Electro
Maxwell Dillon
F) Gd10
A) Ex20
S) Ex20
E) Am50
R) Gd10
I) Ex20
P) Ty6
Health: 100 Karma: 36
Resources: Ty Pop: -15
Known Powers:
Electrical Generation: Electro has the ability to generate and channel huge
amounts of electrical and electrostatic energy, with Am ability. He uses
these abilities in a number of ways, including:
-Electro-Bolts: In energy, 5 areas, and +1CS to hit.
-Electrical Shock (on touch): Mn damage, knocking out his opponent for 1-10 rounds unless the opponent makes an Endurance FEAT against Mn intensity. Electro must successfully grapple his
opponent before he may use this ability.
-Ride lines of Electro-Magnetic potential (areas where there is
electricity coursing nearby, like powerlines and wiring within buildings): Mn ground speed.
-Electro can override electrical systems with Am ability and shut down
computers or electrically powered robots. Robots with an Endurance stat
may make an Endurance FEAT to avoid this reprogramming.
Talents: Electronics, Crime
Contacts: Sinister Six
Electro in his old costume