Ricochet
Johnny Gallo
F) Gd10
A) In40
S) Ty6
E) Rm30
R) Ty6
I) Ex20
P) Gd10
Health: 86 Karma: 36
Resources: TY Pop: 6
Known Powers:
Hyper-Leaping: Am, able to jump across distances of 75
feet. He is also able to jump down 100 feet with no ill effects.
Heightened senses: Another of Ricochet's mutant abilities is his ability to
detect the presence of other beings that he might not see of hear otherwise
(such as behind him or invisible). This power acts as a form of danger sense,
but is different as a danger sense (like Spider-Man's spider sense), usually
only warns when there is actual danger. Ricochet's senses warn him even
when there isn't. Such as when Spider-Man tried to appoach him on top of a
bus. Spidey meant no harm yet Gallo's senses kicked in anyway. The range
of this power is close, between 20-25 feet.
Equipment:
Stun Discs:(x8) Rm material, Gd blunt, 2 areas, He is able to throw them with Am agility. Can stun or
slam an opponent as if they were thrown by someone with Rm strength. Ricochet has established a couple of power stunts with his disks. These include:
-Multiple attacks: With a successful called shot in a tight enclosed area,
Ricochet can hit an opponent more than once. On a yellow FEAT, the
opponent is hit twice; on a red FEAT, the opponent is hit three times.
-Targeting: When Ricochet must hit a target in an enclosed area (such as a
control room), he can spend 20 Karma and heave his disk with all his might.
The disk will bounce around an enclosed area (3 bounces/round) until the
target is hit. The bouncing will continue from one round until the next until
the target is hit (red FEAT) a separate dice roll is made for each bounce until
the target is hit.
Talents: Thrown Weapons (+1CS), Leadership, Student, Acrobatics (+1CS to
dodging)
Contacts: Slingers