Red Tornado
John Smith
F) Rm30
A) In40
S) In40
E) Am50
R) Ex20
I) Gd10
P) Gd10
Health: 160 Karma: 40
Resources: Ty Pop: 0
Known Powers:
Body Armor: Rm protection vs. Physical and Energy
Self-Sustenance: Doesn't need to eat, sleep or breathe
Telescopic Vision: Ex
Air Control: Mn control over the flow of air and other gases. Power stunts include:
-Create Mn strength winds, cyclones etc.
-Hurricane Area Attack: Un damage to the target area. -1CS each additional area outward.
-Hurl mini Tornadoes: Am Force (as per kinetic bolt) at a range of 20 areas.
-Air Shield: Am protection vs. Physical attacks
-Flight: Am airspeed
-Grappling: By centering a mini hurricane on a target he can "tie them up". This is treated as an Am intensity Grapple.
-Air Disruption: Flying opponents must make an Agility FEAT. roll to remain airborne. Gliding opponents must make a Red FEAT.
-Air Constructs: He can solidify gases to create solid constructs such as barriers, cages, rings etc with In material strength. Only 1 effect can be created per round, but he can maintain up to 3 existing effects by making a successful psyche FEAT roll.
-Implosion: may create a vacuum and force air back in forcing an implosion to occur. This effects an outward vibratory explosion for Am damage to everything within the same area. Mn damage at the core.
Equipment:
None
Talents: Computers, Electronics, Repair/Tinkering, Leadership
Contacts: Justice League