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The Batman of Zur-En-Arrh

The Batman of Zur-En-Arrh

Bruce Wayne

F) Am50
A) In40
S) Ex20
E) Rm30
R) Ex20
I) Ex20
P) Am50

Health: 140 Karma: 90
Resources: In Pop: 0/50

Known Powers:
Hidden Personality: Batman created this personality in case he was psychologically attacked, becoming the Batman of Zur-En-Arrh.
-Stealth: Am
-Martial Arts Supremacy: Am, Bruce has the ability to hit anything that he aims at with any melee or thrown weapon that he can get hold of. Treat this as an Am addition to his Weapons Master talent.

Equipment:
None

Talents: Actor, Acrobatics, Detective/Espionage, Engineering, Repair/Tinkering, All Martial Arts, Military, Archeology, Criminology, Film, History, Multi-Lingual (English, Asian, European, French, Japanese, Middle Eastern, Spanish, Russian), Literature, Psychology, Sociology, Spy, Thief, Vehicles, Wrestling, Tumbling, Pilot, Business/Finance, Chemistry, Biology, Computers, Electronics, Occult Lore, Sleight of Hand, Resist Domination, Leadership, Disguise/Actor, Marksmanship, Forensics, Kit Bashing, Escape Artist, Tracking, Medicine, First-Aid, Law, Law Enforcement

Contacts: Bat-Mite (Appears to be a hallucination)