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The Sentinels

Sentinels

F) Rm30
A) Ex20
S) Am50
E) Sh-X150
R) Gd10
I) Gd10
P) Pr4

Health: 250 Karma: N/A
Resources: N/A Pop: N/A

Known Powers:
Robotic Construction: The Sentinels are robots, and as such have a number of special abilities:
-Immunity to poison, disease, and gas.
-Invulnerability to mental attacks such as mind control and mind reading (Telepathic force bolts and other such attacks function normally.)
-Sentinels do not need to breathe, and as such are unharmed by the effects of outer space and being underwater.
-Sentinels are 20' tall and have a + 2CS chance of hitting.
-Sentinels are made of Rm strength material. This provides them with Rm protection vs. Physical and Energy attacks.
-Sentinels at this stage do not generate or spend Karma.
Weapons Systems: The Sentinels have a variety of weapons-systems, fired from their hands or eyes. These include:
-Variable Energy Beams: Sentinels have plasma beams, electron beams, and heat rays with which they can inflict either energy or force damage at the In level of ability, with 2 area range. These were mounted in both the hands and eyes.
-Gas Jets: Mounted in the palms, these jets emit knockout gas of Rm intensity up to 2 areas away.
-Grappling Cables: Issuing from the wrists, these cables are of Rm material strength and grab targets with Am ability.
Mutant Detection: The Sentinels can scan all living beings within two miles and determine if a mutant is within that area and using its mutant abilities.
Flight: Ex airspeed
Learning Program: This program allows the Sentinel to gain a +1CS against an opponent in all FEATs after fighting that opponent for 3 rounds. Further, the information is relayed back to central computers, such that other Sentinels are aware of it and gain the CS in future battles. By researching the gathered data, the scientists at Shaw industries can manufacture specific countermeasures which can be installed in modified Sentinels (removing some other weapon system) for attacking that particular mutant. Modification takes about a week, and can produce mechanical countermeasures of no greater than Mn strength.
Invisibility: Ex rank against normal vision and radar. Achieved by camouflaging liquid crystal implants and stealth ECM technology.

Talents: None

Contacts: Sentinels