Super-Skrull
Kl'rt
F) Rm30
A) Ex20
S) Am50
E) Am50
R) Ex20
I) Gd10
P) Ex20
Health:150 Karma:50
Resources:Un Pop:0
Known Powers:
Shape-Shifting: Un
Elongation: Un
Fire Generation: Mn
Fire Control: Mn
Rocket Flight: In
Armor Skin: Rm, by mimicking the Thing's hide, he gains In armor
Invisibility: Ex
Power Selection: A maximum of 3 powers can be used during a turn.
Talents: Martial Arts C,E, Skrull or Kree weaponry, Espionage, Astronavigation, Piloting and Survival.
Super-Skrull is usually followed by Skrull Warriors
Typical Skrull Warrior
F) Gd10
A) Ty6
S) Ty6
E) Ty6
R) Gd10
I) Ty6
P) Ty6
Health:28 Karma:22
Resources:Ty Pop: -5
Known Powers:
Shape Changing: Ty (those whose powers have returned thanks to S'Byll)
Equipment:
The typical Skrull warrior carries a laser-blaster that inflicts Gd concussive damage up to 7 areas away.