Star Sapphire
Carol Ferris
F)
A)
S)
E)
R)
I)
P)
Health: Karma:
Resources: Ty Pop: -15
Known Powers:
None, all of Star Sapphire's powers are derived from the Sapphire on her forehead.
Equipment:
Sapphire: CL3000 material, Has the following Power stunts:
-Electromagnetic Force Manipulation: The Sapphire has extensive energy manipulation powers able to effect the entire spectrum including Gravity, Radiation, Heat, Light at Mn ability. Carol can only create 1 effect per round, but can maintain up to 3 existing effects by making a sucessful psyche FEAT roll. Powers stunts include:
--Energy Blasts: Mn Energy, 7 areas
--Force Field: Mn rank
--The creation of objects of solid energy, Gm decides which creations are within the power of the ring and assigns a power intensity FEAT: Simple weapons, entrapments devices, common geometric shapes, gigantic hands and simple containers are all powers stunts and are usually Am rank. A Red Psyche FEAT is required for extreme measures (i.e. Containing an exploding Sun within an Energy Barrier).
-Flight: Ex airspeed in Earth's atmosphere, CL1000 in space (The Ring also provides CL1000 life support in space as well)
-Energy Sheath: Rm protection vs. attacks. It allows Star Sapphire to not suffer from the ill effects of space or radiation.
-Electromagnetic Scanning: The Saphire has a wide range of detection abilities. If Carol can conceive of it, she can probably detect it. Most normal electromagnetic phenomena are within the range of the ring, including Radio, Television, Infrared, Ultraviolet, and High Frequency Band communications at Un levels.
Talents: Crime, Aerial Combat
Contacts: Injustice Gang