The Eradicator
F) Rm30
A) Am50
S) Un100
E) Un100
R) Rm30
I) Gd10
P) Rm30
Health: 280 Karma: 70
Resources: N/A Pop: 0
Known Powers:
Kryptonian Physiology: CL3000 Solar Absorption and Storage that provides the Eradicator with the Agility, Strength, and Endurance Ranks listed under statistics. He also uses this energy to recover lost Endurance Ranks, though he does not have a Healing Factor. He may also direct this stored energy to enhance the following abilities:
-Recovery: Eradicator's body continues absorbing solar radiation even after death. This energy may eventually return him to life making it virtually impossible to kill him.
Invulnerability: CL1000 resistance vs. Heat, Cold, Disease, Corrosives, Toxins and Radiation.
Body Resistance: Un protection vs. Physical and Energy
Flight: Un, CL1000 in atmosphere
Self-Sustenance: Able to survive in Space
Super-Vison: Gives the Eradicator the following abilities:
-Telescopic Vision: Gd
-Thermal Vision: In
-X-Ray Vision: In
-Heat Vision: Mn
Telekinesis MN
Telepathy: In, works only with Kryptonians
Phasing: Mn
Energy Blast: Mn Energy, 10 areas
Flight: CL1000
Hypnotic Control: Am
Electrical Generation (Lightning): Mn
Molecular Conversion: Un
Super-Speed: Sh-X ability to perform any action (combat or non-combat).
-May substitute for fighting for multiple attacks and evading. May make up to 5 combat actions per round.
-May substitute for agility for dodging and catching projectiles.
-May substitute for intuition for initiative.
-May reach maximum flight speed in 1 round and has no problems making high-speed turns in flight or running, and can make sudden stops with no penalties.
-Create cyclones of Mn intensity. By drawing oxygen from cyclone, opponent must roll endurance vs. Mn intensity or be KO'd for 1-10 rounds.
Talents: Engineering, Kryptonian Lore
Contacts: Superman