-wide passage.  An elevated wooden boardwalk parallels each side,
allowing access to the structures found there.  
   It's clear, very hot, and there is absolutely no wind.  
Obvious exits: n e(closed) s w
(Charmed) A Taslamaran courser is here mounted by you.

[HP: 78%] [ME:100%] [PE: 53%] 5pm 
>You ride a Taslamaran courser north.

Intersection
  The two streets intersecting at this point are formed with tightly-packed
sandstone bricks, concaved to faciliate drainage into the iron grates placed
closely around the tall, slender fountain in the center here.  The wide
street opening to the south leads to a large commercial area and the center
plaza of the city, while the open areas to the east and west follow the
interior city wall.  
   It's clear, very hot, and there is absolutely no wind.  
Obvious exits: n e s w
     This tall, slender fountain is the centerpiece of the intersection.
(Charmed) A Taslamaran courser is here mounted by you.
An armored male dwarf is here, standing guard.

[HP: 78%] [ME:100%] [PE: 53%] 5pm 
>You ride a Taslamaran courser north.

Northern Gate of Nerina
  A towering, stone gatehouse dwarfs the road passing through, with all the
terrible grandeur of a structure designed purely for raining death upon
those who might stand beneath it.  A thick, steel portcullis hangs suspended
from the structure to be lowered from above as the occasion warrants it.  A
large, stone pillar sits prominently just outside the city wall, freely
accessable to any passerby who might happen to be passing by.  A small
cactus blooms in front of the pillar.  
   It's clear, very hot, and there is absolutely no wind.  
Obvious exits: n(murder hole) e(murder hole) s w(murder hole) nw(murder
hole) ne(murder hole) road 
     The road leads off north, away from Nerina.
(Charmed) A Taslamaran courser is here mounted by you.
An armored male dwarf is here, standing guard.

[HP: 78%] [ME:100%] [PE: 53%] 5pm 
>A Taslamaran courser leaves the city of Nerina.

North Gate of Nerina
            You stand a ways away from the northern gate of Nerina.  You
   yy|ph   see a pair of guards at the gate itself, but they look like
   yp*hh   they're more decoration than actual guards.  You wonder if they
   -# h?   could actually protect the city if it ever came down to it.  
           It's clear, very hot, and there is absolutely no wind.  
Obvious exits: n e s w nw ne sw se gate
     The northern gate of Nerina.
(Charmed) A Taslamaran courser is here mounted by you.

[HP: 78%] [ME:100%] [PE: 53%] 5pm 
>You ride a Taslamaran courser northeast.

Plains
            You find yourself in the middle of amber waves of grain and
   r|hhr   long grass.  Tufts of thicker vegetation are sparse across the
   y|*hh   landscape.  It's clear, very hot, and there is absolutely no
   p#hh?   wind.  
           
Obvious exits: n e s w nw ne sw se
(Charmed) A Taslamaran courser is here mounted by you.

[HP: 78%] [ME:100%] [PE: 52%] 5pm 
>You ride a Taslamaran courser northeast.

The Nerinan hills
            You walk about atop the rolling hills north of the Tarim
   =rrff   River.  You can see the land beyond the river is quite
   |h*rr   treacherous and mountainous, making it the great northern barrier
   |phh^   sealing Zhenshi from the rest of the world.  It's clear, very
           hot, and there is absolutely no wind.  
Obvious exits: n e s w nw ne sw se
(Charmed) A Taslamaran courser is here mounted by you.
A sheep is here with an old injury.
A wild zakami beastie is here, stalking livestock.
You dodge the wild zakami beastie's attack.

[HP: 78%] [ME:100%] [PE: 51%] 5pm 
>
The wild zakami beastie misses you.
The wild zakami beastie misses you.
You miss the wild zakami beastie.
You pierce at the wild zakami beastie's chest, causing a gaping wound!
You slice the wild zakami beastie's head, tearing open a bleeding wound!
A Taslamaran courser misses the wild zakami beastie.
Overall, the wild zakami beastie has quite a few wounds.

[HP: 78%] [ME:100%] [PE: 51%] 5pm 
>Coins carried: 7 obsidian, 5 platinum, 6 gold, 7 silver, 4 copper.
You are over two-thirds of the way to the next level.
You have only recently discovered this area.

[HP: 78%] [ME:100%] [PE: 51%] 5pm 
>
The wild zakami beastie misses you.
The wild zakami beastie misses you.
The wild zakami beastie leaps over a Taslamaran courser's attempted trip!
A Taslamaran courser bites at the wild zakami beastie's chest, ripping open its stomach!
You strike suddenly, slicing at the wild zakami beastie's chest!  Some GUTS fall!
You pierce at the wild zakami beastie's chest HARD, piercing its ribs!
You slice the wild zakami beastie's chest HARD, shattering its ribs!
Overall, the wild zakami beastie looks pretty hurt.

[HP: 78%] [ME:100%] [PE: 51%] 5pm 
>
The wild zakami beastie misses you.
The wild zakami beastie misses you.
A Taslamaran courser bites at the wild zakami beastie's left hand, ripping a small wound.
A Taslamaran courser bites at the wild zakami beastie's chest HARD, piercing through its ribs!
You slice the wild zakami beastie's chest HARD, shattering its ribs!
You miss the wild zakami beastie.
Overall, the wild zakami beastie is in awful condition.

[HP: 78%] [ME:100%] [PE: 50%] 5pm 
>
You dodge the wild zakami beastie's attack.
The wild zakami beastie misses you.
A Taslamaran courser's kick misses the wild zakami beastie.
A Taslamaran courser misses the wild zakami beastie.
A Taslamaran courser bites at the wild zakami beastie's left wrist, causing a big gash.
You slice the wild zakami beastie's chest HARD, shattering its ribs!
The wild zakami beastie is stunned, but will probably recover.

[HP: 78%] [ME:100%] [PE: 50%] 5pm 
>
The Nerinan hills
            You walk about atop the rolling hills north of the Tarim
   =rrff   River.  You can see the land beyond the river is quite
   |h*rr   treacherous and mountainous, making it the great northern barrier
   |phh^   sealing Zhenshi from the rest of the world.  It's clear, very
           hot, and there is absolutely no wind.  
Obvious exits: n e s w nw ne sw se
(Charmed) A Taslamaran courser is here mounted by you.
A sheep is here with an old injury.
The wild zakami beastie is lying here stunned.

[HP: 78%] [ME:100%] [PE: 50%] 5pm 
>You will fight to kill.

[HP: 78%] [ME:100%] [PE: 50%] 5pm 
>You slice the wild zakami beastie's chest.  The wild zakami beastie falls on its knees and collapses.
The wild zakami beastie is DEAD!!
The wild zakami beastie's foot is skillfully severed from its leg.
You get 2 silver coins from a corpse of the wild zakami beastie.
You get 8 copper coins from a corpse of the wild zakami beastie.
You junk a corpse of the wild zakami beastie.
Just keep it all.

[HP: 78%] [ME:100%] [PE: 50%] 5pm 
>You ride a Taslamaran courser northeast.

Forest
            You are in a lightly wooded forest.  Much of the sky is still
   ^^rfF   visible through the canopy's open gaps.  It's clear, very hot,
   rr*ff   and there is absolutely no wind.  
   hhrr^   
           
Obvious exits: n e s w nw ne sw se
     A small white pinecone is lying here.
(200) A wooden siege bolt with a sharp diamond head lies here.
(Charmed) A Taslamaran courser is here mounted by you.
A mighty trinoceros stands here, pawing at the ground.
Rychal is resting here.

[HP: 78%] [ME:100%] [PE: 49%] 5pm 
>You dismount from a Taslamaran courser.

[HP: 78%] [ME:100%] [PE: 49%] 5pm 
>You bow before her.

[HP: 78%] [ME:100%] [PE: 49%] 5pm 
>You ask to Rychal 'How much?'

[HP: 78%] [ME:100%] [PE: 49%] 5pm 
>
Rychal says 'Hmm, a platinum will do.'

[HP: 78%] [ME:100%] [PE: 49%] 5pm 
>You ask to Rychal 'Really?'

[HP: 78%] [ME:100%] [PE: 49%] 5pm 
>
Rychal nods.

[HP: 78%] [ME:100%] [PE: 49%] 6pm 
>
The arid wind brings no relief.   
The wind begins to blow from the northeast.

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>
Rychal says 'Its not much of a burden.'

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>You exclaim to Rychal 'Vefja charged me two obsidians for two hundred!'

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>
Fendrich von Schrass walks in from the south.

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>
Forest
            You are in a lightly wooded forest.  Much of the sky is still
    ^rf    visible through the canopy's open gaps.  It's clear, very hot,
    r*f    and calm.  
    hrr    
           
Obvious exits: n e s w nw ne sw se
     A small white pinecone is lying here.
(200) A wooden siege bolt with a sharp diamond head lies here.
A sinuous male human is here, eyes slightly narrowed.
(Charmed) A Taslamaran courser is here, chewing impatiently on his bit.
A mighty trinoceros stands here, pawing at the ground.
Rychal is resting here.

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>
Group: Kalefan's Party
(11:F1)  [     Kalefan]   (12:F2)  [a Taslamaran]   (13:F3)  [------------]   
(21:M1)  [------------]   (22:M2)  [------------]   (23:M3)  [------------]   
(31:B1)  [------------]   (32:B2)  [------------]   (33:B3)  [------------]   
Characters                 Rank    Pos    In room  Follow    HP    ME    PE  
Kalefan                    Leader  11:F1  Yes      No       82%  100%   62%
A Taslamaran courser       Member  12:F2  Yes      Yes     100%  100%   58%

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>
A beastly male dwarf walks in from the south.
A bulky male dwarf walks in from the south.

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>You move yourself to position (22:M2).

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>
Forest
            You are in a lightly wooded forest.  Much of the sky is still
    ^rf    visible through the canopy's open gaps.  It's clear, very hot,
    r*f    and calm.  
    hrr    
           
Obvious exits: n e s w nw ne sw se
     A small white pinecone is lying here.
(200) A wooden siege bolt with a sharp diamond head lies here.
A bulky male dwarf is here, feet placed firmly apart in fight position.
A beastly looking dwarf is here, hands folded across his chest.
A sinuous male human is here, eyes slightly narrowed.
(Charmed) A Taslamaran courser is here, chewing impatiently on his bit.
A mighty trinoceros stands here, pawing at the ground.
Rychal is resting here.

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>
Rychal says to you 'Hes taking my business, it seems.'

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>
Rychal says to you 'I'll watch out for him...'

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>You say to Rychal 'Hm? '

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>You say to Rychal 'Oh Vefja? Yes.'

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>You are carrying:
     8 copper coins
     2 silver coins

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>
Rychal says 'This man you speak of...'

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>
[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>
Forest
            You are in a lightly wooded forest.  Much of the sky is still
    ^rf    visible through the canopy's open gaps.  It's clear, very hot,
    r*f    and calm.  
    hrr    
           
Obvious exits: n e s w nw ne sw se
     A small white pinecone is lying here.
(200) A wooden siege bolt with a sharp diamond head lies here.
A bulky male dwarf is here, feet placed firmly apart in fight position.
A beastly looking dwarf is here, hands folded across his chest.
A sinuous male human is here, eyes slightly narrowed.
(Charmed) A Taslamaran courser is here, chewing impatiently on his bit.
A mighty trinoceros stands here, pawing at the ground.
Rychal is resting here.

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>
Rychal says 'I will have to do something about that.'

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>You chuckle.

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>You say to Rychal 'Be wary indeed.'

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>
[Dwa ---] Estobar Stonehammer Knight Protector of Morea
[--- ---] Xaaln.
[--- ---] Quinn Vemschal. Humble Priest and Grassdancer.
[--- ---] Thoril Glimmergaunt Drinker of drinks lorer of lore.
[Gno ---] Reznor.
[HEl ---] Azaemon Soreya. Swordsman of Freedom. Talon Commander.
[--- ---] Annatiel DeFallon
[--- ---] Vathreon.
[--- ---] Maena Alexis-Elementalist of the Elemental Consciousness
[--- ---] Bryn - Wandering Young Sorceress
[--- ---] Xyne, Extra-fancy Sausage Spirit
[Gno ---] Ceciro High Ordinator, Commander of Morea
[Gri Brb] Tagg - Talon Lieutenant
[--- ---] Kimbry Auric, Incantatrix
[PAR ---] Tressa - Skillful Swordswoman
[HEl Swa] [None] Kalefan Moraevin - Artist of Swordplay
[--- ---] Gienah - Apostle of Anguish
[--- ---] Radek.
[--- ---] Dalibura.
[--- ---] Jhatan.
[--- ---] Kaphiri.
[--- ---] Domko, Khaghan
[--- ---] Quindok.
[--- ---] Aalu.
[--- ---] Maodu Nu - Young Scout of the Desert
[Hum ---] Rychal - Nomadic Tracker, Huntress.
[--- ---] Ulisea - M.A.G.E. Priestess

Players found: 27

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>
Rychal says 'I'm serious.'

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>You smile at her.

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>
Forest
            You are in a lightly wooded forest.  Much of the sky is still
    ^rf    visible through the canopy's open gaps.  It's clear, very hot,
    r*f    and calm.  
    hrr    
           
Obvious exits: n e s w nw ne sw se
     A small white pinecone is lying here.
(200) A wooden siege bolt with a sharp diamond head lies here.
A bulky male dwarf is here, feet placed firmly apart in fight position.
A beastly looking dwarf is here, hands folded across his chest.
A sinuous male human is here, eyes slightly narrowed.
(Charmed) A Taslamaran courser is here, chewing impatiently on his bit.
A mighty trinoceros stands here, pawing at the ground.
Rychal is resting here.

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>You get a single gold coin from a friar's robe.
You get 7 silver coins from a friar's robe.
You get 7 copper coins from a friar's robe.
You get 37 platinum coins from a friar's robe.
You get 340 gold coins from a friar's robe.
You get 409 silver coins from a friar's robe.
You get 407 copper coins from a friar's robe.

[HP: 82%] [ME:100%] [PE: 62%] 6pm 
>You give Rychal some money.

[HP: 82%] [ME:100%] [PE: 62%] 7pm 
>You put 422 copper coins in a friar's robe.
You put 418 silver coins in a friar's robe.
You put 341 gold coins in a friar's robe.
You put 27 platinum coins in a friar's robe.

[HP: 82%] [ME:100%] [PE: 62%] 7pm 
>
Rychal says 'Come to me for this kind of stuff.'

[HP: 82%] [ME:100%] [PE: 62%] 7pm 
>You say to Rychal 'At least take one obsidian.'
Your pulse slows to normal.
It's hot out here.

[HP: 86%] [ME:100%] [PE: 75%] 7pm 
>You smile at her.

[HP: 86%] [ME:100%] [PE: 75%] 7pm 
>
Rychal says 'He doesn't deserve your time.'

[HP: 86%] [ME:100%] [PE: 75%] 7pm 
>
Rychal puts 10 platinum coins in a robe bearing elemental designs.

[HP: 86%] [ME:100%] [PE: 75%] 7pm 
>
Rychal says 'If you insist.'

[HP: 86%] [ME:100%] [PE: 75%] 7pm 
>You ask to Rychal 'May I take the bolts?'

[HP: 86%] [ME:100%] [PE: 75%] 7pm 
>You are carrying:
     Nothing.

[HP: 86%] [ME:100%] [PE: 75%] 7pm 
>You get a deep green knapsack from a friar's robe.

[HP: 86%] [ME:100%] [PE: 75%] 7pm 
>A deep green knapsack contains:
( 2) a diamond siege bolt (very good)
( 7) a diamond siege bolt (good)
     a diamond siege bolt (fair)

[HP: 86%] [ME:100%] [PE: 75%] 7pm 
>
Rychal nods.
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