Thunderstrike
Eric Kevin Masterson
F) Ty6/In40
A) Pr4/Ex20
S) Ty6/Am50
E) Gd10/Am50
R) Ex20
I) Ex20
P) Gd10
Health: 26/160 Karma: 50
Resources: Ty Pop: 2/ 10
Known Powers:
True Invulnerability: Ex resistance to physical, heat, cold,
radiation, toxins, aging, and disease attacks. Ty protection from
energy attacks.
Equipment:
Thunderstrike: CL1000 material strength, Strength +1CS blunt damage
-Alter Ego: When Thunderstrike is struck against a hard surface, Eric
Masterson may change forms. In his mortal identity, the Mallet appears
as a walking stick. If separated from the mallet for more than 1 minute,
Thunderstrike returns to his mortal form.
-Automatic return: 10 areas.
-Flight In airspeed.
-Deflection: May spin Thunderstrike in front of him to provide
Rm protection from physical, energy, and magical attacks.
-Dimensioanl Travel: Ty
-Plasma Generation: Mn, 10 areas, Due to the unique nature of this Power, it does damage on two levels:
*The primary level is brute force (the field does Mn physical damage.)
There are also side-effects based on the particular nature of this
Plasma Bolt: Light: In illumination; and In electricity damage.
Plasma is a Nemesis to the Powers of Energy Sheath and Energy Body.
Plasma Generation is +1CS when attacking either Power.
Other Powers: Although Eric has not discovered them, Odin imbued
Thunderstrike with the following powers:
Dimensional travel: Mn
Weather Control: Mn
-Am lightning
-Am Air Control
-Sh-Z Power Absorption/Reflection
-In Light Emission.
Talents: Weapon Specialist: (Thunderstrike, Mjolnir) Marksmanship,
Engineering, Architecture.
Contacts: Avengers (particularly Captain America and Hercules),
Asgardians, Jerry Reece (construction foreman), Stellaris, Code Blue