Hornet
Eddie McDonough
F) Gd10/Pr4
A) Ex20/Ty6
S) Rm30/Pr4
E) Rm30/Ty6
R) Ex20
I) Ty6
P) Ty6
Health: 90/20 Karma: 32
Resources:Pr Pop: 6
Known Powers:
Battle Suit: All of Hornet's physical attributes and powers come from his
powered battlesuit. The suit's abilites include:
-Body Armor: Ex vs. physical and energy based attacks.
-Protected Senses: Ex vs. Blinding attacks including, blinding flashes, smoke and
poison or acid that may be hurled at Hornet.
-Alter Ego: The Hornet armor provides a means of augmenting the user's
physical attributes, and even overcoming physical handicaps involving the
motor activity of the limbs.
-Flight: Rm airspeed, 15 areas/round. The armor is
capable of carrying an additional 200 lbs before it begins to slow. Hornet's
wings keep the armor airborne and stabilized. They are also used to steer in
flight.
-Hornet's Sting:
These include:
>>Electro Stings: Rm electric, 3 areas
>>Lasers: Ex energy, 2 areas
Limitations: Eddie's right hand is crippled with palsy and is ineffective for any complex
tasks.
Talents: Student, Repair/Tinkering
Contacts: Slingers