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Scavenger

The Scavenger

F) In40
A) Rm30
S) Am50
E) Am50
R) Rm30
I) Rm30
P) Am50

Health: 170 Karma: 110
Resources: Rm Pop: -10

Known Powers:
Cybernetic Enhancements: Scavenger’s cybernetic enhancements give him the following:
-Cybernetic Eye: Presumably, his cybernetic eye can perceive items in alternate fields of vision, such as the Infrared spectrum and the Electromagnetic spectrum with Am ability

Equipment:
Orb: Scavenger uses a large magic sphere, which is capable of showing him visions of events taking place in remote locations with Mn ability. The nature and range of the orb’s capabilities is unknown.
Talisman: Scavenger wears a mystical charm tied about his neck, which protects him from harm with Mn ability. Without the talisman, Scavenger is just as vulnerable as a normal human being.
Teleportation Artifact: Scavenger possesses an artefact which allows him to teleport from one remote location to another with Un ability. The range of this effect is great enough that he can easily teleport from the Earth to the moon with no physical stress.
Dueling Pistol: Gd Shooting, 5 areas
Flight Boots: In airspeed

Talents: Occult Background and Lore, Guns, Edged Weapons, Melee Weapons, Marksmanship, Martial Arts A, B, C, E

Contacts: None