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Monsieur Mallah

Monsieur Mallah

F) Rm30
A) Rm30
S) Rm30
E) In40
R) Rm30
I) Gd10
P) Ex20

Health: 130 Karma: 60
Resources: Ex Pop: -15

Known Powers:
Body Armor: Ex protection vs. Physical and Energy
Berserker: Able to avoid stuns and slams as well as psychic attacks. Must make a Yellow Psyche FEAT to come out off it.
Climbing: In
Feet: use as hands, +1CS wrestling
Lightning Speed: Rm speed.
Balance: fall up to 30' without damage
Leaping: Am

Equipment:
Mega-Knuckles: +1CS damage

Talents: Surgeon, Weapons Technology, Acrobatics, Repair/Tinkering

Contacts: Society of Sin, The Brain