David Cain
F) Am50
A) In40
S) Ex20
E) Rm30
R) Rm30
I) Ex20
P) Am50
Health: 140 Karma: 110
Resources: In Pop: 0/50
Known Powers:
Stealth: Am
Martial Arts Supremecy: Am, Cain has the ability to hit anything that he aims at with any melee or thrown weapon that he can get hold of. Treat this as an Am addition to his Weapons Master talent.
Equipment:
Body Armor: Ex protection vs. Physical and Shooting, Gd protection vs. Energy
Pistol (x2): Gd Shooting, 3 areas
Assault Rifle: Gd Shooting, 7 areas
Sub-Machine Gun: Am Shooting, 5 areas
Smith and Wesson .357 Revolver: Am Shooting, 3 areas
Combat Knife: Rm material, Ex Edge
Grenades: Cain has the following types of grenades:
-Concussion: In Slugfest damage
-Explosive: Rm Edge to everyone in Target zone
-Tear Gas: In potency; victims must make an End FEAT or be Stunned. Victim’s Intuition decreases -3CS for 1-10 turns.
Talents: All Martial Arts, Weapons Master, Thrown Objects, Tumbling, Wrestling, Acrobatics, Marksmanship, Specialist: Guns, Detective/Espionage, Military, Crime, Resist Domination, Stealth, Pilot, Outdoor Survival, Weapons Manufacture/Repair, Vehicle Maintenance
Contacts: None