Ion
Kyle Rayner
F) Rm30
A) In40
S) Am50
E) Un100
R) Ex20
I) Rm30
P) Un100
Health: 220 Karma: 150
Resources: Gd Pop: 10
Known Powers:
Ion Power: Sh-X abilities, Kyle realizes that as Ion, he is able to channel the green energy of both the Starheart and the Central Battery. This new energy is called the "Ion Power". Ion has exhibited the following abilities:
-Time Manipulation: Sh-Z
-Reality Alteration: Sh-Z
-Comprehend Language: Sh-Z
-Life Support: Sh-Z
-Invulnerability: Sh-Z, This lessens any damage against them to a lesser degree of damage
-Regeneration: Ex
-Recovery: Ex
-Electromagnetic Force Manipulation: Ion has extensive energy manipulation powers able to effect the entire spectrum including Gravity, Radiation, Heat, Light at Un ability. It can only create 1 effect per round, but can maintain up to 3 existing effects by making a successful psyche FEAT roll. Powers stunts include:
--Energy Blasts: Un Energy, 7 areas
--Force Field: Un rank
--The creation of objects of solid energy, GM decides which creations are within the power of the ring and assigns a power intensity FEAT: Simple weapons, entrapments devices, common geometric shapes, gigantic hands and simple containers are all powers stunts and are usually Am rank. A Red Psyche FEAT is required for extreme measures (i.e. Containing an exploding Sun within an Energy Barrier).
-Flight: Un airspeed in Earth's atmosphere, CL1000 in space
-Bend Waves: Un ability to bend sound waves, light wave, etc.
-Healing: Sh-X ability to heal self or others (Such as cure paralysis or diseases.)
-Stat Increase: Ion may increase any stat (unless it is already enhanced (i.e. Endurance)) by the dodging column with a successful Psyche check. Green: +2cs, Yellow: +4cs, Red: +6cs
Equipment:
None
Talents: Aerial Combat(+1cs on all FEATs while flying), Artist
Contacts: Green Lantern Corps, Justice League, Green Lantern I/Alan Scott