Everyman
Hannibal Bates
F) Ex20
A) Ex20
S) Gd10
E) Rm30
R) Gd10
I) Gd10
P) Rm30
Health: 80 Karma: 50
Resources: Gd Pop: 10
Known Powers:
Shape-Shifting: Un, Everyman must inject a part of the form that he transforms into.
Equipment:
Costume: Everyman's costume transforms along with him
Talents: Student
Contacts: Infinity Inc.