Noble
F) Am50
A) Rm30
S) Mn75
E) Mn75
R) Ex20
I) Ex20
P) Am50
Health: 230 Karma: 90
Resorces: Rm Pop: 0
Known Powers:
Lurker Physiology: Noble is a Lurker, a civilization much older than the Atlanteans, his very body gives him the following abilities:
-Body Resistance: Rm resistance to Physical
-Resistance to Cold: Un
-Hyper Swimming: Rm
-Water Freedom: Noble doesn't suffer penalties in underwater battles and receives +1cs Fighting, Endurance and Strength.
-Water Breathing: Aquaman is amphibious and can breathe both air and water.
-Ultra Vision: Rm
-Bioluminescence: Noble's body produces Rm illumination when in darkness
Equipment:
Blade: In material, In Edge
Weakness:
Dehydration: Noble needs to immerse himself in water for at least an hour every 24 hrs to keep his powers and stats at peak levels. For every two (2) hours past that point, reduce all his physical stats and powers 1 rank. This affects his Health too. One (1) hour's immersion in water will immediately restore all lost ranks and health.
Talents: Royalty, Ocean Life, Oceanography, Martial Arts B, Leadership, Bi-Lingual (English, Atlantean), Diplomacy, Resist Domination, Underwater Combat
Contacts: Lurkers