Owlman
Roy Raymond, Jr.
F) Gd10
A) Gd10
S) Gd10
E) Gd10
R) Ex20
I) Rm30
P) Gd10
Health: 40 Karma: 60
Resources: Gd Pop: 10
Known Powers:
None
Equipment:
Owlman Costume: The Owlman Costume provide Raymond with the following:
-Body Armor: Ex protection vs. Physical and Shooting, Gd protection vs. Energy
-Blending: Rm Blending abilities and +1CS on Stealth
-Taser: Delivers a Ex electrical shock to anyone who comes into contact with it. This taser is good for one use before needing recharging.
Cowl: Ex protection vs. Blunt attack, has the following abilities:
-Starlite Nightvision: Rm Ultra-vision
-Audio Processor with Voice-Command Equipment
-Field-of-View Display Projector
-Inertial GPS System
-Blade Launcher: Fires blades from the top of the helmet that do Ex Edge, up to 2 areas
Cape: Gd Glider
Owlrangs: Rm Thrown Edge
Talents: Performer: (Actor), Detective/Espionage
Contacts: Outsiders