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Superman

Superman

Clark Kent/Kal-El

F) Am50
A) Mn75
S) Sh-X150
E) Sh-Z200
R) Rm30
I) Rm30
P) Am50

Health: 375 Karma: 110
Resources: Rm Pop: 100

Known Powers:
Kryptonian Physiology: CL3000 Solar Absorption and Storage that provides Superman with the Agility, Strength, and Endurance Ranks listed under statistics. He also uses this energy to recover lost End. Ranks, though he does not have a Healing Factor. He may also direct this stored energy to enhance the following abilities:
-Heat Vision: Un Energy, 10 areas, Usually won't use higher than Mn unless necessary.
-Recovery: Superman's body continues absorbing solar radiation even after death. This energy may eventually return him to life making it virtually impossible to kill him.
Power Boost: Superman can direct his bodies energies into his Strength, Flight or Speed, raising them as high as +2CS. It is an instantaneous boost and will be used when the challenge calls for it. He would normally raise +1CS, then +2CS if the initial boost is ineffective. He can boost immediately to Sh-Y if he needs too. This power gives him freedom over Earth's gravity and permits him to subconsciously direct his energies as to manifest themselves as his other powers.
Invulnerability: CL1000 resistance vs. Heat, Cold, Disease, Corrosives, Toxins and Radiation.
Body Resistance: Un protection vs. Physical and Energy
Flight: Un, CL1000 in atmosphere
Superhuman Senses: Superman's heightened senses as below:
-Enhanced Hearing: Un Hearing
-Microscopic Vision: Un
-Telescopic Vision: Un
-X-Ray Vision: Un
Hyper Breath: Am Cold, 1 area
Super-Speed: Sh-X ability to perform any action (combat or non-combat).
-May substitute for fighting for multiple attacks and evading. May make up to 5 combat actions per round.
-May substitute for agility for dodging and catching projectiles.
-May substitute for intuition for initiative.
-May reach maximum flight speed in 1 round and has no problems making high-speed turns in flight or running, and can make sudden stops with no penalties.
-Create cyclones of Mn intensity. By drawing oxygen from cyclone, opponent must roll endurance vs. Mn intensity or be KO'd for 1-10 rounds.

Equipment:
None

Weakness:
Kryptonite: drops his powers down to Pr after 3 rounds, after that he loses 10 points of health a round.
Vulnerable to Magic: Against attacks of a Magical nature, Superman's defensive stats are reduced to Pr (ie. Endurance, Invulnerability, etc.). He cannot use his powers or abilities to affect constructs of a Magical nature (he couldn't smash down a magical wall, or break enchanted chains with his strength).
All his powers are based from solar energy of a yellow sun. If Superman is is put on a world with a different color sun, the level of his powers gradually drops -3cs every round until they are no more.

Talents: Martial Arts A, C, Leadership, Astro-Navigation, Journalism, Languages (all Human Languages and some Alien including Kryptonian), Kryptonian Lore and Technology, Computers, First-Aid, Repair/Tinkering

Contacts: Justice Lords