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Batman II

Batman II

Jean Paul Valley

F) Am50
A) In40
S) Rm30
E) In40
R) Ex20
I) Rm30
P) Am50

Health: 170 Karma: 100
Resources: Gd Pop: 0

Known Powers:
None

Equipment:
Bat Armor: Jean-Paul Valley redesigned the Batman costume, giving him the following:
-Body Armor: Ex protection vs. Physical, Gd protection vs. Energy
-Chest Light: Gd illumination, can be used for a blinding attack in close-quarters combat
-Glider Cape: Gd Gliding
- Blending: Rm Blending abilities and +1CS on Stealth
-Starlite Nightvision: Rm Ultra-vision
Gauntlets: Valley designed the gauntlets with the following:
-Claws: In material, Rm Edge, allows him to climb walls
-Batarang Launcher: Ex Edge, fired up to 5 areas away
-Grapnel: In material, fires up to 7 areas, used for transportation, Up to 3 areas

Limitations:
Jean Paul needs his glasses (or other corrective lenses) to see. Without them, anything beyond 3 areas is blurry and indestinct.

Talents: Computers, Chemistry, Sharp Weapons, Weapon Specialist: (Forearm Sword Blades), Acrobatics, Tumbling, Engineering, Repair/Tinkering, Military, All Martial Arts, St. Dumas Lore

Contacts: Batman, Order of Saint Dumas, Robin, Nomoz the gnome