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The Mad Hatter

Mad Hatter

Jervis Tetch

F) Ty6
A) Gd10
S) Ty6
E) Gd10
R) Ex20
I) Ex20
P) Rm30

Health: 32 Karma: 70
Resources: Gd Pop: -10

Known Powers:
None

Equipment:
Oversized Hat: The Mad Hatter uses this to conceal small weapons and control his victims under his influence.
Mind-Control Devices: The Mad Hatter uses microwave transceivers in hats, helmets and headphones, allowing the Hatter to mentally control his target. Target must make a Red Psyche FEAT. vs. Am Mind Control.
Pistol: Ex Shooting, 5 areas

Talents: Engineering, Repair/Tinkering, Trivia (Alice’s Adventures in Wonderland)

Contacts: None

Bio-History:

A painfully shy misfit with an evil streak, Jervis Tetch became the Mad Hatter when he invented a mind control device that put others under his spell. Now, he implants these devices in various forms of headgear. Once the victims don them, they instantly fall under his power and become hapless zombies who unknowingly commit any crimes he wishes.