Site hosted by Angelfire.com: Build your free website today!

The Ion Entity

Ion

F) Ex20
A) Ex20
S) Ex20
E) Sh-Z500
R) Sh-X150
I) In40
P) Sh-Z500

Health: 580 Karma: 690
Resources: N/A Pop: 0

Known Powers:
Power of Ion: Ion is able to bestow a person who is worthy with god-like powers. With a limitless amount of energy, Ion is able to perform the following power stunts:
-Worthiness: Ion is able to bestow its powers to one who is able to overcome fear. The wielder gains Mn Psyche
-Time Manipulation: Sh-Z
-Reality Alteration: Sh-Z
-Comprehend Language: Sh-Z
-Life Support: Sh-Z
-Invulnerability: Sh-Z, This lessens any damage against them to a lesser degree of damage
-Regeneration: Ex
-Recovery: Ex
-Electromagnetic Force Manipulation: Ion has extensive energy manipulation powers able to effect the entire spectrum including Gravity, Radiation, Heat, Light at Un ability. It can only create 1 effect per round, but can maintain up to 3 existing effects by making a successful psyche FEAT roll. Powers stunts include:
--Energy Blasts: Un Energy, 7 areas
--Force Field: Un rank
--The creation of objects of solid energy, GM decides which creations are within the power of the ring and assigns a power intensity FEAT: Simple weapons, entrapments devices, common geometric shapes, gigantic hands and simple containers are all powers stunts and are usually Am rank. A Red Psyche FEAT is required for extreme measures (i.e. Containing an exploding Sun within an Energy Barrier).
-Flight: Un airspeed in Earth's atmosphere, CL1000 in space

Equipment:
None

Talents: Resist Domination

Contacts: None