Hydro Man
Morris Bench
F) Ex20
A) Gd10
S) Rm30
E) Mn75
R) Ty6
I) Gd10
P) Rm30
Health: 135 Karma: 46
Resources: Pr Pop: -4
Known Powers:
Water Transformation: He can transform any or all of his body into a coherent watery mass which cannot be killed by transformation into vapor. He has developed the following power stunts:
-Firing jets of water which do Ex damage at 3 areas range.
-Am body armor vs. physical attacks.
-shoot himself 3 areas and then reform.
-absorb ordinary water to heal himself for 1 point per gallon.
Weaknesses: double damage from heat and energy attacks and he can be absorbed by sponges (1-4 points of damage per round).
If Hydro-Man comes into contact with the Sandman, both their bodies are automatically fused into a single imbecillic creature of wet sand. Each man must make a Rm psyche FEAT to regain their individual form.
Talents: Seamanship, petty criminal
Contacts: Sinister Syndicate