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Catwoman

Catwoman

Selina Kyle

F) Rm30
A) In40
S) Gd10
E) Ex20
R) Rm30
I) In40
P) Rm30

Health: 100 Karma: 100
Resources: Ex Pop: 0

Known Powers:
Animal Empathy: Gd affinity for cats. Feline species tend to flock to her, accepting her almost immediately, recognizing somehow that she is not an enemy, but a friend. This allows her to calm injured cats, train them, befriends them, and form strong bonds with them. These animals will even sometimes come to her defense when she is attacked.
Stealth: Ex

Equipment:
Costume: Gd protection vs. Physical
Claws: Rm Edge
-Climbing: Rm
Whip: Am material, She is able to perform several feats with this weapon, including the following:
-Entangle: Catwoman can snap the whip out to wrap it around an object up to 8 feet away, leaving 4 feet of leather to entwine itself around the object
-Swing: Selina may employ her whip to help her climb surfaces or swing from one area to another
-Strike: Gd damage

Talents: Acrobatics, Tumbling, Animal Handling (Cats), Thief, Stealth, Vehicles, All Martial Arts, Weapon Specialist: (Whips)

Contacts: Batman, Street-Level Contacts

Bio-History:

Rich, glamorous and stunningly beautiful, Selina Kyle is a former socialite who became the notorious burglar called the Catwoman. Lured by the thrill of the hunt, she steals rare and beautiful objects with feline names or designs. Catwoman also enjoys a special bond with real cats, and all felines, tame or wild, instinctively trust her. With her catlike reflexes and cat-o-nine-tails, she is a formidable opponent who is nearly a match for Batman. Realizing Batman now has a team of allies, Catwoman assembles a female feline gang of her own to bedevil them.