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Hornet

Hornet

Eddie McDonough

F) Gd10/Pr4
A) Ex20/Ty6
S) Rm30/Pr4
E) Rm30/Ty6
R) Ex20
I) Ty6
P) Ty6

Health: 90/20 Karma: 32
Resources:Pr Pop: 6

Known Powers:
Battle Suit: All of Hornet's physical attributes and powers come from his powered battlesuit. The suit's abilites include:
-Body Armor: Ex vs. physical and energy based attacks.
-Protected Senses: Ex vs. Blinding attacks including, blinding flashes, smoke and poison or acid that may be hurled at Hornet.
-Alter Ego: The Hornet armor provides a means of augmenting the user's physical attributes, and even overcoming physical handicaps involving the motor activity of the limbs.
-Flight: Rm airspeed, 15 areas/round. The armor is capable of carrying an additional 200 lbs before it begins to slow. Hornet's wings keep the armor airborne and stabilized. They are also used to steer in flight.
-Hornet's Sting:
These include:
>>Electro Stings: Rm electric, 3 areas
>>Lasers: Ex energy, 2 areas

Limitations: Eddie's right hand is crippled with palsy and is ineffective for any complex tasks.

Talents: Student, Repair/Tinkering

Contacts: Slingers