Ajaban Gifts and Rites
UNDER CONSTRUCTION!!!
Send me any ideas you have for gifts!! ANY AND ALL!!!
GIFTS: Any of the common or breed gifts listed in the Bastet books, and the Tribal gifts listed below.
NEW From Friends!!!
The Rite of Nyesha
Basically, it produces rain. The better your roll, the better the effects. Example 1 suc: short misting, 2suc: medium drizzle, 3suc:medium rain, 4sec:long rain, 5sec:long thunderstorm, etc. The temperature and season affects the difficulty, also. I haven't gotten it all worked out yet.
~Nyota {Wod Nyota@aol.com}
Sweet Hunter’s Smile (Level One)- as the level one Homid gift. With a charming
look, the werehyena wins his target over; if that look shifts into a snarl or a stare, the
victim feels uneasy and may back away, intimidated.
SYSTEM- By rolling Manipulation + Primal Urge, the Ajaba adds a die to all subsequent
Social rolls for the remainder of the scene. This only works on one target at a time.
Difficulty is the subjects willpower if she’s hostile to the werehyena, 6 in most situations,
and 4 if she’s already inclined to like or fear him. At the storyteller’s option, the player
may add two dice if he scores four successes or more.
Crushing Jaws (Level two)- By invoking this gift an snapping her jaws shut on
prey, the Ajaba gets a solid hold that lasts until either the bone shatters, or the hyena lets
loose or dies. The spirit of Mother Sirraca teaches this gift to her remaining children,
who consider it a birthright. By using this Gift as a group, several Ajaba can shred the
mightiest opponent.
SYSTEM- The hyena makes a Strength + Brawl roll (difficulty 6) to get a firm grip, then
spends a point of Willpower. Each turn, the Ajaba inflicts an additional health levels’
worth of aggravated damage as her teeth mash the bone to marrow and splinters (Strength
+ 4 damage on the second round, + 5 on the third, and so on...). The target cannot escape
this grip until he kills the hyena herself; her grip places her within easy reach (reducing
his Dexterity + Brawl difficulty by 2), but prevents him from escaping.
Laughter of the Soul (Level Three)- The hyena’s barking chuckle is unsettling
under the best circumstances; augmented by this Gift, it becomes a maddening threat.
Normal humans and animals panic at the sound of this echoing Laughter; even
supernatural creatures have been driven off in fear. An Epiphling of Fear teaches this Gift
to the hyena folk for a little extra lip service.
SYSTEM- To activate the Gift, the Ajaba simply has to laugh. The Ajaba’s player rolls
her Manipulation + Expression or Intimidation (whichever is higher) against the victim’s
Willpower, each success makes the panic more profound: One success makes the target
uneasy, while three sets her shivering uncontrollable and five sends her screaming into
the night. A Garou or Vampire must check for frenzy if the Ajaba rolls three successes or
more, and the results should send him into a fox frenzy until the Laughter ends. Only by
spending Willpower can he keep his self-control, and even then, the chuckling disturbs
him badly.
Shatter Bone (Level Three)- As the Level Three Ahroun Gift. Victims with
twisted arms or crushed legs are much easier prey. The Ajaba with this Gift can destroy
bone with a single punch, regardless of the damage inflicted by the blow. The Spirit of
Father Seb-at-Al teaches this gift to Ajaba.
SYSTEM: Before striking an opponent, the Ajaba must spend a Willpower point and a
Rage point. The Ajaba must target a specific limb, which increases the attack’s difficulty. (A chart will soon be below)
The player must score at least three successes. Also, he must spend the Willpower and
Rage even if the blow does not connect or he scores less than three successes. The
successful use of this Gift crushes whatever bone structure lies beneath the targeted flesh
and causes a number of Health Levels of damage equal to the number of successes in the
attack roll -3. Broken arms or legs subsequently handicap an opponent in open combat.
Broken ribs hinder movment and can possibly puncture a lung.
A fractured skull renders the victim uncontious in most cases. A broken spine causes paralysis.
This attack is unsoakable but does not cause aggravated wounds.
- Skull
- +3
- Stamina roll (difficulty 8) to stay conscious
- Arm
- +2
- Dexterity roll to hold items;
target cannot use broken limb to attack
- Leg
- +1
- Dexterity roll to remain standing;
target cannot run or attack with
broken limb.
- Rib
- +2
- Stamina roll (difficulty 6) to avoid
puncturing a lung.
- Spine
- +3
- Must attack target from the rear;
target remains paralyzed until this
wound heals.
Email: werehyena@aol.com