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Bane

Bane

F) Rm30/Am50
A) Ex20
S) Rm30/Mn75
E) In40/Mn75
R) Gd10
I) Gd10
P) Rm30

Health: 120/220 Karma: 50
Resources: Gd Pop: -15

Known Powers:
None

Equipment:
Venom: This strength-enhancing drug gives Bane the following abilities when it is flowing through him:
-Enhance Stats: Bane's stats change as shown above.
-Body Armor: Bane gains In protection vs. Physical

Limitations:
Should the Venom process be alter (ex: Tube cut or Control broken), then Bane must make a Red Psyche FEAT. vs. unconsciousness for 1-10 rounds.

Talents: Crime, Wrestling, Marksmanship, Business/Finance, Streetwise, Tracking

Contacts: None