The Batman of Zur-En-Arrh
Bruce Wayne
F) Am50
A) In40
S) Ex20
E) Rm30
R) Ex20
I) Ex20
P) Am50
Health: 140 Karma: 90
Resources: In Pop: 0/50
Known Powers:
Hidden Personality: Batman created this personality in case he was psychologically attacked, becoming the Batman of Zur-En-Arrh.
-Stealth: Am
-Martial Arts Supremacy: Am, Bruce has the ability to hit anything that he aims at with any melee or thrown weapon that he can get hold of. Treat this as an Am addition to his Weapons Master talent.
Equipment:
None
Talents: Actor, Acrobatics, Detective/Espionage, Engineering, Repair/Tinkering, All Martial Arts, Military, Archeology, Criminology, Film, History, Multi-Lingual (English, Asian, European, French, Japanese, Middle Eastern, Spanish, Russian), Literature, Psychology, Sociology, Spy, Thief, Vehicles, Wrestling, Tumbling, Pilot, Business/Finance, Chemistry, Biology, Computers, Electronics, Occult Lore, Sleight of Hand, Resist Domination, Leadership, Disguise/Actor, Marksmanship, Forensics, Kit Bashing, Escape Artist, Tracking, Medicine, First-Aid, Law, Law Enforcement
Contacts: Bat-Mite (Appears to be a hallucination)