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Everyman

Everyman

Hannibal Bates

F) Ex20
A) Ex20
S) Gd10
E) Rm30
R) Gd10
I) Gd10
P) Rm30

Health: 80 Karma: 50
Resources: Gd Pop: 10

Known Powers:
Shape-Shifting: Un, Everyman must inject a part of the form that he transforms into.

Equipment:
Costume: Everyman's costume transforms along with him

Talents: Student

Contacts: Infinity Inc.