Mala
F) Am50
A) Mn75
S) Sh-X150
E) Sh-Z200
R) Rm30
I) Rm30
P) Am50
Health: 375 Karma: 110
Resources: Rm Pop: 100
Known Powers:
Kryptonian Physiology: CL3000 Solar Absorption and Storage that provides Mala with the Agility, Strength, and Endurance Ranks listed under statistics. She also uses this energy to recover lost Endurance Ranks, though she does not have a Healing Factor. She may also direct this stored energy to enhance the following abilities:
-Heat Vision: Un Energy, 10 areas, Usually won't use higher than Mn unless necessary.
-Recovery: Mala's body continues absorbing solar radiation even after death. This energy may eventually return her to life making it virtually impossible to kill her.
Power Boost: Mala can direct her body's energies into her Strength, Flight or Speed, raising them as high as +2CS. It is an instantaneous boost and will be used when the challenge calls for it. She would normally raise +1CS, then +2CS if the initial boost is ineffective. She can boost immediately to Sh-Y if she needs too. This power gives her freedom over Earth's gravity and permits her to subconsciously direct her energies as to manifest themselves as her other powers.
Invulnerability: CL1000 resistance vs. Heat, Cold, Disease, Corrosives, Toxins and Radiation.
Body Resistance: Un protection vs. Physical and Energy
Flight: Un, CL1000 in atmosphere
Superhuman Senses: Mala's heightened senses as below:
-Enhanced Hearing: Un Hearing
-Microscopic Vision: Un
-Telescopic Vision: Un
-X-Ray Vision: Un
Hyper Breath: Am Cold, 1 area
Super-Speed: Sh-X ability to perform any action (combat or non-combat).
-May substitute for fighting for multiple attacks and evading. May make up to 5 combat actions per round.
-May substitute for agility for dodging and catching projectiles.
-May substitute for intuition for initiative.
-May reach maximum flight speed in 1 round and has no problems making high-speed turns in flight or running, and can make sudden stops with no penalties.
-Create cyclones of Mn intensity. By drawing oxygen from cyclone, opponent must roll endurance vs. Mn intensity or be KO'd for 1-10 rounds.
Equipment:
None
Weakness:
Kryptonite: drops her powers down to Pr after 3 rounds, after that she loses 10 points of health a round.
Vulnerable to Magic: Against attacks of a Magical nature, Superman's defensive stats are reduced to Pr (ie. Endurance, Invulnerability, etc.). She cannot use her powers or abilities to affect constructs of a Magical nature (he couldn't smash down a magical wall, or break enchanted chains with his strength).
All her powers are based from solar energy of a yellow sun. If Mala is is put on a world with a different color sun, the level of her powers gradually drops -3cs every round until they are no more.
Talents: Martial Arts A, C, Astro-Navigation, Military, Languages (all Human Languages and some Alien including Kryptonian), Kryptonian Lore and Technology, Computers, First-Aid, Repair/Tinkering
Contacts: Jax-Ur