Mera
F) Gd10
A) Ex20
S) Ex20
E) In40
R) Ex20
I) Ex20
P) Rm30
Health: 90 Karma: 70
Resources: Ex Pop: 10
Known Powers:
Atlantean Physiology: Mera's very body gives her the following abilities:
-Body Armor: Gd protection vs. Physical
-Water-Breathing
-Water Freedom: Doesn't suffer penalties from any underwater battles
-Enhanced Senses: Ex Sight
-Hyper Swimming: Gd waterspeed
-Resistance to Cold: Ex
-Night Vision: Doesn't suffer any penalties against darkness
-Telepathy: Ty
Water Manipulation: Am ability to manipulate water that already exists into offensive and defensive forms
Water Control: In
Equipment:
Red Lantern Power Ring
Weakness:
Dehydration: Mera needs to immerse herself in water for at least an hour every 24 hrs to keep her powers and stats at peak levels. For every 2 hours past that point, reduce all her physical stats and powers 1 rank. This affects her Health too. 1 hour's immersion in water will immediately restore all lost ranks and health.
Talents: Royalty
Contacts: Tempest, Aquaman