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Max Mercury

Max Mercury

F) Ex20
A) Un100
S) Gd10
E) Rm30
R) Ex20
I) Ty6
P) Ty6

Health:160 Karma:32
Resources:Ty Pop:0

Known Powers:
Lightning Speed: Sh-X land speed
-Sh-X strength for breaking a grappling attack.
-Extra attacks with Sh-X ability or multiple attacks that inflict up to Am damage, ignoring body armor (only one to hit roll is made).
-Create cyclones for Gd damage and Sh-X stunning or slamming
-Catch arrows
-Increase speed to CL1000 (Endurance FEAT every 2 rounds or pass out)
-Water-Running (1000 feet with a 100-foot approach)
-Wall-Runnning (300 feet with a 500-foot approach)
-Invisibility by moving extremely fast, Red intuition FEAT to notice
-One must make a Red FEAT to hit Max Mercury with anything other than an area or psychic attack. If Max Mercury is making multiple attacks against the same target the FEAT is reduced to Yellow.
Thick Skin: Gd body armor
Resistance to Cold: In
Enhanced Metabolism: In resistance to Drugs or Alcohol.

Equipment:
None

Limitations:
The Call of the Speed Force: If Max travels at CL1000 or greater speed, he must make a successful Psyche FEAT roll. Failure means he hears the "Call of the Speed Force". This means he is lost in speed and all subsequent actions he must push himself to break the "Speed Force Barrier" (CL3000 speed). Upon achieving this speed the must make another Psyche FEAT roll, with failure indicting he is absorbed by the Speed Force and effectively "dies".

Talents: None

Contacts: Flash I/Jay Garrick, Impulse/Bart Allen