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The Highmasters

Typical Highmaster

F) Mn75
A) Rm30
S) Mn75
E) Un100

Health: 285

Known Powers:
Robotic Construction: 50' tall, +5cs to hit, immune to disease and gas attacks. It can survive in vacuum indefinitely, and provides the pilot with up to 100 hours of life support capability.
-Body Armor: Un protection vs. Physical and Energy, Mn protection vs. Heat, Cold, Electricity and Radiation
-Flight: Rm airspeed
-Sensor Suite: Can scan all living beings in 6 areas
-Energy Cannon: Can fire a variety of energy beams (Plasma, Electron, Heat etc...) from chest, hands and eyes at a range of 10 areas capable of inflicting Mn Energy, Cold, Fire or Force. A dual attack (both hands) causes Sh-X damage. An all out attack (both hands, chest and eye beams)
-Self-Repair: Ex regeneration as long as 50 health points remaining.
-Piloted Control: The Highmasters use Green Lanterns like batteries. The Lantern uses his own Psyche, Reason, Intuition and Karma; however, the Lantern isn't in control. The pilot's cockpit has a Rm Shield vs. Mind Control and Psionics