Site hosted by Angelfire.com: Build your free website today!

Ajaban Gifts and Rites

UNDER CONSTRUCTION!!! Send me any ideas you have for gifts!! ANY AND ALL!!!
GIFTS: Any of the common or breed gifts listed in the Bastet books, and the Tribal gifts listed below.
NEW From Friends!!! The Rite of Nyesha

Basically, it produces rain. The better your roll, the better the effects. Example 1 suc: short misting, 2suc: medium drizzle, 3suc:medium rain, 4sec:long rain, 5sec:long thunderstorm, etc. The temperature and season affects the difficulty, also. I haven't gotten it all worked out yet.

~Nyota {Wod Nyota@aol.com}


Sweet Hunter’s Smile (Level One)- as the level one Homid gift. With a charming look, the werehyena wins his target over; if that look shifts into a snarl or a stare, the victim feels uneasy and may back away, intimidated.
SYSTEM- By rolling Manipulation + Primal Urge, the Ajaba adds a die to all subsequent Social rolls for the remainder of the scene. This only works on one target at a time. Difficulty is the subjects willpower if she’s hostile to the werehyena, 6 in most situations, and 4 if she’s already inclined to like or fear him. At the storyteller’s option, the player may add two dice if he scores four successes or more.
Crushing Jaws (Level two)- By invoking this gift an snapping her jaws shut on prey, the Ajaba gets a solid hold that lasts until either the bone shatters, or the hyena lets loose or dies. The spirit of Mother Sirraca teaches this gift to her remaining children, who consider it a birthright. By using this Gift as a group, several Ajaba can shred the mightiest opponent.
SYSTEM- The hyena makes a Strength + Brawl roll (difficulty 6) to get a firm grip, then spends a point of Willpower. Each turn, the Ajaba inflicts an additional health levels’ worth of aggravated damage as her teeth mash the bone to marrow and splinters (Strength + 4 damage on the second round, + 5 on the third, and so on...). The target cannot escape this grip until he kills the hyena herself; her grip places her within easy reach (reducing his Dexterity + Brawl difficulty by 2), but prevents him from escaping.
Laughter of the Soul (Level Three)- The hyena’s barking chuckle is unsettling under the best circumstances; augmented by this Gift, it becomes a maddening threat. Normal humans and animals panic at the sound of this echoing Laughter; even supernatural creatures have been driven off in fear. An Epiphling of Fear teaches this Gift to the hyena folk for a little extra lip service.
SYSTEM- To activate the Gift, the Ajaba simply has to laugh. The Ajaba’s player rolls her Manipulation + Expression or Intimidation (whichever is higher) against the victim’s Willpower, each success makes the panic more profound: One success makes the target uneasy, while three sets her shivering uncontrollable and five sends her screaming into the night. A Garou or Vampire must check for frenzy if the Ajaba rolls three successes or more, and the results should send him into a fox frenzy until the Laughter ends. Only by spending Willpower can he keep his self-control, and even then, the chuckling disturbs him badly.
Shatter Bone (Level Three)- As the Level Three Ahroun Gift. Victims with twisted arms or crushed legs are much easier prey. The Ajaba with this Gift can destroy bone with a single punch, regardless of the damage inflicted by the blow. The Spirit of Father Seb-at-Al teaches this gift to Ajaba.
SYSTEM: Before striking an opponent, the Ajaba must spend a Willpower point and a Rage point. The Ajaba must target a specific limb, which increases the attack’s difficulty. (A chart will soon be below) The player must score at least three successes. Also, he must spend the Willpower and Rage even if the blow does not connect or he scores less than three successes. The successful use of this Gift crushes whatever bone structure lies beneath the targeted flesh and causes a number of Health Levels of damage equal to the number of successes in the attack roll -3. Broken arms or legs subsequently handicap an opponent in open combat. Broken ribs hinder movment and can possibly puncture a lung. A fractured skull renders the victim uncontious in most cases. A broken spine causes paralysis. This attack is unsoakable but does not cause aggravated wounds.

Email: werehyena@aol.com